Dude your environments are looking TIGHT! Great job and post moar!!!
stuff from today -
The mirror gate (space odyssey-ish) for my neverending story project -
Since I mostly have concept art I'm starting to create a few illustrations to buff out my folio a bit. This is a composition for a zombie book cover I'm going to paint out -
Classic western compositions and a few silhouette concepts for the new bloosports. Doing them in a cartoon/animation style since I also don't have anything like that in my folio and it's fun to try and experiment with new things!
Annd I found these images laying around, and I thought I'd share them. They are some of the first concepts I made for a game architecture class at uni around a year ago. We had to create a Banjo&kazooie level around the theme of fire -
Lux_Aeterna - thanks! For the portrait you mentioned, the eye size was intentional, that's why the description says 'stylized' ;p
Red Sonja pinup, I think I may have gone overboard with the blood lol -
Sketch of a previous char I did -
and a real sketch, on paper!! Been doing pages and pages of linework the past couple of days, must have gone through a forests worth! Really needs work - everything stems from drawing, and I'm falling in love with the traditional process. Nothing like messing up paper!
I really love your environment paintings!
Awesome sketchbook, Really liked the painting on post #38 ''the mirror gate'' seems interesting, keep them coming!
Happy koninginnedag ;D Here's some new stuff -
I took an environment from my previous thumbs and fleshed it out -
I downloaded google sketchup (free!) as a basis for scene set up, takes only 10mins to learn the basics. It's really fast, user friendly and easy to get used to, my only issue with it is navigation can sometimes be a pain compared to other 3d tools like Maya. I also found out whilst working with it you can import architectural models/props from a library of tens of thousands as you can see with the 2 textured Tudor houses below. Which is really really cool! You can also assign textures that come with the program and scale them to your liking such as roof tiles or floor tiles, oh and you don't have to make any UV's (heaven!). But maybe my favourite thing about it is the realistic day/night lighting and shadows simulator. You just move a slider and you can experiment with a range of lighting conditions instantaneously, oh yea and also play around with distance fog. This is a fantastic tool for conceptual artists, by level whiteboxing and paintovers. You don't have to worry about perspective and this can all be done very quickly. I downloaded sketchup and learned how to use it whilst creating the scene below in around 2 hours, which is crazy fast for not knowing anything about it. It has many advantages over drawing the perspective lines yourself with all the in-built experimentation. I recommend doing thumbs before so you have an idea of composition, and yea you shouldn't forego learning the fundamentals. This is just a tool, and I'm looking forward to what other people can create with it. I know for example Kemp Remillard and a few other concept artists use it for props and vehicle creation because of the things mentioned above.
Nice enviros you got on post #46, those on #47 look great! i like what you did with the flower.. the last two pieces are looking fantastic man, keep them coming!
Sweet stuff going on and a lot of studies as I see.
Always keep up the work and practise concentrated and stay at what you want to improve. (If you want to study colours by copying old masters, dont get into unnesessary details etc)
I think your environments look really solid and your animal studies are nice, too.
Your humans have room for improvement though ^^.
You are doing great, man. Especially the last two environments are marvellous. The humans need some work, like shokowaffel said, but the designs are interesting non the less. It´s apperent that you are putting much effort behind them.
That´s only the second page... oh boy.
shockowaffel - definitely man, couldn't agree more! And yea, my humans need work, its hard, but I'll get there!
KiBa - ye, need to do more focused studies on anatomy etc. but uni's keeping me busy! There's lots more pages to come!
Some new enviro thumbs, not sure which ones to choose to flesh out -
and wip for a comp on cghub -
Fleshed out 2 more enviros from the last thumbs, I don't like how they turned out tho... was mostly experimenting with palette. Will come back to them later -
I tried to throw in as many hues as possible to see what I could get away with, and tried using a subtle lighting and a strong focal point (depending on your screen gamma some details will be lost), but its not so successful -
This one is waaay too garish and in your face, too much going on. Need to focus on simplicity more with interesting lighting/texture guiding the eye to the focal point, will flesh out another thumb and do a study with it -
On top of enviro concepts and experiments, I've started going back to a few older graduation characters to bring them up to my current level. This is to maintain a consistent quality, so the examiners don't grade me on my weakest piece. Motivating to see the improvement too!
Dude youre kind of killing it, really like the envs in #46 and 47 I think you really stepped up from your previous envs there and the ones youve fleshed it look really great, read very nicely. And the render of the sketchup plate came out very nice too, great improvement in these last few months, keep it coming.
crit, I think sometimes you stick quite closely to the local values of the materials you render, however sometimes you dont but I didnt want to not leave something of use
Hey man, just passing by to see what you had new, great, great updates man, really liking those 2 you posted on post #51, i like the first one the most, those thumbs you did on post #54 are great! very interesting stuff, and in #55 the first one is very cool too! i like how your stuff kind off represent something mysterious and that touch you give to the pieces by painting a person in the foreground makes the piece even more interesting, and its actually something i'm trying too add to my stuff too, keep posting man!, I'm enjoying this
Last edited by Gpozzo; May 19th, 2012 at 04:47 PM.
Wow your enviros are stunning! Those glaciers and chains! *___* and you've got a great grasp on textured things like metal and plastics/etc
The design of the elf looks great!
Suggestion I'd make is that I feel like you're importing your knowledge of plastics/metals to painting skin so your human skins have the same look/feel as plastics. Human skin isn't quite as reflective in the same manner so I'd suggest doing some more studies on this area
Can't wait to see more work from you!
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