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Thread: TAD for Gaming Industry

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    nubitachi is offline Registered User Level 1 Gladiator: Andabatae
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    TAD for Gaming Industry

    I'm sure this question has been asked before, but I've been unable to find a thread in regards to it, so if there is one then I apologize.

    I'm looking into TAD for my education. I find a quality education to be more important than spending money on just a piece of paper for accreditation. Especially when it comes to skill in the arts. My question is this, I want to break into the gaming industry at some point as concept/design/3d modeling artist. I want to create characters, animals, fantastical creatures, awesome ridiculous weapons, and all sorts of fun stuff. I TAD the right fit for that? How much work/time spent is there with 3d modeling and digital artwork?

    Thank you!

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    fxEVo is offline Registered User Level 4 Gladiator: Meridiani
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    Hi nubitachi, as far as I've learned, currently TAD programs have very strong emphasis on both illustration and entertainment design (yeah, my senior-level friends is doing some weirds guns and stuffs and everything like that right now )

    For first semester, not much work must be done in digital, but when you're entering 2nd semester which is Foundation B, it will increase dramatically and for Industry semester (3rd semester and up) brace yourself for insane amount of working.

    Sorry we are just too busy with studying so we can hardly go to forum.
    <<<I R LUMINA R I>>>

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    nubitachi is offline Registered User Level 1 Gladiator: Andabatae
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    That's alright! thanks for taking the time for giving me that info! sounds really exciting

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