Yeah, I haven't still managed to scan anything.Instead I've been doing more sketches in traditional media. Here's a Photoshop exercise, a self-portrait.
Yeah, I haven't still managed to scan anything.Instead I've been doing more sketches in traditional media. Here's a Photoshop exercise, a self-portrait.
Two hours is still speedpainting, right? Right?
I'm slow as molasses.
Two evenings of 3d modeling in Blender. Both low-poly and hi-poly versions.
Mega Man is © Capcom.
Your sketches show good thinking in 3d, I like the way you use form lines to define some of your sketches. The sketch of the space ship looks solid, as does this portrait and the upper torso on this drawing. In the gesture sketches, you seem to use a bit "hairy" lines consisting of short strokes. Try to draw the figures with longer sweeps. Blind contours, or just drawing gestures from posemaniacs.com or Pixelovely without lifting the tip of the pencil from paper is a way to beat that habit, because it forces you to think about how to define the figure efficiently or your sketch will end up a mess.
The color studies show a good focus on getting the colors right, I especially like how you captured the lighting on the chocolate egg, would be nice to see more studies like that. I also like the hands on this page and the fish/crab design, nice use of line weight on that too. The "modernized" version of USP Talon looks great!
I agree completely. To me, the people with best brushstrokes in their digital work seem to be the ones who paint with oils or some thick paint medium too. I've also noticed watercolor painting having an effect on how accurately you see colors, or have the ambition to get them right. I guess it's the possibility to do slight changes with thin color washes.I'll still continue to drag myself to the painting classes (it's only once a week...), because I still feel like there's something in traditional painting you just won't learn digitally alone.
Keep them coming, I think you're already focusing on the right things so I guess the best advice is draw, draw, draw.![]()
Oh, hey! I hadn't noticed your comment before. Thanks, man!Glad to see even more people I know from real life on Conceptart.org.
Anyhow... I haven't posted much lately. However, for once, it hasn't been due to procrastination. On the contrary, from the end of last year to this day I've sketched and produced a lot of content that simply hasn't been uploaded for various reasons.
Here's a quick sketch session. The second image (based on a reference from http://photo-reference-for-comic-artists.com) is a study trying to implement a technique used by Feng Zhu by figuring out underlying shapes, mass and anatomy in the human figure. Might be a bit messy, but right now I'm just happy I've managed to do something after a week of personal life mess.
Messy, quick. 30 sec poses.
More sketches and an anatomical study of Danny de Vito's face.
i like your full figure sketches, they look quick and clean
Fat dudes, study.
Anatomical!
Fat man.
Mannequin, muscles, fat accumulation.
Had to take some time off due to stress. Had some traditional media studies, but can't upload them because the new uploader won't let me.
I've got some catching up to do! Here's a bunch of stuff done this Autumn - charcoals, conte, oil paints...
More stuff!
Concept image for our Global Game Jam '13 game "I'm Sorry, But I Have to Go"
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Quick morning thing to wake me up.
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