Half hour foreshortening study from life
Half hour foreshortening study from life
Their is some very interesting work here! Keep it up, and try sharpening your edges (referring to the last update) a bit. =D
art is never finished, only abandoned~Leonardo da Vinci
Cheers Ezekrialase (: Yeaah, I was trying out a new really sketchy brush and it was only when i looked at it the next morning that i realised that it was somewhat blurry! Since it was done from life i didn't want to go back and change it around.. I'll use a harder brush next time!
Okay before I drop off to sleep, I just finally finished the first visual for my current uni project.. I've put waay too many hours into this and I'm pleased with the result but any feedback would be very helpful (:
It wouldn't be bad (it has some atmosphere, the colors are nice too, I don't think i'm good at criticizing this but I personally kinda like it) but the foreground messes up with the much more important and interesting things in the picture. And I don't see what the woman is doing there, turning away from the mushrooms...
Thanks for the feedback, I do a course in design for film and television, and these visuals are designed to be a still from the action of the film, hence the position of the woman.
The detail in the foreground was questionable to me too, I think i'll play with some filters, see if I can give the effect of a shorter field of focus, Thank you (:
I see. A standalone painting need a totally good composition and it should makes sense, tell a story, and so on, a still is different.
I see another tiny flaw(?): the top right mushroom looks a bit flat to me, pasted-on spots feeling... It's apparent only because the others are better, especially the one in the left, it's cool.
shiNIN: Oh cheeers! I knew something was off there! I'll fix that
Also here's an enviro which was painted as a backdrop for another set in this design project
Okay here's a WIP of a second visual (fully lit and post produced still) for the sets I'm working on.. Needs a lot of refinement, but I like the general gist so far (:
Just so you know, I've also constructed 1:50 scale models of these sets, which I will photograph and post by the end of the week.
...And here's the finished painting, really pleased with the atmosphere of this one (:
Sorry about the disappearance, deadline times get somewhat stressful/sleep deprived! Here's the last visual..
Now hopefully back to the studies (:
More Uni Work.. Concept Visual for Gandalf's workshop
Hopefully I should be able to upload some personal sketchbook stuff later today!
going through your sketchbook i learned a lot.Your concept work inspire me to get on mine and actually apply my studies. thanks for sharing
Yemi: Thanks so much! That means a lot! You've inspired me to keep at it too!
Okay first a couple of quick visuals - taken from frames of storyboards and painted over in Photoshop
Okay something a bit different, a couple of 3D models I built from scratch using google sketchup (hence the awful render!)..
First ever attempt at a 1hr portrait.. which is a big ask for me, as I take excessively long over EVERYTHING. Anyway, I guess I'm kinda pleased with this, I might go back and refine it more, not sure. (Ref'd by the way- and she didn't have hair P: )
Lastly for tonight - Just a few sketchbook pages - the only ref'd things are the noses and mouths (:
Experimenting with colorization from greyscale (: (sorry about the size)
Hey again (:
I was looking at some Mucha stuff - Which I'm in love with and this was my response.. The first Image is how I drew it ^^; The second is an edit on Photoshop to make it slightly more balanced/feasible!
1) Focus more on structure before putting on detail - More figure studies?
2) Ack... It's got to be Hands.
I like it. Try work on the hand.
Thanks! What exactly is off with the hand? I know it needs more definition, blending and detail, but is it proportionally correct?
I have decided that I have become too caught up trying to learn detailed skills without learning the basics first, so I have gone back to the beginning and begun Loomis.. I aim to do either a Loomis study or Photoshop study everyday.. only problem is I have to do it in my breaks from all my uni work.. which is also drawing of different sorts, so much drawing! anyway here's my take on the proportions drawings we've all seen before!
Last thing tonight, I just finished a half hour self portrait, it's my first sp digitally and using webcam rather than a photograph, which was super hard! anyways, I'm fairly happy considering the time I did it in, I'm training myself slowly to paint faster, although I do want to do some more finished pieces like old master studies and take my time over them as well!
Okay I meant to go to bed, buuut, I started that master study I mentioned above, here's step one: (:
On your self portraits;
Do them from a mirror! Not a photo or webcam. It'll help you to get the form a lot better and make everything less flat. Nothing wrong with photo studies but when you have the opportunity to do something from life, it's usually the better option.
Also you should try spending some more time on each piece or study. I did a lot of self portraits and was always rushing to get them done under 1-2 hours but now I take maybe 5-6+ hours and find that I'm much happier with the result too.
Thanks, I'll do that next time, I definitely want to spend more time on them, and use a mirror properly. My issue is that I just don't have much time to sit down and spend that much time straight on a study, I don't usually finish my uni work for the day till about 10, I guess I'll just have to make time! Thanks for the advice! (:
Thanks for stopping by my sketchbook.
Cool stuff you have and alot of variations aswell, keep it up.
Topcross: Cheers (:
Here's an update on the Rubens study.. This is taking me forever but I really feel like I'm learning! (:
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