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Thread: Feedback Please

  1. #1
    kelii is offline Registered User Level 1 Gladiator: Andabatae
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    Feedback Please

    This is my version of a grenchler from metroid prime 2. I just want honest opinions, and suggestions on improvements.
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    TinyBird's Avatar
    TinyBird is offline Why you gotta be an angry burd Level 16 Gladiator: Spartacus' Retiarii
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    I like the texture work, but overall the lighting, background (there's no sense of depth to it), overall green-ness (like, the creature is green and the background is green, so neither really pops) and the fact that the creature is strictly in profile (and cropped that tightly, horn and spikes cutting off) kinda makes it, not bad, but in a way uninteresting.
    Bit more interesting background and bit more dramatic lighting wouldn't hurt.
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    Mike086 is offline Registered User Level 1 Gladiator: Andabatae
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    This is traditional media? Put a wash of orange or red over the back ground to make the creature pop more.

    Typically poses like this are used in concepts to show detail or modelers or sculptors, if you were to reposition the creature you'd get a more dynamic pose and show off the volume and scale.

    Other wise, the pose is fine as a "this is what the left side will look like" image. Adding orange or red will push the creature forward and add some depth.

    I'd say, add some orange, then great job and move onto your next big illustration.

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    ClockworkLives is offline Registered User Level 3 Gladiator: Catervarii
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    Seconded on the red/orange wash in the background - I think making the background darker may be beneficial as well, as at the moment you are not really implementing the full range of values in the piece as much as you could.

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    shrunkendesigner is offline Pixel Pusher (Digital Illustrator) Level 5 Gladiator: Myrmillo
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    Agree with the advice here. Push the background back by making it darker will help this image to a more complete state. I love the textures and details you've carefully worked I'm. I think this has real potential to be a successful painting.

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    Velocity Kendall's Avatar
    Velocity Kendall is offline Show me all the blueprints Level 17 Gladiator: Spartacus' Dimachaeri
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    i messed with it some see what you think, my eyes are closing but i tried to push the background back and make his hypnotic eye the centre with detail and brightness..

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    arenhaus's Avatar
    arenhaus is offline Illustrator Level 13 Gladiator: Retiarius
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    Hmm. No offense, VK, but while your version is perhaps more dramatic, the OP's is much, much more readable.

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    Velocity Kendall is offline Show me all the blueprints Level 17 Gladiator: Spartacus' Dimachaeri
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    Quote Originally Posted by arenhaus View Post
    Hmm. No offense, VK, but while your version is perhaps more dramatic, the OP's is much, much more readable.
    true. its a bit of a mess, try to ignore my sucky painting if you can, i guess my thinking was problem is theres no foreshortening on the surface texture of the shapes, so it looks like 2d cutout. trying to make it more 3d like? and then later when its looking solid bring the detail back in. thats what id do anyway.

    oh also i moved his eye so hes looking at something ahead, it seemed to give him more agency than all the eyes staring outward.

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    arenhaus's Avatar
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    Yes, that's an improvement.

  13. #10
    Black Spot's Avatar
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    The teeth read a bit flat. Give them some form.

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