Hi ConceptArt. (=
Short: 21 (22 now), working in gamedev as an object artist, training to become a better one.
I've been drawing since the «pre-first grade», although looking on the thing as something to make living on seemed clearly too scary. But after all I've took the decision on applying to the Moscow State Architectural in 2013. So my guess if it's going to be «stick with things that smell fun if you breathe in for some time» then a lot of work is called for — in all areas, styles and formats.
I aim on the desing as a concept — game design, to be specific: levels, items, environments — all the stuff used to connect one's mind to the imaginary world. I like the feeling of responsibility over everything you present to someone and want to impress and tell people stories with my pixels — this is the point.
Looking back at my drawing story, especially regarding the human anatomy, I must say everything below the neck has been a no man's land to me. So the first clue was to grab Loomis and get it off right away, long story short.
I'll post a dæmon-thing as a header since people here tend to like them, heh![]()





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Really liking your pose studies, keep it up!

You'll be killing all of us in a short time with that


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