I'm working as an intern at a small motion graphics firm. Along with After Effects, I'm teaching myself how to use 3DS Max as part of the programs commonly used.
As I learn to model and design in 3d, I have wondered if one's art skills could possibly be improved by using these programs. I struggle with the major problems in my own drawing: light and perspective. I have trouble figuring out how light will fall on my subjects as well as foreshortening which are common problems for amateur artists. But the more I sculpt and create in 3DS Max, will I possibly be able to memorize the shapes I am creating and learn how to draw them correctly in perspective?
The idea is this: I create a concept character for reference in the program, then sculpt and map the character and so on. Since I now have a full 3d model with the possibility of lighting it in a variety of ways, is this not easily transferable to use as a reference for drawing and painting? I do realize of course that there is nothing better than drawing from life, but if my imagination demands a creature be designed, will creating this in 3d be at least helpful to aid my drawing it?
On this note, has anybody here who uses these 3d programs noticed an improvement in their own drawing skills?




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