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Thread: NSFW soros learns to draw nude figure above and under

  1. #271
    surus's Avatar
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    Thanks to all for your support!

    Fallenangel: That's because I don't know and don't see how the form continues in shapes or how the lines wrap exactly around the form. I try to get it but I'm still not getting it, even if I have a reference photo with best light / shadow taken.

    electric toothbrush fingers

    and some optional studies of the last spartan camp. The guy got the world's first pencil piercing !
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  2. #272
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    Killer Fly

    Beware of the creature! It doesn't want to play! I combined the body of a fly with a skull of an Aye-Aye-Ape.
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  3. #273
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    I like where these last drawings are going.
    Fly combined with the ape skull, haha
    way to go.
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  5. #274
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    very nice sketches mate. U handle the medium very well. Love this last one , where u play with line weight.
    Keep up improving anatomy, u are doing very good work

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  7. #275
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    Thank you! Here's the next ape-skull from a Chimpanzee :
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    Last edited by surus; March 11th, 2011 at 12:31 AM.

  8. #276
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    Quote Originally Posted by surus View Post
    Thanks to all for your support!

    Fallenangel: That's because I don't know and don't see how the form continues in shapes or how the lines wrap exactly around the form. I try to get it but I'm still not getting it, even if I have a reference photo with best light / shadow taken.

    electric toothbrush fingers

    and some optional studies of the last spartan camp. The guy got the world's first pencil piercing !
    That's not a big problem it just takes time and practice, just keep up with those studies.

    Alex


    Open for commissions......just PM me.

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  10. #277
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    I tried this filmcapture with more lines:
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  11. #278
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    Dude!
    Give your drawings more time please!
    Don't rush. There's no need to do that i think.
    Work on your lines too.
    And study moar anatomy!

    But keep it definitely up. Potencial
    Sil

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  13. #279
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    1st centaur breastfeeding
    2nd horse skeleton (after Stubbs' first horse skeleton table)

    I need your help again! (knowledge and research)

    I'm still thinking about centaur anatomy, which could really move into all necessary positions (kneeling down, sleeping, bend over and so on). If anyone could provide me with that (centaur drawn skeletons and muscles) I would really appreciate that! Maybe someone of you knows a good source on the net or has seen another sketchbook which has shown a solution? I think a possible centaur (mass, muscles, skeleton) would have to get a "new bone" which could support the human upper body.

    Now take a look at the third picture:
    That new bone (part B) could be a kind of a human pelvis bone part (maybe turned back) or a kind of second pair of strong shoulderblades (the horse skeleton-shoulderblades are needed to move the front legs in independent positions). This bone(s) has/have to support the bend over and kneeling down moving and I really have no idea how to link this thing into the horse skeleton. (Connection has to be to part G, could also be supported to part D. But a connection to part D would change the horse muscle structure hard ! )

    The other stuff in the 3rd picture:
    A = human spine
    C = shoulderblade of the horse skeleton
    D = lower part of the horse ribcage
    F = horse ribcage area
    G = upper part of the horse ribcage which flows at the end into the horse's spline

    Thanks in advance !
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    Last edited by surus; March 4th, 2011 at 06:16 AM.

  14. #280
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    I am here buddy, I am here,
    looking your latest crazy creations.
    Like them , haha
    I will have to eat some fatty cheese now.
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  16. #281
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    Hey there, thanks for passing by my sketchbook. Nice figure studies. I am curious as to how you're going to solve that centaur anatomy problem.

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  18. #282
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    Quote Originally Posted by Timaz View Post
    I am curious as to how you're going to solve that centaur anatomy problem.
    Me too.

    I think these following skeletons might be possible as skeletons, but if you would add muscles and flesh and skin to them, they wouldn't look like the centaur creatures in e.g. Narnia (the movie) or the centaurs in the second link list at the end of this posting:

    - http://upload.wikimedia.org/wikipedi...r_skeleton.jpg
    - http://3.bp.blogspot.com/_9JmXcIWodG...00/centaur.jpg
    - http://2.bp.blogspot.com/_apFpwnMI2h...arius_2005.jpg
    - http://www.tufts.edu/alumni/magazine...emains-big.jpg
    - http://fc05.deviantart.net/fs24/f/20...JEDI_Sheng.jpg

    I am sure, that just combining a human skeleton and a horse skeleton (like in the links above) won't work for a creature, which looks like these ones:
    - http://upload.wikimedia.org/wikipedi..._Tuileries.jpg
    - http://upload.wikimedia.org/wikipedi...aison_crop.jpg
    - http://farm3.static.flickr.com/2695/...721218e2_o.jpg
    - http://lh5.ggpht.com/_kOSRO1_G0Ps/Sk...s/P1010096.JPG

    The reason, why I am sure a new bone would have to be added is: the human stomach muscles have to be in a stable position. The support of the horse skeleton shoulderblades would never be enough for that, because they're also moving. I found an interesing solution to create a more realistic moveable creature here:

    - http://paulbuckley14059.files.wordpr...r-skeleton.jpg

    I think if I add the horse legs (inluding the front shouldeblades) that could be a solution to get a creature with the human body stomach (flesh, muscles, skin). But even than I don't have in mind how the centaur could kneel down, bend over (angle, degrees) and (!) sleep (in which position). Hope to get some ideas and to solve that interesting thing.

  19. #283
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    Nice research on the centaur anatomy.
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  21. #284
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    1st fast portrait
    2nd a lemur skull and an orangutan hand
    3rd combined a bird skull with a scorpion body. I like crossover creatures.
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  22. #285
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    A second drawing of Naomi Ningishzidda (ref. here) with a rocketeer backback and a gay looking nurse. I failed with the face (the reference photo was really a girl, not a man's face).
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  23. #286
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    That is David Bowie in #284 for sure.
    Naomi Ninghishizidda is a real brave one.
    'You have some real crazy ideas, but you should study more anatomy',
    that is the same thing that they said to me.
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    You said you had trouble "seeing all-around". Do you have trouble with the concept itself, or with applying it on the human form?

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  27. #288
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    Timaz: I meant, how the form continues and how the line should describe the continuing of the form of the shown object to the viewer's eye. Here's an example of Moebius for a Moebius / Miyazaki exhibit:

    http://www.zewebanim.com/images/nausicaa-moebius-gf.jpg

    Take a closer look on the stone/rocket: The lines follow / wrap around the form. If I would draw flat bodyparts without big differences like this back:

    http://26.media.tumblr.com/tumblr_lc...0aafo1_500.jpg

    , I don't know how to place the lines (hatching / crosshatching).

    Plissken: No. It was from
    http://conceptart.org/forums/showpos...2&postcount=51
    (2nd picture)

    Here's another idea I had today: an ostrich with gasmask and surface to air missiles.

    2nd: The skull's helmet is an old spanish one.
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    Last edited by surus; March 19th, 2011 at 02:28 PM.

  28. #289
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    You have some pretty brave conceptual drawings here, considering the subject matter. Keep at it.

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  30. #290
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    hey thanks for stopping by, i'm really liking your skull studies, i'd like to see more !

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  32. #291
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    hehe , like the style

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  34. #292
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    Indiana Jones throwing the rock
    is looking great.
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  36. #293
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    Thanks all! I started to copy an animal created by Brom (the gazell, http://images2.fanpop.com/images/pho...1-1152-864.jpg ). I didn't only want to copy it and so I added another self defense bone to the ellbow and some little stones/rocks to the tail and the knees. I also wanted to modify the head, but failed with the multiple eyes/noses.

    The 2nd is how I often start drawing, to get "into the mood",
    the 3rd a clown creature with an ape-tail,
    the 4th: a goose,
    the 5th: could be a fountain figure
    and the 6th: Gunther von Hagens muscle plastinate.
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    Last edited by surus; March 27th, 2011 at 01:55 PM.

  37. #294
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    amazing. your hatching/crosshatching skills are improving tons

    keep studying !

    edit

    here's the upload manager thingy you requested now you can add the text to your images or w/e XD.

    Last edited by teapo; April 1st, 2011 at 01:50 AM.

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  39. #295
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    As soon as I felt some fresh bacon smell in the air,
    I knew it immediately that you have put some sweet
    drawings in here. They are looking good, and I like
    the Donald Duck story returned in a Strogg mutilator.
    Great stuff, great stuff.
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  41. #296
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    Nice updates so far, try to use the cross hatching lines not only to convey dark/light areas but also to convey form and texture...there are some examples in your work when you just shade up&down instead of doing fluid pencil lines as brush strokes around the curve of the muscle/shape.

    Anyways keep up with those studies and sketches, you're doing great so far.
    Alex.


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  43. #297
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    teapo: thanks a lot for your help! I'll use your tut. every time I need it from now on!
    Plissken: I think the last drawing of my posting might be the kind you like, hehe!
    Fallenangel: That's the exact problem: First I have to understand where the line has to follow the curve or where the curve is to let the line follow this curve! That's what I meant, when I wrote about the same problem earlier in my sketchbook. :-)

    Here's my try on C.O.W. # 209. I didn't get it right and so my creature wasn't participating. Anyway: I drew it to the end.
    The body, legs and the stuff above the skull are from a hornet reference photo, the claws are from a snow owl skeleton, the skull and neck are from a parrot. My thoughts on it for the C.O.W.-contest:

    I understood the bridge as a picture for Darwin's exploration, not as a physical real bridge. I had creatures in mind which aren't known until today, which are the link between two species in the process of evolution.

    And the creature itself (if it would be found today as a skeleton) could be the bridge for a gap between two or more species (missing links in the evolution steps).

    So here's my answer - not finished, but it'll take only a few pencil steps.

    I didn't invent a name, but it is the link between a hornet (insects) and a parrot (birds).
    Two steps and the finished picture:

    Name:  soros-cow2011-april-step1.jpg
Views: 1349
Size:  75.4 KB

    Name:  soros-cow2011-april-step2.jpg
Views: 1341
Size:  74.5 KB

    Name:  soros-cow2011-april-step3.jpg
Views: 1317
Size:  58.0 KB

    Some form stuff:

    Name:  soros-form.jpg
Views: 1327
Size:  34.7 KB

    ...and asian pencils:

    Name:  soros-asian-pencil.jpg
Views: 1340
Size:  45.0 KB
    Last edited by surus; April 22nd, 2011 at 03:58 PM.

  44. #298
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    geometrical reference shots for everyone who could use it. I'll share more soon!
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    Last edited by surus; April 24th, 2011 at 02:59 PM.

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  46. #299
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    Really neat improvement in here, both in anatomy and hatching, great work .

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  48. #300
    Strike-Zer0 is offline Registered User Level 1 Gladiator: Andabatae
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    Hello there!

    I went from page 1 to your last page to instantly see how far you've become. I do seem to notice you have a little bit of trouble trying to nail the shapes down so I'm attempting to help you out on that one.

    When we draw bodies, ofcourse the first thing we analyze is the full original shape, which most people will instantly start to mimic it. This is however not the way you should look at it. I've read a comment somewhere that said you should be focusing on the geometrical shapes that compose a body. However this may be true, it's not to be taken too literal. Rather than practicing to draw the shapes in its fullest form and make a body out of it, one should think in shapes. Like when it comes down to it, a head is just a sphere, an arm is a cylinder.

    So how do we fix this? Well, first we adjust our mindsets so that we think of the ''everything's made out of shapes'' logic you see everywhere, but careful, only THINK. Then I'd suggest doing a lot of gesture poses, these poses will give you a good balance and understanding of how the body interacts with weight and all sorts. Say to yourself: ok I will do a few in 3 or 5 minutes each, or if you really want to test yourself, say 10 seconds. These practices will ensure you make everything as simple and loose as possible, while still maintaining realism and form. They are quite beneficial!

    On a sidenote, these very same gesture poses can then be used as a ''blueprint'' for your final sketch. At this point you can start defining the forms, indicate the muscles more (again, dont draw the muscles literally) and generally make something awesome out of it. I'd have to say, don't use an eraser unless you really, really, REALLY have to. I say this because when I look at your sketches, I don't see any constructive lines building up the shapes at all. I am not saying I distrust your ability to draw the shape perfectly, but I really like to see them nonetheless, because it gives us the info that something is being built from the ground up!

    And last but not least (you probably know this already) keep your lines light, only go thicker when you want to define certain bits or shapes. 1. You can easily draw over them and 2. easily erasable, even by a kneeded eraser.

    I hope this will help you, you're progressing quite well. We like to see that!
    Drawing is also more of a psychological ballgame than a labor intensive one. Just remember, after you got the fundamentals down of a piece, the real fun starts!

    Sincerely,
    Marc

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