ok, since i have graduated i havent been getting any criticism on any of my stuff which isnt healthy. i need crits or suggestions for stuff to work on, or how to improve.
anyway here is some recent stuff to get it started
ok, since i have graduated i havent been getting any criticism on any of my stuff which isnt healthy. i need crits or suggestions for stuff to work on, or how to improve.
anyway here is some recent stuff to get it started
Last edited by peterhurman; March 8th, 2010 at 04:10 AM.
the robot is my entry for this weeks character of the week.
just a quick environment for today
YOur enviros have got a nice overall mood, which is good. Be careful with your characters; in some of them the feet don't seem to bo touching the floor. Also, watch out the proportions: in the frog one, for example, the arms look a bit too thick, esp. on the shoulder area. Also, a more crouched legs would have made a more natural position,seeing that frogs don't stand on the tips of their toes but on the whole "palm", like us. Anyway, you've got some cool work. Keep it up!
Thanks for the comments abrodos, i have to say i agree with what you said, thanks.
anyway so not to post without an image here is a landboat done in maya, never got around to modelling a figurehead.
here is a study from photo reference. the photo is from character designs.com
here is a martial artist, his right arm is bothering me a little now
here is a dragon done today, i think it is a little generic though
Last edited by peterhurman; March 23rd, 2010 at 12:58 PM.
this one is kind of inspired by the sopranos. i like how the gangsters wear odd clothes like 80's tracksuits, hence the bum bag, i think americans call them fanny packs
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