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Thread: Environment concepts

  1. #31
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    good moods and atmospheres!

  2. #32
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    Basic environment layout for a cave exploration game. It would take place in one of the sinkholes commonly found in mesoamerican rain forests.
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    Just another old dog learning new tricks.
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    artwork for "the guard", a webcomic that I am illustrating
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  3. #33
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    Maya ruins for a game that takes place in the yucatan. These were in-game assets intended to be placed in a flash-based engine
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    Just another old dog learning new tricks.
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    artwork for "the guard", a webcomic that I am illustrating
    http://www.conceptart.org/forums/sho...94#post3025594

  4. #34
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    the sinkhole is an awesome idea. My only suggestion is to work with the textures so they don't look so flat and rendered straight from a photo.

  5. #35
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    The textures are in fact photos that I slapped on top of the artwork. The sinkhole sketch was a preliminary concept that I did in about an hour. For rough sketches like that, I use whatever means available to convey the general mood as quickly as possible. The other pictures for the kid's game were in-game assets, so they were rendered to a much higher level of finish.
    Just another old dog learning new tricks.
    My sketchbook
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    My environment concepts thread in the entertainment design section
    http://www.conceptart.org/forums/sho...d.php?t=180968

    artwork for "the guard", a webcomic that I am illustrating
    http://www.conceptart.org/forums/sho...94#post3025594

  6. #36
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    yeah, I can definitely see the difference and that's why I was kind of wondering why the sinkhole wasn't quite up to par with your other images. I wish you would work on it more - it's an awesome idea!

  7. #37
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    Your work is absolutely gorgeous. You have a good sense of how to refine a piece of art with enough pizazz left in it. Hope to see more!

  8. #38
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    Hey, thanks for the props, Devilminer. A lot of the stuff I am working on now is under wraps, so I can't post it. I'll see what I can sneak in every now and then, though.
    Just another old dog learning new tricks.
    My sketchbook
    http://www.conceptart.org/forums/sho...d.php?t=158092
    My website
    http://www.girlsquadx.com
    My environment concepts thread in the entertainment design section
    http://www.conceptart.org/forums/sho...d.php?t=180968

    artwork for "the guard", a webcomic that I am illustrating
    http://www.conceptart.org/forums/sho...94#post3025594

  9. #39
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    Unreal skillage. Great images.

  10. #40
    Luke Flerin is offline Registered User Level 1 Gladiator: Andabatae
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    Whoa! It confuses me how you guys can get this good.

  11. #41
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    flight deck of a military spaceship with fighter spaceships being launched

    Photoshop and 3DsMax
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    Last edited by rolandb; November 11th, 2010 at 11:04 AM.
    Just another old dog learning new tricks.
    My sketchbook
    http://www.conceptart.org/forums/sho...d.php?t=158092
    My website
    http://www.girlsquadx.com
    My environment concepts thread in the entertainment design section
    http://www.conceptart.org/forums/sho...d.php?t=180968

    artwork for "the guard", a webcomic that I am illustrating
    http://www.conceptart.org/forums/sho...94#post3025594

  12. #42
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    Your environments are great - I can totally see the narrative in each one of them. It's funny to see how drastic the transition is from your usual work to the children's game art, shows your versatility and clear understanding of your target audience/client.
    I'm curious about how you do the little textural details like the vines on the last sci-fi piece and the rust on the fish for the game?

  13. #43
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  14. #44
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    The rust on the fish was a pretty simple process. The image is a rough approximation of the steps:
    1) on a new layer, I used two brushes to scribble out some shapes that were reminiscent of rust patterns on a piece of sheet metal. One brush was a 5 pixel brush with pen pressure controlling diameter. The other one (shown in black at bottom) has texture enabled, and pen pressure controlling opacity.

    2) Now I lock the transparency of the rust layer. I changed to a sampled brush (shown in black). This brush started out as a photograph of concrete. Pen pressure is controlling opacity and diameter. "flip x jitter" and "flip y jitter" are both enabled. I left the color of the brush the same as when I painted the first scribbles, but I changed the blend mode of the brush from "normal" to "multiply". Since the transparency is locked, the texture of the new brush will only show up where the original marks were made.

    3) I turn off "lock transparent pixels" on the rust layer, and erase some of it. I use the same sampled brush for the eraser.
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    Last edited by rolandb; November 18th, 2010 at 11:15 AM.
    Just another old dog learning new tricks.
    My sketchbook
    http://www.conceptart.org/forums/sho...d.php?t=158092
    My website
    http://www.girlsquadx.com
    My environment concepts thread in the entertainment design section
    http://www.conceptart.org/forums/sho...d.php?t=180968

    artwork for "the guard", a webcomic that I am illustrating
    http://www.conceptart.org/forums/sho...94#post3025594

  15. #45
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    beach hut with refreshments. For a childrens' video game
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    Just another old dog learning new tricks.
    My sketchbook
    http://www.conceptart.org/forums/sho...d.php?t=158092
    My website
    http://www.girlsquadx.com
    My environment concepts thread in the entertainment design section
    http://www.conceptart.org/forums/sho...d.php?t=180968

    artwork for "the guard", a webcomic that I am illustrating
    http://www.conceptart.org/forums/sho...94#post3025594

  16. #46
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    Another beach shack design, to go in another part of the game
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    Last edited by rolandb; February 13th, 2011 at 04:29 PM.
    Just another old dog learning new tricks.
    My sketchbook
    http://www.conceptart.org/forums/sho...d.php?t=158092
    My website
    http://www.girlsquadx.com
    My environment concepts thread in the entertainment design section
    http://www.conceptart.org/forums/sho...d.php?t=180968

    artwork for "the guard", a webcomic that I am illustrating
    http://www.conceptart.org/forums/sho...94#post3025594

  17. #47
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    Mountain castle, with airship approaching
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    Just another old dog learning new tricks.
    My sketchbook
    http://www.conceptart.org/forums/sho...d.php?t=158092
    My website
    http://www.girlsquadx.com
    My environment concepts thread in the entertainment design section
    http://www.conceptart.org/forums/sho...d.php?t=180968

    artwork for "the guard", a webcomic that I am illustrating
    http://www.conceptart.org/forums/sho...94#post3025594

  18. #48
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    Love these concepts and so much for fishing supply store pic

    oh in the first job have Thai language ! It's my language haha

  19. #49
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    Yes, I put signs from many different languages in that city scene. What does it say? Something like "restaurant", I think? I made sure they didn't say something stupid or obscene.
    Just another old dog learning new tricks.
    My sketchbook
    http://www.conceptart.org/forums/sho...d.php?t=158092
    My website
    http://www.girlsquadx.com
    My environment concepts thread in the entertainment design section
    http://www.conceptart.org/forums/sho...d.php?t=180968

    artwork for "the guard", a webcomic that I am illustrating
    http://www.conceptart.org/forums/sho...94#post3025594

  20. #50
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    totally nice. Excellent sense of style, don't do the usual always strive for this

  21. #51
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    Quote Originally Posted by rolandb View Post
    Yes, I put signs from many different languages in that city scene.
    What does it say? Something like "restaurant", I think? I made sure they didn't say something stupid or obscene.
    The label "อาหารตามสั่ง" can be literally translated into "Customer's selected dish" in Thai.
    This kind of restaurants are all over in Thailand and there are no problems with the meaning and typography of the text.
    If you look further into cultural aspect though, most shops here do not use large signboard or label for this one.
    The text should be smaller. Still, in my opinion it is not strange in anyway.
    Teach me please.Masters

  22. #52
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    Geometrical city, in a comic-book style.
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    Just another old dog learning new tricks.
    My sketchbook
    http://www.conceptart.org/forums/sho...d.php?t=158092
    My website
    http://www.girlsquadx.com
    My environment concepts thread in the entertainment design section
    http://www.conceptart.org/forums/sho...d.php?t=180968

    artwork for "the guard", a webcomic that I am illustrating
    http://www.conceptart.org/forums/sho...94#post3025594

  23. #53
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    Two views of a subway entry in an abandoned city. For an FPS that would be rendered in a comic book style.
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    Just another old dog learning new tricks.
    My sketchbook
    http://www.conceptart.org/forums/sho...d.php?t=158092
    My website
    http://www.girlsquadx.com
    My environment concepts thread in the entertainment design section
    http://www.conceptart.org/forums/sho...d.php?t=180968

    artwork for "the guard", a webcomic that I am illustrating
    http://www.conceptart.org/forums/sho...94#post3025594

  24. #54
    bluereg133 is offline Registered User Level 1 Gladiator: Andabatae
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    n

    All information is great. Nice pictures about Environment concepts.

    FAR

  25. #55
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    water filtration room in a futuristic factory. 3D studio Max, Photoshop
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    Just another old dog learning new tricks.
    My sketchbook
    http://www.conceptart.org/forums/sho...d.php?t=158092
    My website
    http://www.girlsquadx.com
    My environment concepts thread in the entertainment design section
    http://www.conceptart.org/forums/sho...d.php?t=180968

    artwork for "the guard", a webcomic that I am illustrating
    http://www.conceptart.org/forums/sho...94#post3025594

  26. #56
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    Village built into branches of a giant tree growing in the ocean
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    Just another old dog learning new tricks.
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    My environment concepts thread in the entertainment design section
    http://www.conceptart.org/forums/sho...d.php?t=180968

    artwork for "the guard", a webcomic that I am illustrating
    http://www.conceptart.org/forums/sho...94#post3025594

  27. #57
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    mausoleum environment concept for "Evil Master Overlord", a cartoony fantasy game for mobile devices
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    Just another old dog learning new tricks.
    My sketchbook
    http://www.conceptart.org/forums/sho...d.php?t=158092
    My website
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    My environment concepts thread in the entertainment design section
    http://www.conceptart.org/forums/sho...d.php?t=180968

    artwork for "the guard", a webcomic that I am illustrating
    http://www.conceptart.org/forums/sho...94#post3025594

  28. #58
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    Nice details on your works, for this latest image the color you chose looks really cryptic. And I like how the gargoyles look like.

  29. #59
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    I wanted the gargoyles to look sad, like mourners
    Just another old dog learning new tricks.
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    My environment concepts thread in the entertainment design section
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    artwork for "the guard", a webcomic that I am illustrating
    http://www.conceptart.org/forums/sho...94#post3025594

  30. #60
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    Cartoon medieval dungeon environment, for "Evil Master Overlord"
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    Just another old dog learning new tricks.
    My sketchbook
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    http://www.girlsquadx.com
    My environment concepts thread in the entertainment design section
    http://www.conceptart.org/forums/sho...d.php?t=180968

    artwork for "the guard", a webcomic that I am illustrating
    http://www.conceptart.org/forums/sho...94#post3025594

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