This is our first foreign release. We look forward to your feedback and we hope you enjoy the video!
Purchase here: http://www.payloadz.com/go?id=1197999
$40. 2 hours, French with English subtitles. (To load the subtitles, play the .mp4 in VLC and load the .SRT file under the video menu.)
Description
While creating a new piece, a lot of trained artists already have a precise idea of what they are after. The picture they want to create is like a set destination, and they work rigorously until this destination is reached. While technique and academic training are necessary in the creation of any piece of artwork, some artists feel they are sometimes trapped by these and feel a need to free themselves. This often manifests with an artist being bored by his own work, feeling that he lacks imagination.
One can reasonably ask themselves if for such artists, these academic methods discriminate against the most unconventional ideas. And yet, these are the ideas I want to embrace and develop.
Rather than working with a set destination in mind, I like my personal works to take me wherever they want to go. Thus the destination is never set, it evolves during the making of the picture. This is the way I feel the most free, and this is the way that I feel my ideas won't curb themselves to a limited space. To achieve this, I use a work flow based on spontaneity and instinctive feeling. Of course, a basic idea of what I want to do is necessary, or else it would be like closing my eyes and wiggling my hand at the canvas aimlessly. That starting idea can be anything, but I will use it as a starting point rather than as a goal. I won't use construction lines. What I want is to explore the canvas in a more unpredictable way, and the key to that is to take advantage of accidents.
While my work can be described as being figurative, the path that leads me to that is a more abstract one. I feel that the more free I am, the more free the observer will be to interpret my works. Of course, such a free approach makes more sense in the context of more intimate, personal works.
Bio
Véronique Meignaud aka Marmotte (b.1984) is a french freelance illustrator living in Paris. After 2 years of formation at the Emile Cohl Art School (Lyon / France), she spent almost 5 years working for the video game industry as concept artist. Marmotte is now working for several publishers and starting slowly in the fashion Industry. Beside this, personal art projects are on-going...
E-mail: [email protected]
Portfolio: www.v-meignaud.com
Blog: www.v-meignaud.com/uranium
Clients
Computer games studios | Electronic Arts, Darkworks, Don't Nod Entertainment, Spiders Games, Hydravision, Gameloft, Tokkun Studio, Widescreen Games, Etranges Libellules, Wizarbox, Nemopolis.
Fashion Design | Nike, Marc Ecko.
Publishers | Wizards of the Coast, Ankama Editions, Imagine FX magazine, Milan Jeunesse, ActuSF Editions.
Exhibitons (group)
2009
« Mekaneko », Artoyz, Paris / France.
« Secret Service », Rotopol, Kessel / Germany.
« ArtBox », (Nucleus) BOXeight Event Space, LA / USA.
« Rêves & Cauchemars », Les Furieux, Paris / France.
« Beyong Eden », (Nucleus) LA Municipal Art Gallery, LA / USA.
« Momentum », Nucleus Gallery, Los Angeles / USA.
2008
« H », Design Festa Gallery, Tokyo / Japon.
« Robots », Les Furieux, Paris / France.
2007
« What if... » , Design Festa Gallery, Tokyo / Japon.
2006
« Les Contes », Les Furieux, Paris / France.
« Kuatro Kroma », Bistrot des Artistes, Paris / France.
2005
« Machines volantes », Les Furieux, Paris / France.












-wasn't toooo fond that you guys didn't type up the parts she repeated. Even though it doesn't ruin anything, I don't feel it was necessary. Maybe it is just me.
Her process actually reminded me a lot about Andrew Jones. Where using colour and random strokes, and a clear mind, to create beauty.

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