Wow, those landscape studies are tight! What's your method on them? Mine always end up looking quite messy :/
Thanks guys and girls. LeaderOfZombies: It changes a lot depending on what I'm doing tbh, and I'm experimenting a lot with process at the minute. For those studies I blocked the silhouettes of the major masses in quite cleanly first then grouped the next layers onto the base ones. I also used some complementary underpainting on them, ripping off Shaddy and Jaime Jones.
Been doing some greyscale comp studies today from video game screenies. They look pretty disgusting looking but good practice all the same..
Recent updates are fantastic.
Loving the Gandalf studies.
Looking for Feedback! Please visit my sketchbook..
The DeNa stuff is awesome!Very nice man
i also worked for some projects of them btw haha they r crazy
Very nice paintup of that character. Nice warm light.
Badass Santa , Nice Job!
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Thanks guys. Quick study from the new CG trailer from Cyberpunk 2077. I wrote up some notes on what I learned from this over on my blog:
Also I'll link this.. http://blogs.sega.com/2013/01/09/ali...ept-to-game-3/ Will mention more on Feb 12th!
Last edited by Veshkau; January 15th, 2013 at 04:40 AM.
Yep, definitely ZTFO! I always have to remind myself to that, cause it constantly gets me into trouble. Your comment about hard edges is also what I'm starting to find, since hard edges are only really apparent in the most ambient occluded of spaces or direct specular highlights. Everything else can be dealt with rather softly. So those who say don't paint with a soft round brush, go tell that to Dave Rapoza, since that's ALL he uses because of this fact.
I've lately been collecting a series of 3D models to reference from and to do studies of and have found it tremendously helpful in understanding lighting for my painting. It's the same thinking behind doing a master study or a painting from life. As long as it helps you, who cares what you use, right? Anyway, I've always loved your work, especially with color, and since I'm having trouble with that area at the moment, any crits or help you could pass on in my SB would be greatly appreciated. Keep it up, sir!
I love the old man design up above. Is that 1.5 hour study rendered in photoshop? The Entranceway looks so real.
"Observing the world around me"
maaann really cool desings you got in here.
Colour Coded: It was done in Photoshop but there's a photo texture dropped in over that entrance way.
So Aliens Colonial Marines was released today. I had the pleasure of working on the project for about 6 months, way back in 2011. They're pretty ropey but it was so long ago now! Been a huge Aliens fan since I was about 7 years old so it was really exciting to be given the opportunity to work on this. It's a shame that the game is getting such bad reviews. I've not played it yet since Amazon have screwed up on the "release day delivery" option once again. If anyone knows somewhere that can ship games on time in the UK I'd be very grateful!
If anyone wants to see more, I've posted some others over on my CG Hub page
EDIT Had to remove all the Aliens art, sorry Permission was given but apparently not from the right people
Last edited by Veshkau; February 14th, 2013 at 08:51 PM.
Uploaded some extra roughs over on my blog..
Vesh, those are amazing, man. I look forward to the day when I'm doing stuff for such high profiled games/movies as well. And don't worry about the reviews; the art is obviously not lacking on this game with you on it! I'd love some advice/crits/comments from someone as established as you, so if you get the chance, please do stop by my page.
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