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Thread: Dreams and vision

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    Kreitz's Avatar
    Kreitz is offline Registered User Level 1 Gladiator: Andabatae
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    Dreams and vision



    DREAMS AND VISION


    Objektiv,To generate realistic concept arts which I could use for game production and my portfolio.


    How i work


    1, First, I look for the references I need.

    2, Then, I scribble down the details which I like from the references and from my ideas.

    3, After that, I start drawing thumbnails, trying out with different Perspectives, Compositions and Camera angles.

    4 Then, I pick one thumbnail which I like the most and start making the basic shapes of the picture and refine it.

    5 After that, I lay down another piece of paper on it and start sketching details.

    6 Depending how clean the lines I want. I throw another piece of paper on top of it and start cleaning-up.
    But, often for concept art the sketch version works fine.

    7 Once done with my sketch, I scan it and if necessary I clean the grains in Photo shop.

    8 Then, I start figuring out the colors I want and test it until I am OK with them.

    9 Then I just keep rendering detail until its good enough. Sometimes, it´s hard to achieve the desired result.
    In that case, I try to match or reference a picture which is already rendered by a professional artist.


    Mission1, My first assignment is to make 6 thumbnails everyday and take 1 of them into rendering stage by evening.
    So, by the end of the week I should have 5 concept arts which I could render.
    And, during the weekend render one of the concept arts.
    In between, these days I can also watch and read tutorials on which I can get my hands on.
    If, some days or weeks I don´t know what to do I can still have one of the concept arts from another weeks to render.


    critique and comments are always welcome!


    you can critique me on anything about the pictures

    ex. which ones i should take further maybe, which ones are good to show in a portfolio, composition, color, rendering, perspective etc. etc


    http://kreitzdreamsandvision.blogspot.com/
    www.kreitz.nu
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    Last edited by Kreitz; October 14th, 2009 at 03:23 PM.

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    OmenSpirits's Avatar
    OmenSpirits is offline Commercial-Illustrator in-training, NOT an artist. Level 13 Gladiator: Retiarius
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    Don't know what kind of crit you're looking for but these are quite good and you're writing is very informative of your process.
    "Everything must serve the idea. The means used to convey the idea should be the simplest and clear. Just what is required. No extra images. To me this is a universal principle of art. Saying as much as possible with a minimum of means."
    -John Huston, Director

  5. The Following User Says Thank You to OmenSpirits For This Useful Post:


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    Strela is offline Registered User Level 5 Gladiator: Myrmillo
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    Since I have to give you some kind of crit... the sniper kitty icon is older than five internets. Why would an artist as good as you have something so old that someone else made as an icon?
    "I know the Way, know the Way, know the Way, know the Way" -Achilles' Last Stand

    Tutorial: Realistic Perspective Renderings from 2D Line Art
    Sketchbook

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    Kreitz's Avatar
    Kreitz is offline Registered User Level 1 Gladiator: Andabatae
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    Omenspirits

    Thanks
    well you can critique me on anything you want about the pictures. i really need to practise rendering so more is coming up.


    Strela

    He he ok, first thanks
    and i just happen to like the sniper cat, cute and fluffy but still dangerous.

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    Kreitz is offline Registered User Level 1 Gladiator: Andabatae
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    The room

    I wanted to render a room, decorated with atleast a chair or couch, rugg and perhaps a plant. Materials would primarly be in wood and stone.



    Thumbnails:
    1. Though I like the dramatic expression of this one, the perspective seems off. Perhpas it would work better with a lower horizon?

    2. This one is A OK.

    3. Works, but I would probably add some smaller tea tables, two couches and have a bit more vegetation, to make it feel a bit more lively yet lifeless and abandoned.

    4. Too silent for me.

    5. Looks okej, but it's too boring.

    6. This feels interresting, but there is too much empty spaces.

    Conclusion:
    I would either render 2 or 3; most likely 2 'cause it would require less effort to light.
    Last edited by Kreitz; November 6th, 2009 at 08:05 AM.

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    The room (color test)




    trying out some colors but i´m not ok with any of them yet, looking for a more grayish color.

  10. #9
    Falchion's Avatar
    Falchion is offline ...is not taking this seriously at all Level 12 Gladiator: Laqueatores
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    Well, ya just inspired me on how to finish up that building I've been stuck on... Thanks!
    Amateur Artist. Professional Asshole.

    Lookit the Pretty!

    Rule #1 of depicting soldiers: KEEP THE DAMN FINGER OFF THE DAMN TRIGGER.

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    FalyneVarger is offline Registered User Level 4 Gladiator: Meridiani
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    This is very interesting! I can never bring my self to put so much thought into my pieces.

  12. #11
    Kreitz's Avatar
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    Falchion
    good for you

    Falynevarger
    thanks. you should try it, its fun

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    Rendering process

    I haven't rendered that much on the room. I got stuck with trying to figure out how to make the details the way I want it.
    I don't know what kind of brushes I should use to make the details look realistic.

    Do you have any tips on how to render details in different materials in a professional way?


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    Good stuff, can I see a larger version of the final color please! Also, very ambitious...be weary of burn out though. It gets everyone.

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    Kreitz's Avatar
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    CircusRobot

    thanks

    shore here is a link to it:

    http://i87.photobucket.com/albums/k1...roompaint2.jpg

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    Rendering process, take 2

    The first attempt to render went really bad so I started over.

    This is how far I got now... I think it look better now than before.....

    I took away the painting on the wall because I thought it took too much attention. (maybe it comes back later, will see).

    The chair still takes to much attention from the door so I will probably darken it a little and the wall around it. I'm also going to make the shadow bigger from the stairs.

    Some color changes here and there.

    I'm not happy with the color values on the closest stairs yet, because they are to similar to each other, it's hard to define the stairs there.

    Then, I think i will have to continue refining edges and hopefully adding some details soon...

    or perhaps scribble the details in right away...?




    Last edited by Kreitz; December 8th, 2009 at 05:06 PM.

  17. #16
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    I read what all of you said and most of you didn't like the texture i tried out last time and i agree.

    So I took away all the texture and started scribbling in details.

    One of the big problems I have is that I am OK at hinting on details when it comes to line art but find it really difficult to do with just colors and texture.

    I don't really know where to go from here ore how to approach the picture to take make it look good?

    I don't think it looks anywhere close to a professional concept art.

    Peace help...

    Last edited by Kreitz; December 16th, 2009 at 09:25 PM.

  18. #17
    Kreitz's Avatar
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    Character

    Well while I am trying to figure out how to render the room , i keep drawing some other stuff

    OBS: These two characters are not in the same story.

    Last edited by Kreitz; December 20th, 2009 at 03:17 PM.

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