How much planning do you put into a comic?
I'm in the process of planning a webcomic, but I'm not sure just how much "planning" I should be putting into this. I've been doing character designs and profiles, short summaries of what I want to happen in each chapter (as well as more detailed scripting), and I'm about to move into drawing concept sketches for the rooms/buildings. I'm wondering, am I giving myself too much work?
There are times when I want to dive in and start the comic, but then I think "oh, I can't yet, I still have to sketch ____ and type _____." The tutorials and things I've read concerning planning comics only talk about thumbnailing and scripting, but I want to know more. I managed to find one more in-depth tutorial, but that artist went as far as to create a town map. That sounds like too much work, even for me.
I'd like to know the more detailed work people put into their comics. Besides the standard character sketches, thumbnails and/or scripting, what kind of concept work do you make? Also, do you guys think I'm giving myself too much work, or not enough?
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