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Thread: sketchbook 3: environments and things in environments

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    m.c.miller's Avatar
    m.c.miller is offline Registered User Level 3 Gladiator: Catervarii
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    sketchbook 3: environments and things in environments

    9.15.09 - put this update here to more fully represent style in first post

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    original post:

    I've decided to start a new sketchbook. My old sketchbook was fine, but I feel like I'm on a different path now...so it's time for a fresh start. I hope to update this as much as possible but I'm starting to work on longer images so there may be a few gaps here and there.

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    Last edited by m.c.miller; September 15th, 2009 at 01:16 AM.

  2. #2
    Farvus's Avatar
    Farvus is offline - Marek Tarnawski -
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    These are fantastic. I love the last one with the girl.
    I think it's a good direction. Once you learn how to tighten some stuff, it's much easier to treat it loose .

    I see you almost always use 100% pure white in your pieces, even though it's highly discouraged by many artists. I wonder if this choice is completely intentional. This is some sort of coincidence beacause I was lately looking at Koji Morimoto animations and he always uses "dodged" white in his backgrounds.

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    Quote Originally Posted by Farvus View Post
    I see you almost always use 100% pure white in your pieces, even though it's highly discouraged by many artists. I wonder if this choice is completely intentional. This is some sort of coincidence beacause I was lately looking at Koji Morimoto animations and he always uses "dodged" white in his backgrounds.
    Thanks for the comments! As far as white goes it depends. I am a little uncomfortable with the amount of white in that last image for example, but I think it works in terms of abstract design. In that image I was only really concerned with the figure so I let the background kind of tear apart.

    This is actually one of my biggest concerns at the moment. I really want to get away from overly colorful high contrast glowing images...and yet I seem to gravitate towards them. I try to make the image punch more and more until I start to break it. I think this can be OK if the image is more abstract and expressive, but for realistic atmospheric imagery, yeah...it should probably be avoided.

    edit: Actually what I think it comes down to is the rest of the image. I mean if you throw a bunch of white on a fairly neutral or low contrast image it is going to look pretty ghastly. You really need strong saturation and dark areas to hold white.
    Last edited by m.c.miller; August 10th, 2009 at 03:30 PM.

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    Farvus's Avatar
    Farvus is offline - Marek Tarnawski -
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    Thanks for your thought. Actually to me white in your images doesn't look so bad. It can flatten image (like in the last one) but still you can show depth with linear perspective, scale, sharpness and other things.
    Maybe you can give more punch to your images by allowing to mix the color in the eye or using putting together complimentary colors? Maybe you could push it a lot when it comes to texture? You use a lot of different textures but they seem to have very similar sharpness. I don't have enough knowledge to say that with confidence .

    Cheers.

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    Heya!

    I've been following your older sketchbooks before this one. You've made great leaps indeed

    On these more recent images, I get the impression you are loosing a bit of that sharpness your other sketches had. These recent paintings look a little too blurred so to speak, especially the first 2.

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    hassanianime is offline Registered User Level 1 Gladiator: Andabatae
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    really good staff. baravo

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    Helltroll is offline Self-proclaimed Internet Warlord Level 4 Gladiator: Meridiani
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    I dig it. Awesome style and ideas!

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    Those first two pics remind me of F-Zero...and I also like the last one too. Keep it up, I'd like to see more.
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    m.c.miller is offline Registered User Level 3 Gladiator: Catervarii
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    Thanks everyone!

    I put a big update in the first post since I think the original 3 images I had there were a bit stiff and plastic. The first post should serve as a better intro now.

    So this isn't an empty post here is something that I'm working on...not sure how much more finished it will get. I would like to take it a lot farther but I also like it fine like this.

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    Great work man!

    love textures and lights!
    keep it up!

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    Really like the second one on the first post, you've got some pretty nice things comin.
    Just one critic, you some time overcharge your pictures, and it's getting hard to read it sometimes

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    Ah was wondering when you'd update! Now that's the kind of work I'd expect to see from you!

    Tarrisse has a point though. It doesn't happen much, but you should be carefull of situations where the picture becomes very hard to read (the one with the dinossaurs particularly, they are very hard to see)

    But show us more!
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    COOL~light~

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    Thanks all!

    Mark Tarrisse, Morgado : You guys are right. Today it really hit me that I need to simplify, calm down and be more intentional. I can spend hours marking up an image thinking the solution is more when the answer is clearly less. I get too attached to early abstract marks, colors and textures and I don't cover them up. I can see the image in the abstraction so well that I never pull it out. So with this image I tried to simplify from the mess that I had before.

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    Last edited by m.c.miller; September 16th, 2009 at 07:59 PM.

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    Cranberry's Avatar
    Cranberry is offline I am not a vegetable Level 5 Gladiator: Myrmillo
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    WOW! Your way of painting makes me jealous! Everyone has these soft brushed paintings, but your style just pops out! Love it

    Keep it up!
    & come have a look at my sketchy if you like

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    Quote Originally Posted by m.c.miller View Post
    Thanks all!
    I get too attached to early abstract marks, colors and textures and I don't cover them up. I can see the image in the abstraction so well that I never pull it out. So with this image I tried to simplify from the mess that I had before.
    Well, from my part that wasn't the case. In fact I believe it's those abstract marks that give your work the "whoomph" it has. I was refering more in terms of composition (in some cases only). For instance, the dinosaurs pic, they are dark and set against an equally dark foreground, making them herd to read.
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  18. #18
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    Cranberry : Thanks! I find that soft brushes are best used sparingly. I could probably use more edge variety, but in general I think rendering every surface with a smooth gradient is unnecessary. The more I observe reality the more I notice how flat most surfaces and objects really appear. Form is implied more by the relationships between surfaces and less by the transitions. Transitions can be incredibly powerful of course, but only if you are transitioning between the correct values etc...and you can be extremely effective with just flat areas of color.

    Morgado : Yeah, I knew as I posted that I wasn't exactly talking about the same thing. That was more what was on my mind at the time. I think it is all part of the same problem though. I need to pay more attention to keeping things clear. Don't worry, I'm not talking about getting rid of energy or brushwork or anything...I just want to be more effective about it. Foreground background separation is part of that. I tend to be satisfied with an interesting and flat abstract design over clear imagery. So the construction becomes more important than what is constructed. I want to change that balance. A brush stroke should appear secondary to what it is portraying. Again I got a little off track from your point but believe me I know what you are talking about and I have been thinking about it recently. Most of it is just paying attention to atmospheric perspective and being more conscious about designing an image.

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    Amazing work! Your use of color is fantastic

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    we should call you m.C killer hehe, awesome stuff, happy to see more from you : )

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    Very cool stuff as usual. I really envy your looseness and use of colour. Do you use any references or plates?
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    wow, cool.
    I really want to see more in-progress shots, your painting style is unique

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    m.c.miller's Avatar
    m.c.miller is offline Registered User Level 3 Gladiator: Catervarii
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    Holland, pao : Thanks!

    Morgado : I don't use reference unless I get stuck on something. I usually use reference for animals since I can never remember their anatomy. In that case I always try my best guess without reference and then look it up to fix things. That way I come up with my own pose and view instead of copying directly. That said, using more reference is probably not a bad idea.

    griffinfly : Thanks! I usually don't like posting process shots since I can see everything that is wrong with them and it bugs me. But if people really want to see them I can try to post more. I was already starting to regret posting that sea monster one so it is reassuring to hear that there is interest.

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    Quote Originally Posted by m.c.miller View Post

    I usually don't like posting process shots since I can see everything that is wrong with them and it bugs me. But if people really want to see them I can try to post more. I was already starting to regret posting that sea monster one so it is reassuring to hear that there is interest.
    Actually, it would even be better if you took the time to write another tutorial like you did ages ago, explaining the evolution of your technique, and views

    About ref, you'r not even using colour "plates" to achieve the colours? You just pick a color and slap it ont he canvas?
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    Morgado: I would be happy to do another tutorial type thing at some point, but at the moment I feel like I am at a very unstable place with my technique. You can really see it in the first post. Not just between the first images and the last three either, I feel like all the work I have been posting is very inconsistent. I have been searching for a more stable and productive way of working and frustration has left me bouncing all over the place trying all kinds of things.

    It is interesting that you ask about how I pick colors because that was my biggest frustration when I began painting digitally. I had no clue how to develop an image in color...even though I knew and was trained in color theory. I still could not achieve any kind of balance between color harmony and local color. What I do now is start either in black and white or in color using previous images layered and distorted as a base. I start with low contrast and low saturation. If I started in black and white I add basic color on a color or overlay layer. Once the image starts to take shape I raise the contrast with levels. It is amazing how this can harmonize the colors and add saturation. I do this in stages throughout the creation of the image until the colors take shape and appear correct. Sometimes I flip through the blending modes on a levels layer or use an overlay layer to find new colors. But yeah there is no way I can just pick colors as they appear in the final image. I have to find them throughout the painting process.

    This is a major part of what is frustrating me at the moment. I would like to find a more simple and direct method. If you adjust your image too much you get a lot of glowing digital looking highlights and transitions that I am beginning to dislike. I have no problem with an image appearing digital but I am beginning to see some things as a side effect rather than an asset. So you can combat this by repainting those areas which I try to do, but I would rather just avoid the whole situation. There are a lot of ways that digital painting can help you learn faster, but there are also pitfalls where you never end up addressing things since you don't ever have to.

    Part of my issue is that I am just way too impatient and fast when I paint. I have no problem sitting for 6+ hours painting non stop, but if things don't take shape very fast I get frustrated. I sit there with my hand flying all over the tablet tearing images to pieces trying to bring them together. I have never been completely comfortable with any software for painting. I always feel like I know what mark I want but it is a huge struggle making the software make that kind of mark. I don't like putting down strokes and then having to adjust or integrate them with more strokes. If the photoshop smudge tool performed faster that would be a huge help.

    So I want to try to slow down and get back to the fundamentals of painting... and If I learn anything I will be sure to pass it along.

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    I feel like I am at a very unstable place with my technique. You can really see it in the first post. Not just between the first images and the last three either, I feel like all the work I have been posting is very inconsistent. I have been searching for a more stable and productive way of working and frustration has left me bouncing all over the place trying all kinds of things.
    I know, that's why I'd find it more interesting and refreshing. Most people already have a set technique, so if they write 2 tutorials, they are the same thing basically. Also, since they are already comfortable on their method, you don't get to see and read their struggles and how they deal with problems as they come.
    In your case, since you keep experimenting, and try to solve the problems "on the fly" in a different way, makes hearing your thoughts much more interesting.

    It is interesting that you ask about how I pick colors because that was my biggest frustration when I began painting digitally. I had no clue how to develop an image in color...even though I knew and was trained in color theory. I still could not achieve any kind of balance between color harmony and local color. (more)
    Yes I have the same problem. Color mixing in PS is simply almost impossible. Although never thought of using the levels to "over-saturate" the image, to compensate the "dullness" that will come later... makes sense though, I'll give it a jolt.
    Thanks!

    Part of my issue is that I am just way too impatient and fast when I paint. I have no problem sitting for 6+ hours painting non stop, but if things don't take shape very fast I get frustrated.
    I'm rather adept of sketching and speedpainting, because I honestly find that refining an image turns out to be a chore most of the times. That's why I've been trying to use photo collage as refining method, as if it were in a matte painting, but never reaching that point of ultra detail. I like the results so far.

    I actually have no quarrels with the software whatsoever, but that's probably because there was a point in my life where I lerarnt photoshop extensively, not just the tools but the way it "thinks". That's how I can experiment alot with technique, and find new ones.

    As for the smudge brush, sometimes it is slow, due to the brush you use itself. I'll try to find a place to upload my smudges, t see if any of them strikes your fancy.

    I haven't commenting on your work lately because well, there's nothing to say, except the usual pat in the back... one day I'll be that loose I hope
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    jatherip is offline KRATO FAN! Level 8 Gladiator: Thracian
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    wow,your work looks really porfessional....cheer up man, you work hard, so your porblems will disappear in no time
    keep posting!!

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    Here's the smudge brushes

    Hope it helps
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  29. #29
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    Kuidf^! is offline 15 year old willing to learn concept art :D:D Level 4 Gladiator: Meridiani
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    Awesome work looks like your been doing this for a while keep it up

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