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Thread: I like Villains

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    Smirt's Avatar
    Smirt is offline Zwarte Pit Level 3 Gladiator: Catervarii
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    awesome work.

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    steveOBHave is offline Registered User Level 1 Gladiator: Andabatae
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    Heh - that panther looks like a right handful...

    Awesome work, spent a good 30mins browsing through here. Epic characters.

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    Smirt is offline Zwarte Pit Level 3 Gladiator: Catervarii
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    Thank you Kea and Steve.
    Here is something new and different, a collection on social plague that I finished for a school project.








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  6. #245
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    Velocity Kendall is offline Show me all the blueprints Level 17 Gladiator: Spartacus' Dimachaeri
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    sb most art copied to page 1
    Weapons of Mass Creation 2011 ::: Add your favourites!
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    I so loved this! ^
    Great sketchbook overall - good rendering technique, but I'd like to see more/larger pieces!

    Anyway about the animation, I've always been toying with exactly that kinda stuff, roughly painting frame by frame animation etc - could you elaborate a bit on how you worked? How much did you recycle, how long did it take, etc?

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    Syle is offline Growing, measured, and sailing deliberateness Level 7 Gladiator: Samnite
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    Lots of great work in here. Really strong painting skills.

    But, am I the only one here that doesn't think this belongs in the IFF forum? This is a forum for 100% polished stuff, not sketches and WIP pieces. I mean, half of you are even referencing this as a "sketchbook".

    I'm generally not one to nit pick these things, but this struck me as odd. Maybe there are extenuating circumstances that I am unaware of in regards to this thread/user.

  9. #248
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    Smirt is offline Zwarte Pit Level 3 Gladiator: Catervarii
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    Velocity: Glad you like them.

    Jordy: It's not a sketchbook. What do you mean by larger pieces? About the animation, I'm not sure what you mean by "recycle" but I guess using one frame and copy it to create the next frame? I do it that way, duplicate it, move it then paint over it, erase some of it and so on. They were done using PS CS3, the tools are rudimentary and it crashed constantly. Took me about the whole afternoon and evening. But I make them only because it pleases me to make my characters move, I see them all in motion, but my tools to make animation are limited. I never learned to make animation.

    Syle: I'm sorry but this is not a sketchbook. I post my finished pieces here and I only saw one person referencing this as sketchbook... If my finished work was not up to the finished quality of the place I think my thread would have been moved, it's had time to be removed. : /

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    Kea is offline Registered User Level 1 Gladiator: Andabatae
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    Quote Originally Posted by Smirt View Post
    Syle: I'm sorry but this is not a sketchbook. I post my finished pieces here and I only saw one person referencing this as sketchbook... If my finished work was not up to the finished quality of the place I think my thread would have been moved, it's had time to be removed. : /
    Quote Originally Posted by Syle View Post
    am I the only one here that doesn't think this belongs in the IFF forum?
    hmm. not all of it, surely... I did notice the odd rough idea that seemed more for sketchbooks... but the majority of it seems pretty highly polished to me.

  11. #250
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    Quote Originally Posted by Smirt View Post
    Jordy: It's not a sketchbook. What do you mean by larger pieces? About the animation, I'm not sure what you mean by "recycle" but I guess using one frame and copy it to create the next frame? I do it that way, duplicate it, move it then paint over it, erase some of it and so on. They were done using PS CS3, the tools are rudimentary and it crashed constantly. Took me about the whole afternoon and evening. But I make them only because it pleases me to make my characters move, I see them all in motion, but my tools to make animation are limited. I never learned to make animation.
    /

    Oh, right! I was mislead by the size of the thread probably, and the more sketchy qualities of some pieces (which is totally fine of course) Didn't see the forum when I posed! By larger pieces I meant just scope-wise; your rendering is really strong in portrait/character pieces, I'd love to see more landscape or large scope pieces!

    By recycling I meant like say painting the body of the horse and moving the the layer, then repaitning only the legs- vs painting all the frames over almost entirely. But yeah I'd probably have done it the same way and for the same reasons, even if it takes all day making a painting move is pretty special . True about photoshop not really having decent support for it; shame really. I wonder if CS5 or 6 would be a bit more stable for it. In any case it looks good!

    I was pleasantly surprised to hear you are originally from Belgium by the way! I currently live in Belgium and funnily enough I see myself moving to California in my lifetime.

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