
Originally Posted by
Ilaekae
The biggest problem most people run into is trying to be too "cute" or complicated with their layouts because they're trying to copy published pros that have been doing it for years. If you're just beginning, keep it simple. As you get more comfortable, get more adventurous.
The story also has a lot to say about the general appearance of the layout/page. A subtle back-and-forth between two characters can be killed by two much of an attempt to make huge splash pages full of weird angles and activity because they overpower the story. An action-packed shoot-em-up, on the other hand, just dies if the characters are all seen from ground level side-on in a series of repetitive panels. The art and text should support and reinforce, and in some cases--replace, each other.
One big problem is the tendency to build up a massive amount of "powerful" art that you try to fit dialogue into. It should be the other way around. If your idea can stand as a black and white sketch/inking first and make the reader get involved, you've got a good start for coloring/shading.
Think in terms of rhythm. Two or three pages of dialogue-heavy imagery with a lot of close-ups and body cuts alternating with one or two massive single images that blow the reader off his chair (repeat until done) is better than a constant bludgeoning of high energy imagery page after page. It is possible to actually do an interesting 6-8 page comic with every thing done in panels exactly the same size and from the same angles if the dialogue is the primary driving force of the comic. This forces the reader to more-or-less ignore the "art" and concentrate on the message. This is how most newspaper comic strips are done, and the technique works equally well with pages.
Be real. Your characters are talking to the reader as well as each other. Make us believe it. If I feel like I'm not wanted or needed, I'm not going to pay attention to all your hoo-haw, no matter how pretty it is. Great illustrations tell a story in one punch. Comics sneak up behind you, crawl down your shorts and bite you in the ass when your least expect it. THAT'S a good comic, no matter what form your art takes.
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