Hi everyone, this is a bit of a plea for input from the illustration community at large, and especially those of you who work in Quebec. My ex-Illustration Program Head at Dawson College is in a battle of wills with the Quebec Government over their definition of what it is to be an illustrator in a professional sense. Only recently have they acknowledged that illustration is a profession distinct and separate from graphic design. Their view of how illustrators are employed in the real world is limited to film, animation, video and gaming, in a strictly post-production role. We all know this is ridiculous, and so I'm helping her gather some numbers to better define her argument to them about who we are as illustrators and the variety of roles we undertake.
The argument is important due to how the Government determines the funding of programs such as the Illustration program at Dawson College, and whether or not it is a true professional career (worthy of a status change in the nature of the diploma one receives) or just a step towards what they would define as a career in some other related field (graphic design, 3D modelling, etc.) as a pre-university certificate.
This is short notice, however, as she's going into discussions on Monday morning so I'll just keep an eye out on any input readers on here may have. She (my ex-instructor) asks two questions:
1) Who works in the fields of film, video, gaming, and animation, and more importantly, in roles other than post-production? (My own addendum to this question is to ask that you mention what illustrative roles you work, or have worked in, beyond these fields.
2) Who works for companies with 6 or less employees?
Thanks for reading,
Greg




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