About time I started a sketchbook.
I'll begin with 10 previous images. Some of them are very recent ones:
About time I started a sketchbook.
I'll begin with 10 previous images. Some of them are very recent ones:
Good start man! Lots of colorful work which is always a plus. Especially the first one rocks, great colors there.
Hmmm show us some figure drawings and stuff from life too, okay?![]()
I dont like this last one.
I think u should make the value scale more interesting by darkening the kinda runway so the sunlight coming through the windows creates an interesting contrast with the rest of the place.
Also the plane needs to be taken care of.
Make it interact with the sunrays, so far it just looks like its pasted on the rest of the pic and doesnt really belong.
A higher eye level (horizon) should also make the pic more interesting by allowing us to see more of that plane than that boring frontview does.
However i do like the very first pic u've attached and the last but one, are those reffed?
Anyway they're really really nice.
PS: reply to people who post in ur sketchbook, just a suggestion...
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Last edited by SoufMeng; August 9th, 2008 at 10:51 AM.
It was pasted on -.- I resized the the one in the back. Thanks for crit.
Glad you like 'em. They are partially reffed. I used ref for color variation and some other minor things.However i do like the very first pic u've attached and the last but one, are those reffed?
Here's a new one. Ref for people. Critique and comments are appreciated:
Man your last one is a massive step up I really like it. Remember using a photo for color reference for a similar fantasy image can help it greatly. As you are sampling colors from the real world and you seem to have a strong ability to read color from a reference. Maby have a go at some still life with the old pencil.
Keep at it my freind!
Your latest environments keep improving dramatically, especially the eow this week. Your handling of colors is already adept.
Keep updating your sb :p
I'm now working on Project Viewpoint. ^^
I'm the environment concept artist and level designer.
The first one (Volcano) is done. The two last are almost finished (I'll add some plants and a maybe a sundial).
Tell me what you thinkplease?
I have some more that I'd like the get critique on, but those are on an other computer. I'll post them later today.
The project is a bit challenging since I can have big open scenes. Think of it as a CSlevel or something.
The top one is a sketch I did yesterday to get an idea. I'm going to make a tunnel there that's really dirty and urban. To keep the player from going outside the level, I'll have a fence outside (as you can see) and some broken stairs in the tunnel.
The bottom one are the first I did for the project. The project leader is a very skilled guy and give a lot of good critique. We're looking for more artists. If you are interested please check out the web page^^
Youve improved alot, that last one is really good![]()
Hi pokepetter. I'm always revved up to see another environment guy postingI love all of the deliberate construction and architecture in you work. I would really encourage you to stick with that.
I'm digging the simple sketch of the man and gun. I think you could really benefit from more of these style of greyscale drawings that are fast and force you to consider the forms, planes, edges, and tones of a subject. I think the thing you need to improve the most is your lighting, which tends to be either murky or practically non-existent (see first post.) Post #6 stood out as exceptional in that respect, perhaps because you reffed it heavier?
I know lighting for sure is a terrifying thing in environments, but the earlier you dig in the earlier you will see the yield of your fine efforts
Can't wait to see more!
-BPM
BranDoom > Thanks
BrennanPM > ThanksI usually start with greyscale and then add color later. I think I my lighting was quite good for many of them, but I'll experiment with more dramatic and powerful lighting. Thanks for crit
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Concept art for the map "Culvert"
An urban style sewer system.
Water level is low (walkable) and is floating out from the pipe. Ends with broken stairs in the pipe, and a fence on the other side. Break further view with making a turn.
Lighting inside: Cool green/blue lighting with subtle red light from above the stairs.
I've posted two these before, but they are updated versions.
Last edited by pokepetter; October 25th, 2008 at 10:04 AM.
Update.
The Amphitheater concept is for Project Viewpoint. We're looking for more people so check out the website if interested in joining.
The last one is a school project. The text means:
Your parents take you out school at the age of eight. You wont' get the opportunity to more education. How is your future then?
Great environments.
I would use more atmospheric perspective in some of these. You can make a new layer, take soft airbrush, pick sky color and leave few marks on background. Then take sharp eraser and erase parts that are closer. It's simple trick but it works well. Just try not to use it too much.
For perspective stuff try drawing more on paper and then scanning that. See if that works for you. The amount of options in Photoshop can be confusing and you can rotate paper to get more accurate lines.
The last one has nice. Colors. Keep doing all those ref studies. It will really pay off.
Love the volcano man.![]()
Ooh, Dette var bra!
Takk Aragath
It's time for a small update. Speedpainting![]()
Made these from last Monday to today. They suck, I know. None are finished, I'm tying to push the quality further each time (from now on). This technique relies on recognizing random shapes. I've tested the versatility and it's pretty good. However all the other stuff needs improving. Hopefully this will turn into something good.
It has been an interesting journey so far.
C&C are appreciated.
Merry Christmas btw.
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hey pokepetter; welcome to the storyboard/ sequential art ring!
well, first of all, about all the work here; in the first few post, I only really liked the stairway/maze thing; a lot of the other stuff just suffered from a lack of the same sharpness I think.
then suddenly, bang, from 'vulcano' and on, its all pretty sweet; I love what you do with colors and textures. I'm pretty curious what program you used an how you got by them.
then the storyboard; maybe you can repost it here. there's some reasons its a little hard to coment too. I don't speak the language for one. maybe you can do an english version?
also, there's the image of a sword being pulled. the way the hands are positioned, it looks like one person holds the scabbard, another is given the sword and pulls it out. but I don't think that should be the message right? other then that, I think the 3 almost identical double panels might be a bit much. bit I'll need the text to be able to say more. tnx 4 joining; hope to see more soon!
Warning, I draw babiez
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