thanks, guys ;]
two human characters and 3 environments on the way too, along with a pile of thumbs for all of it.
Great proggreessss ))) keep it up
Hey stinker, you've been busy! Lovin' all these undead creations, your color palette for them is really interesting and vibrant, and you defining some great from in your rendering technique. I also really like that white haired girl you posted back in july.
Hope to see more traditional stuff again soon, keep up the good work!
thanks guys ;]
eightball: i'm going to make a post about that soon.
for those interested, here's the quick explanation.
the trick i used on that guy was avoiding any kind of layer effect, period. i knew that i had stated my values exactly as i wanted them, and i knew that i couldn't easily get the color temperature i needed while retaining those values. so i duplicated the greyscale version 6 times. i then tinted each one using the hue/saturation dialogue box with the "colorize" box ticked. i chose my tints based on 6 colors that i wanted to infuse into the rough layout for the final render. for instance- a blue pass for his clothes, a cyan pass for the highlights of his clothes and an off white pass for his stretched tank-top and bandage/ties. so i could lasso off the bandage/tanktop and delete everything else out to "colorize" that. lasso off the pants on both the blue and cyan layers, and delete everything else out- then put the blue layer above the cyan layer and erase through the blue layer with a textured brush to reveal the highlights. for the skin i did blue, cyan and orange, then erased out with a textured brush and adjusted opacity until i had the right mix for what i needed. this sounds time consuming and tedious, but i did that guy up there on a lazy sunday morning waiting for my wife to wake up. took an hour, tops. oh, btw, i'm married now
this will all be much clearer in picture process shots, which i'll post as soon as i can (which may be late november).
Last edited by sourgasm; October 11th, 2011 at 06:39 PM.
hmm cool process explanation. i would have said that it would seem to be a bit overkill, but now that you explain it, it does make alot of sense. and the result is looking good man, hope to see a final version of him!
wow! the most recent posting is awesome! thanks for sharing how you color it! do you usually do that? i love the detail and your painting style.
"the world is full of magic things, patiently waiting for our senses to grow sharper." - w.b. yeats
sketchbook. comments/advice appreciated (:
neon: thanks! and nope, i rarely do it that way. i make it a point to color a different way almost every time, and on this particular guy i wanted to figure out how to go from hyper rendered grayscale to color without losing my value arrangement. the lurchy guy with the flashlight stuck in his head on the prior page, for instance, was way, way simpler. going from top to bottom- i did a linework layer, a cast shadow layer, a light fall-off layer and, lastly, a rough color layer on the very bottom. the linework took a while, but the other layers were all completed in about 15 minutes. then i did a new layer on top and grabbed the smudge tool, used a textured brush to smudge the form shadows towards their top planes- left the cast shadow edges sharp. flattened them all together, then just threw a final polish layer on top and painted opaquely on my focal points. eezy peezy
Great sb! It was inspiring to sample back from the first page and see your progression in just a couple of years. Your work was pretty impressive then...but as the image above shows it's matured and improved.
I love your understanding of anatomy in that image and the first one in #538. Looking forward to seeing the additional work you plan to do.
Thanks for the process info on your coloring techniques for the last one and "flashlight guy". I'll have to save that info and study it though.
Are you still in school in SF? If so where are you going...or where did you go?
Thanks in advance!
thanks ;] let me know if you need any clarification on what i babbled about up there. i've been putting together a set of tutorials on this stuff, so any feedback is helpful.
i was attending the Conceptart.org Atelier in San Francisco. i ended up leaving the school when a job offer happened to coincide with a hiccup at the school during it's transition to TAD and Carl's transition to the Atelier. it was tough to go, but it had to be done!
edit: the name of Carl's new school is edited out of my post automatically by the forums. that's pretty funny.
Last edited by sourgasm; October 12th, 2011 at 12:28 AM.
Now I think about it. Its a rather dirty tactic to be using.
Good work as always though dude.
My only quirk with this last guy is that because of the greyscale/colour-layer, it doesn't feel like your getting much colour variation. Like his trousers are all the same hue etc. Try and look for some more colours to introduce into the shadows and highlights beyond just white/black shades like a colour layer will produce.
Keep it up.
oh yeah, it's not funny at all. after enough of it, though, you just have to laugh about it. censoring forum posts is actually the least heinous of his actions, trust me. ask aglenpfleger or nonie, or any of us next-gen atelier students, for a laundry list of personal offenses.
anyhoo. here's some early work for two of the three human characters. holding off on the finals.. for now !
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