Yeah when i think warjacks I immediately think of massive shoulder plates, large torsos and puny legs, with cool ass exhaust stacks and shit, pretty much what you've got there.
loving the speedpaints man. keep pushing the speed and simplification! big picture is everything. i'm digging the robot painting, but even though its overcast, i think the value range could be pushed more. that's just me though, maybe the subtlety is what you were going for i also like the 45 min speedy, really effective composition. anyway, keep kicking ass!
another quickie character/creature from my person project. he used to be human, and a bum no less. yes, that's a glowing blue brain, mounted on the spinal column which has tore through the chest.
this guy is essentially a walking burglar alarm, alerting other creatures in the area to the presence of tasty treats- AKA, you.
Last edited by sourgasm; August 7th, 2011 at 12:00 AM.
Mischevious: Don't worry, looots of rendering on the way. I only use layer effects for literal effects (smoke, glowing flaky bits in the air). Never on things with physical form and volume. That's a path to failure, I found out early on!
Here is how these things start, for those who might be interested. I do a bunch of silhouettes until I hit the attitude I want (40 on this guy), then linework over that and drop the silhouette layer to trash (or hide it). Then I decide on my light source, and work out a cast shadow layer. Lastly, add a light mood layer, which is a diffused spotlight with tons of fall off on this one.
Next I'll add color below all the layers, then opaque details on top of them all. Lastly, I'll paint in my secondary light sources (there will be three in this one).
Your thumbs are killer, dude.
(Imagine a dude with killer thumbs. There's a concept for ya. I digress)
Killer thumbnails, anyway. And you're getting some nice results from this silhouette process. (Must try it).
The big dude with the blue breath rocks.
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