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Thread: Danny's First Sketchbook (Learning to draw)

  1. #1021
    Danny_K's Avatar
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    started as a doodle and an experimentation with different brushes and effects and ended as a portrait

    4 hours Photoshop CS3
    Name:  exp2.jpg
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    Color study
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  2. #1022
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    Cabbage Caterpillar is offline Registered User Level 4 Gladiator: Meridiani
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    Wow...SO MUCH WORK in your sketchbook!! Those portrait paintings are really nice.

  3. #1023
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    Thanks Cabbage

    More art

    A WIP
    Name:  Elf-warrior.jpg
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    Portrait from life, not so happy with the result but then again I had limited time until she got too tired, a photo never gets tired unlike real humans
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  4. #1024
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    Fallenangel is offline Wants to be a pro... Level 8 Gladiator: Thracian
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    Hey,
    cool to see that you are progressing with your art.
    Imo so far one of the weakest points in your art is human anatomy, I know that you do anatomy studies and drawings but sometimes you just need to do it a bit more:
    I mean instead of drawing 3 heads..do a 100. Instead of doing 10 poses...do a 110.
    Eventually it all comes down to how much you understand and remember (more as a muscle/reflex memory than a real memory) about how the human body is supposed to look like and work.

    Ps. If you have the opportunity attend life drawing sessions.

    Keep up with the great work!
    Cheers,
    Fallen.


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  6. #1025
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    sorry - double post


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  7. #1026
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    Hey there D!

    Your portraits are getting better and better, but just like cristina you've sort of established a comfort zone with noses and lips.
    Now when you're doing 1 to 1 studies the problem is most likely non existant, but it shows itself in imaginative works, take a look at your faces recent and a few pages back.
    Very similiar noses and lips out there. That's a one ( or two to be precise ) things to fight with. I had and still have the same problem, it's very convenient for our brains to
    not struglle too much and just pull a scheme that we know that works, so our minds are our biggest enemies

    P.S I think it's time you should try a different much more effective way of painting, working withing shilouettes/selections for more precision/time saving and in the end of the day better result. This guy that paints for league of legends has it worked out pretty well, take a look at one of his videos:


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  9. #1027
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    Thanks for the tips guys, appreciate it. its a long continuous struggle for sure but no one said itll be easy.

    Felt like painting a mech
    Name:  mech2.jpg
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    Some siliness
    Name:  general.jpg
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  10. #1028
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    Did this one as an experiment using light techniques from Anthony Jones lighting strategies tutorial. learned a lot.
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  11. #1029
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    your pose studies are testament to your development over time. however... i feel like you need to do some female chest studies. all over the board. try more frontal poses for live female models. i'm noticing a lot of... implants, if you know what i mean. :Y (i mostly saw them in this post but they are elsewhere in your work too.)

    i love your environment perspective practices! those are my weakness... beyond painting.
    take a peek at my SKETCHBOOK?

    die angehemen Ungeheuer

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  13. #1030
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    Thank you for that tutorial link Dan, it's funny in a way. I have a huge databese of tutorials that i've gathered over the years, but i was not getting much out of them years ago, i think now it's finally a good time to rewatch/ re read them all.

    P.S Show more pencils! i really enjoy your traditional updates.

    Have a great day my friend.

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  15. #1031
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    AngeUnge point well taken.

    Icecold I know, I noticed that when I study something I absorb it way faster its like your brain is so accustomed to art that it absorbs anything that has to do with art in an instant. it sure is a lot more fun to progress now then before as I can actually see results.

    Personal work a gift for my daughter
    Name:  birdies2.jpg
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    Some rejected pig sketches for a client -_-
    Name:  pigdemo.jpg
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    some comic layouts im working on
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    Name:  page6_notxt.jpg
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  16. #1032
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    I still rememmber that starcraft comic you did, I hope this one will be as good or better )
    Cheers!

  17. #1033
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    Cheers man!

    A sprite animation I did, first time I tried something like this, its fun to go back to old school art making, reminds me the days of Warcraft 1
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  18. #1034
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    working on my hard surface abilities. love to draw mechs
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    Last edited by Danny_K; December 31st, 2012 at 02:44 AM.
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  19. #1035
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    2013 here we go!
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  20. #1036
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    composition sci fi thumbs, exploring some ideas
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  21. #1037
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    sweet work and how much of an improvement since the first pages. Very cool, gonna look through some of your progress now. ^^

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  23. #1039
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    thunderbolt study, learned a lot about how to use the pen tool properly and all its shortcuts
    for progress steps http://dkundzinsh.deviantart.com/gal...03942#/d5t7lr8
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  24. #1040
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    Hey man, nice sketchbook!

    I really like your designs, but I think they could need some more perspective fundamentals. I'd suggest the stuff from Scott Robertson.

    I like the way You're painting, but sometimes stuff tends to look a little flat. Maybe you should go for some more still-lifes to get a better understanding of form.

    Other than that, you're doing great! Keep it up man!

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  26. #1041
    Danny_K's Avatar
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    Thanks Ecki, you're right I noticed that some times my portraits seem to be flat, gotta work on that.


    New year new sketchook, I looked back at my old one and it took me a year to finish my last sketchbook which means I am not drawing enough!
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  27. #1042
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    Last plane is very cool renderd!
    sketchbook
    my web Looking for freelance work

    powered by blockbaster madness crew Creusa Liberty Sushy
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  28. #1043
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    Thanks, it was a lot of fun working on it, I will definitely do more in the future.


    Some 20-30 min environment/color studies
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  29. #1044
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    dude, you really have to work on your drawing skills in order to go further ! your painting are nice, but there is always this bad quality drawing beneath that kills everything, because it lacks of structure, volume, perspective, etc ! That was my honest opinion to help you ! Keep it up !!

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  31. #1045
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    you have come a long way since page 1, dont stop now its getting good! but yeah i agree with the top post, work on your form a bit

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  33. #1046
    Kvetch is offline Registered User Level 5 Gladiator: Myrmillo
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    Damn, there's a lot of hard work going on here. 51 robot is awesome. I think you've got a tendency at the moment to flatten your images out by not organising your colours/values as much as you could. It's very evident in things like the thunderbolt study, which is amazingly accurate, but would probably benefit a lot from a bit of value change to push the far wing back and bring other parts nearer to camera. Thanks for the stars man, it definitely made my day. Also, your pencils = sick.

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  35. #1047
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    I happen to agree with kikindaface, your paintings tend to look sloppy.

    Especially man-made stuff always has some hard edges, try to use the lasso-tool for getting those or just try to work with sharper/harder brushes.
    I would suggest doing some longer photo studies or still life paintings, pay close attention to edges, form and small details.

    I love the colors in the forest/temple study.

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  37. #1048
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    Thanks for the critique guys it is well taken.

    Here's a quick sketch

    sketchbook page
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    Last edited by Danny_K; February 4th, 2013 at 07:53 PM.
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  38. #1049
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    great improvement man i'll suggest you study more perspective though they will take your works and design very far, other than that keep up the good work!

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  40. #1050
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    This plane is rock solid man! I will have to learn the pen tool aswell, all those details look very professional if they are so tight and precise. Doing this freehand would be a neckbreaker even on a cintiq.

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