Yeah, hard brushes definitely make you work harder but make the image a lot better. Which are you planning on fleshing out?
Yeah, hard brushes definitely make you work harder but make the image a lot better. Which are you planning on fleshing out?
I like the contrast in the thumbnails. I still have a hard time reading them as one whole sequential. But I see how the scenery and them is related though.
Make a sketchbook happy, feed it a tip to improve!
http://conceptart.org/forums/showthread.php?t=85628
Did two more this evening, this time with more refining.
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Make a sketchbook happy, feed it a tip to improve!
http://conceptart.org/forums/showthread.php?t=85628
I'm likeing your stuff keep drawing
hey cool stuff i started using transparent brushes an all my stuff looked blurry an still dose hard edge brushes are great the more you have to control it the more you have control haha (im'a dork) its really cool you got a SB cheers'
Ohh, poor little robot, all sad and alone. Reminds me of a song (Girls Aloud-Untouchable) only that he isn't really beutiful.... Oh god I'm rambling, sry.
I feel like the trees in the background are all in the same distance form eachother which seems kinda unnatural, but nice overall.
Second one is good apart of the bg. The mountains are constructed by way too many small strokes. Bigger strokes defining light and shadow areas would be a lot better.
Cheers
Thanks for the crits, I'll keep em in mind. Good that you pointed out things I kinda forgot about.
The landscapes will have to rest for now since it's time for DominanceWar4!
http://www.gameartisans.org/dominanc...p?lang=english
I will have my WIP thread at polycount but I'll also post my progress here since even if I will participate in 3d I will have to do alot of concepting first.
WIP Thread
First batch of thumbnails for this evening. Please tell me which one interest you the most, or if anyone's interesting at all.
Cheers!
Been developing 2,9 and 7 a bit further. Personally I like B1 the most. Might do some more sketches of that one.
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Playing around with ideas...
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i think b1 an b2 are where its at they feel over all best for design an the're pretty dynamic for a standing pose which is great i think b1 is the bread winner IMO' thats cool your going to make em' 3D THATS GREAT CANT WAIT TO SEE EM FINISHED
Moar work this evening. Starting to get some ideas. Unsure about the arms though...
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Niccccce sillos/thumbnails AimBiz!,
Your characters are really cool, and you should post some of your 3d stuff here too.
Cool evos too,
keep pushing.
matt
Nice thumbnails I like #2 personally. Some look like real badass boss types. #8 looks almost like a floater type monsters...like phantom to me don't know why but looks good.
Make a sketchbook happy, feed it a tip to improve!
http://conceptart.org/forums/showthread.php?t=85628
JailHouse: Thanks, yeah I will post some 3D when I get to that part.
PigeonKill: Glad you like em as well. What do you mean by "phantom"? Is it some kind of character?
EDIT: Ops, almost forgot to put up the pic. Silly me.
Tonights progress. Think I'm going somewhere with the arms. No idea what I should do with the weapon though.
While lokking at it right now I also notice I maybe should reduce the body armor a bit. Perhaps only keep the belly part.
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Last edited by AimBiZ; March 19th, 2009 at 08:29 PM.
Okay, made some more work on the character and some weapon/instrument thumbs. He's becoming more a musician than a priest but I guess it's for the better. It still fits his power of manipulation. He uses his music to motivate his followers to do evil deeds.
On second though I think I'll scrap the i3 and i4 right away since it would be strange to combine one air driven instrument with another, or at least it wouldn't make that great music.
i1: Banjo + Morningstarsomething
i2: Guitar + Axe
i3: Saxophone + Spear
i4: Flute + Maze
Perhaps I should make drums on his back instead, or both?
For the organ I was thinking two directions; the sackpipe style with the engine visible or the more classic decorated style?
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I think I should start modeling pretty soon. Feels like i'm just overworking the concept right now.
Do you ever get the feeling you're creating new problems by trying to fix old ones?
Let me know what you think!
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Just some random speedie tonight. Been slow on getting started on the modelling of my character. Since I make models all the day at the studio I'm doing internship at I'm not very keen on starting up Maya again when I come home.
Well, it has to get started pretty soon or I'll just regret it.
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Don't know why I did this but I guess it was good practice.
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Hey there, a good start here. I think I can sense a little apprehensiveness in you work though... remember when you start out, don't be afraid to just slam down those colours, don't be too careful, focus more on the image you have in your head at that stage. That way you won't labor over your work so much. You're on the road to kick-ass, just keep treading down it![]()
Please give erudite, constructive critiques or give none at all.
- b l o g - s k e t c h b o o k -
"Maybe this world is another planet's hell." - Aldous Huxley
Managed to pull out a sketch. Might take it further. Will post some 3D progress asap.
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that one you did cause ya dont now why is wicked' and good practice yall got some killer updates i digg the w/ the organ on its back an way cool w/ all acceseries(spell check) cant wait to see the last one finished an some 3d diggz cheers'
Thanks for the kind words. And I'm actually have some 3D to show this time. Nothing fancy. Been slow on the start but now I at least have the basemesh for body and head, so I can move on to clothing and the gear. Everything will be put in to ZBrush later on when I got all my meshes done.
If you wonder why I haven't connected the neck to the body it's simply because that part will be covered and most of the body will serve as reference for clothing. There will be no body in the hipoly, only clothes.
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Oh, phantom are like ghost like creatures. Spirits that float in the air, something like that. Your sketchbook reminds I got to do some more thumbnail practice myself on paper. I found it easier work digital for that.
I like that nice evil grin that 3d monster has. He also has a hug butt, for his size perfect. I'm not sure about his feet being able to realistically balance the top heavy of his body. But it's fantasy as along as it looks good.
Make a sketchbook happy, feed it a tip to improve!
http://conceptart.org/forums/showthread.php?t=85628
Glad you like. About the feet I can also see the problem but I think it's nothing to worry about really. He's not very natural anyway.
Though the thought interest me, if his body would work in reality. His legs would have to be very strong that's for sure.
Okay, was a while since I posted and stuff is coming along. More or less finished with the hipoly on the banjo. Working on the basemeshes for the character and I think I'll skip the organ since I don't really like it anymore and I think the design on him overall would be alot more clearer plus I'm a bit short on time. The banjo seems to be the main attraction anyway judging from the response on other forums.
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wooooooow sssooooo gggooooooodddd how many poly's are these? an im gunna have to start make'n a portfolio when i get the program in a month or 2.. it would be cool if you could help me or piont out errors around may or june anyway sssssoooo coool
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