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Thread: Vehicles, Architecture, and Levels

  1. #1
    Chirp Chirp is offline Registered User Level 4 Gladiator: Meridiani
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    Vehicles, Architecture, and Levels

    I have a lot of stuff to post and I am going to start with some of my first SU models from over 4 years ago!
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  3. #2
    Chirp Chirp is offline Registered User Level 4 Gladiator: Meridiani
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    Bunch of various doodles and shape explorations
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  5. #3
    Chirp Chirp is offline Registered User Level 4 Gladiator: Meridiani
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    SketchUp and level design part 1. I also have a video of SU geometry in game with physics as well as a power point on exporting to game engines I'll try and upload later.
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  7. #4
    Chirp Chirp is offline Registered User Level 4 Gladiator: Meridiani
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    Sketchup levels exported to Crysis. First is a series is of a science lab. Second is inspired by a Michael Yon photo and expanded upon into a full blown game level with scripting.
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    Last edited by Chirp Chirp; January 9th, 2009 at 11:28 PM.
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  9. #5
    FourTonMantis's Avatar
    FourTonMantis is offline Without vision we will die Level 11 Gladiator: Essedarii
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    Awesome stuff. That ad looks like something one would see in a future issue of Popular Mechanics or something.

    I want to play your levels!


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  11. #6
    Jonish's Avatar
    Jonish is offline Writer of The Book of Void Level 4 Gladiator: Meridiani
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    Perfect work! What do you use for rendering except Crysis?
    Strange powers drag you through the black tunnel until you see mysterious Book of Void awaiting you.

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  13. #7
    Chirp Chirp is offline Registered User Level 4 Gladiator: Meridiani
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    Thanks!

    The rendered looking ones were done in Maxwell render. The one other game shot in the first level design set is done in a custom game engine. The rest are direct SU exports or painted over in PS.
    Ideas are easy. Making them real is hard.
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    Jonish's Avatar
    Jonish is offline Writer of The Book of Void Level 4 Gladiator: Meridiani
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    Wonderful. So you converted it into 3ds and then put into Crysis editor somehow? I should try to do the same in UT3, the only suitable game I own. In fact, I never knew how to make maps and now with SketchUp possibility, it's very attractive.
    Strange powers drag you through the black tunnel until you see mysterious Book of Void awaiting you.

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  16. #9
    MattGamer's Avatar
    MattGamer is offline Noro go hûl, bado go Eru Level 16 Gladiator: Spartacus' Retiarii
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    wow. impressive!!

    the lighthouses remind me of Myst. gives me ideas
    to redesign Myst in Sketchup. ;] thanks!
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  18. #10
    MARMENTIDO's Avatar
    MARMENTIDO is offline Nobody is born knowing Level 3 Gladiator: Catervarii
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    VERY IMPRESIVE!.
    HEY Chirp Chirp I HAVE A QUESTION, ITS ABOUT SketchUp .

    ITS NECESARY THE PRO VERSION OF SketchUp TO DO WORKS SIMILARS TO YOUR WORKS?

    I AM USER OF SketchUp 6.0 (6.0.1153) BUT I AM VERY BEGGINER USER OF THIS SOFTWARE.

    GREETINGS,
    NICE NICE STUFF MAN!
    MY NEW SKETCHBOOK

    OLD SKETCHBOOK

    CUANDO EL HERMETISMO DEL SILENCIO SE ESCUCHA , CONFUSIÓN Y ORDEN PACTAN.

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  20. #11
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    wassermelone is offline Drew Whitmore Level 8 Gladiator: Thracian
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    Chirp asked me to post some of my concept stuff. These are done in photoshop over his sketchup models. I dabble in sketchup as well, but nothing really worth showing. But Chirp thought it would be nice to see where some of this stuff ends up.









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  22. #12
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    Pfir8ich is offline Registered User Level 2 Gladiator: Ordinarii
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    great work dude!
    ... sketchUp semms to be a really great prog ^^

    PS: Crysis is my favourite game !

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  24. #13
    Jonish's Avatar
    Jonish is offline Writer of The Book of Void Level 4 Gladiator: Meridiani
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    That's just perfect! I like those arabic motives on walls a lot.

    I tried to make UT3 map but it's terribly long way to go. *shrugs* And I'm too lazy.
    Strange powers drag you through the black tunnel until you see mysterious Book of Void awaiting you.

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  26. #14
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    steak-tron is offline Registered User Level 11 Gladiator: Essedarii
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    Whoa these models and setups are rad Chirp. thanks for sharing.

    And the same for you wassermelone!. Those paintover shots are really close to my heart.

    Cool stuff you guys I'll check back often
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    RocketMonkey is offline SuperMonkeyMan Level 4 Gladiator: Meridiani
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    Sweeeet!!! Lovin' it, Chirp Chirp, this stuff is awesome.

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  30. #16
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    darkwolf29a is offline Registered User Level 4 Gladiator: Meridiani
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    Incredible work!!!

    Very nice. I sent you a PM, looking for some wheel and tire help. Hopefully, you can point me in the right direction.

    Thanks again for your inspirational work.

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  32. #17
    Lone Wolf's Avatar
    Lone Wolf is offline Eternal Concept Artist (PL) Level 12 Gladiator: Laqueatores
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    Nice work in here Chirp.
    2011 Sketchbook

    New Helzon's SB R.I.P. Mike

    "I am obsessed with the process of creation" -Zdzislaw Beksinski

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  34. #18
    Chirp Chirp is offline Registered User Level 4 Gladiator: Meridiani
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    Darkwolf, I replied to you with some tips, but I also went ahead and just made a simple wheel tutorial so you can get a better idea of how I do it. See attached.

    Marmentido, you don't need the pro version of sketchup to do any of this stuff. The differences between the free / pro version mostly come down to the ability to export various formats. The free version allows you to export .kmz which are just collada files in disguise. Use zip to open it up and extract the collada. Using collada can usually get your model export into other apps. Also my wife has been working on a direct to Crysis / source exporter. Another version should be out soon. www.playuptools.com
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    Last edited by Chirp Chirp; July 24th, 2009 at 09:26 PM.
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    darkwolf29a is offline Registered User Level 4 Gladiator: Meridiani
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    I'll take a look at the tutorial when I get home.

    Thanks for the answers, and the encouragement.

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  38. #20
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    kvitalij is offline VKA Level 1 Gladiator: Andabatae
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    Great Stuning Works. The more you scroll down, the more interesting it gets. Love your Works. Cool Stuff.
    Great Cars and Mech, Envoirement etc.

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  40. #21
    Portus is offline Registered User Level 7 Gladiator: Samnite
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    Simply brilliant and the tire tutorial you're a godsend, cleared many issues I was trying to figure out.


    The paint-overs are also truly inspiring!

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    eiri yuki is offline Registered User Level 1 Gladiator: Andabatae
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    could you possibly tell us what plugins you use and link them? much appreciated.

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  44. #23
    Chirp Chirp is offline Registered User Level 4 Gladiator: Meridiani
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    Kvitalij, thanks! I know the models at the top aren't really worth posting but I started with those because they were literally the first models I made.

    Portus.... I don't really think I am a godsend but I am happy someone found the tutorial useful. Over the years I've accumulated some various tricks that might be worth posting, if you guys want another just let me know.

    Eiri Yuki, I don't use any plugins to model, I just use the regular tools that come with SketchUp. I know there are some cool ones out there that I keep meaning to check out but never get around to it.
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  45. #24
    rattus's Avatar
    rattus is offline norvegicus Level 4 Gladiator: Meridiani
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    Over the years I've accumulated some various tricks that might be worth posting, if you guys want another just let me know.
    i hope you continue fill this thread with tutorials and nice su-work

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  47. #25
    EskimO810 is offline Registered User Level 1 Gladiator: Andabatae
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    Might be a stupid question, but I'm new to "digital" art, with those paintovers (very good I must say) do you import them as 3D models or as an image? This looked like something good to try out but I do only have photoshop elements (Yeah it came bundled with my tablet).

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  49. #26
    Chirp Chirp is offline Registered User Level 4 Gladiator: Meridiani
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    The paint overs I do and the ones Wassa did were done by exporting a .bmp into photoshop. No 3d model required. Starting with a simple black and white line image, the typical paint over process is the same as someone scanning in a image from their sketchbook and painting it. I am sure there are loads of examples scattered through out CA of the process. Having said that.... there are tons of little tricks you can do by taking multiple screen shots of the same scene with different effects on and off, then compile them together in PS using layer blend modes. This page has some good examples of what I am talking about...
    http://sketchupartists.wordpress.com/techniques/
    http://sketchupdate.blogspot.com/200...-of-focus.html - this one in particular is neat since it uses black fog in sketchup as a z depth mask.
    Ideas are easy. Making them real is hard.
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  50. #27
    Chirp Chirp is offline Registered User Level 4 Gladiator: Meridiani
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    Quicky component cutter trick. Note that components are your friend. I use them on EVERYTHING.
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    Last edited by Chirp Chirp; July 24th, 2009 at 09:31 PM.
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  51. #28
    EskimO810 is offline Registered User Level 1 Gladiator: Andabatae
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    thanks for the tips =)

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  53. #29
    Chirp Chirp is offline Registered User Level 4 Gladiator: Meridiani
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    Used multiple sketchup exports with various style settings then combined them together in PS with blend modes, hand painting, and erasing.
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    Last edited by Chirp Chirp; April 29th, 2009 at 11:42 PM.
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  54. #30
    Brashen's Avatar
    Brashen is offline Ralph Abou Raad - Professional Level 10 Gladiator: Equites
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    Hahah this some sexy stuff dude. I'm especially interested in wassermelone's techniques. by the way, what do you guys do?

    If you guys have any tips and tuts about your work please feel free to share ^^

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