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Thread: Training montage- Updated January 20th 2013

  1. #241
    SamC is offline Terrible Level 9 Gladiator: Hoplomachi
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    wookiedabo: ah trust me in reality the head is reallyyy small. Printed off the loomis proportion sheet for reference on my next figures. Cheers

    So I was thinking, need to draw, need to paint need to do so and so. Just realised...what's the big rush Sam? Will be slowing down a bit, need to start doing other stuff. I could burn my nuts off becoming good really quickly (by doing this hefty heft workloads D but at the end of the day I'll still be following this routine, I'd rather have a laid back schedule and have more fun with other stuff, so I'm gonna take it easier now.

    Demented self portrait...don't ask. Mistakes make greatness!
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    My Hands
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    SP from side sort of
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    Painting from reference..not sure if this makes a difference to anyone but I paint straight into colour, all of my paintings are, it's harder but I think it'll pay off in the long run
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  2. #242
    Φ's Avatar
    Φ is offline DISCOVER(-Y)(-ING) Level 7 Gladiator: Samnite
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    liking the digit! ( ya did expect me to, right? haha)
    about painting straight: remember that I mentioned that form on that metallic thing is a bit off? I think with a proper line-work (even if only very simple) under the painting, you can control such things with ease. maybe that would give your paintings an extra kick!
    and I think the SP from side is really looking good. lips nose and hair look ´specially good to me!
    man keepup, doing great!
    cheers
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  3. #243
    Adrian Wilkins's Avatar
    Adrian Wilkins is offline well not much I'm 20, I'm a hobbiest and working to be pro some day Level 7 Gladiator: Samnite
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    Hey Sam sorry for staying away so long! I've been quite busy the last few weeks!

    But you've ben drawing like cray which is awesome, you have just the rigt attitude that a suscessfull artist need to reach his goals, You've been improving good but I think you could push your seflf even further

    this and your lat digi paiting are really nice keep pushing it and crnk oout those anatomy studies like crazy, that's what I'm doing rght now. gonna post them tomorrow
    or thursday!

    keep up the good work mate!
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  4. #244
    Fraz is offline User is Banned Level 5 Gladiator: Myrmillo
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    Your hands are coming along nicely, however I feel that the fingers should be longer in comparison to the palms in almost all of them.
    Nice environment too. How about trying a more complicated one with various buildings or objects?

  5. #245
    Craz is offline Registered User Level 6 Gladiator: Provocator
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    Nice hands. The environments good -nice colours- but some of the erasing on the trees doesn't make any sense.

  6. #246
    SamC is offline Terrible Level 9 Gladiator: Hoplomachi
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    bigfoot: Cheers man, and yeah you know but just to clarify to anyone else, I meant I don't use greyscale, then overlay and working in, I just lay down base colours and blend and keep changing etc.

    Hygami: Ah thanks, and yeah, my target is always 2 miles ahead then what I am, keeps me burning away haha. Will do some anatomy tommorrow, so much to learn still.

    Fraz: Thanks, need to work in a foreshortening mind frame with hands I guess. Will try a more complicated enviro sometime at the weekend and take a ton of time on it.

    Craz: Cheers and yeah that's just plain laziness on my part-won't happen again.



    Ok could someone explain why the head looks small in this, the body length follows the rules. Could it be the width of the body? I overcrossed the mark of 2 and 1/3 heads because it looked small at the time, but I think it may be the problem..someone help me out. EDIT: with fresh eyes I can see the legs look really small and the arms really big...I kept to the loomis rules, kindof stumped.
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    Salt
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    face from mind....fucked up
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    Last edited by SamC; January 13th, 2009 at 04:35 PM.

  7. #247
    Craz is offline Registered User Level 6 Gladiator: Provocator
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    I've measured it, and your body is slightly too wide; the head too thin. The trapezius is pretty massive; maybe that has something to do with it. I think it's mostly how you've done the rest of the body. The forearms appear to start before the arms end and the legs appear to start at the top of the pelvis (in the human form, not your drawing). The male body, I think, gives the impression of being hoisted up, like a pair of trousers belonging to an overzealous man. Your arms are too long- they come to the middle of the thighs with the fingers extended. The arms should not go further out than the shoulders. You're drawing it too stiffly; the figure lacks 'spring'. Go back and pay attention to every contour of the Loomis drawings. Get a feel for the dynamism of the figure.

  8. #248
    SamC is offline Terrible Level 9 Gladiator: Hoplomachi
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    Craz:I'd like to say I love you for that haha it's so refreshing to get indepth criticism, and it definitely makes me work harder. Well I started looking at Loomis for what you might mean and found the page about the circles inside the body that correspond to perspective..and thought shit I didn't even know about this..it definitely helps give a feeling of depth instead of an outline. You're definitely right about the hoisting as well, my legs weren't too short, they were just placed below the crotch line, whereas they need to start higher. Now I just need to work on keeping everything from getting too wide outside the shoulder line..may I ask how you can have an open legged pose but keep it from looking way too wide? The giant trapezius was an issue as well, there was no room for leeway on length of the shoulder..er i'm rambling and I've written too much haha..thanks

    Shoulder studies..err might not seem like much but this took me a whole podcast to do so
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    Character half reffed, I say that, the top is loosely reffed but the legs are sortof all reffed, hence they're really wide because I wasn't sure if they could pass the mark..obviously not. Length is fine though as far as I know.
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    Got home and did the proportions again considering what craz had said and i think it looks fine apart from big hands and knees seem a bit low.
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    The stuff is alright actually, sort of feeling happy with my progress lately, not too fast not too slow, Drawing these was refreshing, which is nice since I haven't slept properly in quite a few days. Ur can't remember much because of lack of sleep and my brain is a mess, sorry about all this writing!

  9. #249
    hunchback's Avatar
    hunchback is offline I disagree! PENIS! TACO! CHEWBACCA!
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    hey dude. i like that your working on those proportions
    that should help you in the long run.

    try using long lines and big shapes when you start drawing, and keep it light until your set to go ahead and shade.

    the hard work will pay off keep it up xD

  10. #250
    Craz is offline Registered User Level 6 Gladiator: Provocator
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    The arm doesn't bulge outwards when the viewer is directly in front or behind it, as in (most) frontal proportion drawings. Perhaps one thing giving you difficulties keeping the body in between the shoulders is that you turn the arms.

    Observe:
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    You can probably ignore the numbered lines, as this example is Loomis's advertising ideal of eight heads, rather than the normal seven and a half. I don't know all the differences between the two, so use your own judgement. (Plus, you're counting in different directions.)
    Even so, look at how the arm is thinner than the forearm when viewed from this angle. It kind of looks like you've tried to draw the forearm at a different angle than the arm. Pick one (I think the example shown here is best, since it's the natural state of the relaxed arm) and think about how the arm and forearm are built and joined. Always think about structures creating contours, not the other way around.

    Hope this rambling helped.

  11. #251
    SamC is offline Terrible Level 9 Gladiator: Hoplomachi
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    Hunchbackmagee: thanks

    Craz: I'm referencing from page 28 of the Loomis book...in which one of the arms is bent, but I take your point for good measure. But if what you're saying is true, the moment anyone bent their arm they'd be out of proportion...I need to know how to have bent legs and arms, and them in different levels of movement, and still have a character in proportion. I think I'll do some posemaniacs tonight and not think about proportions solely, but use the landmarks that I've learnt as a guideline. Thanks


    Er just playing with proportion, just quick stuff seeing what i can put where...junk
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    Arm studies
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    some painting I did from mind..god knows why, should do more lifes
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  12. #252
    SamC is offline Terrible Level 9 Gladiator: Hoplomachi
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  13. #253
    Craz is offline Registered User Level 6 Gladiator: Provocator
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    Your characters are looking stiff. Try to pose them and get some looseness in there. Once you have a natural looking mannequin, build the figure and costume arond it.

  14. #254
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    jackpot_anjr90 is offline Registered User Level 8 Gladiator: Thracian
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    My suggestion to you would be to work on proportions. Do you use contour lines when you draw your characters? LIGHTLY sketching out the pose before you go into details is a great way to get the proportions down correctly before you're too late in the process to fix mistakes. After you've lightly sketched the pose, pull the paper away and ask yourself if the proportions look accurate.
    You're getting in great work though. You captured the perspective well in that latest work of yours. Keep it up!

  15. #255
    SamC is offline Terrible Level 9 Gladiator: Hoplomachi
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    Craz: Ergh you're not being very specific as to how to get this natural look. I'll just do more photo stuffs.

    Jackpot: Yeah I spend ages on construction but it never seems to pay off very much haha wish I could get some life classes


    some shit

    reffed pencils
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    enviro from head
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  16. #256
    SamC is offline Terrible Level 9 Gladiator: Hoplomachi
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  17. #257
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    JailHouseRock2 is offline Matt Haworth
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    Lovin the studies in here man, great dedication,
    keep those up they will take you places (or a lest that what people tal me!)

    Nice work,
    matt
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    And I said, "But God, nice panties are so expensive!"
    And he said, "Welp, I suppose you better shut up and draw."


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  18. #258
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    Hey I like what you did with that sketch after you left, or did you just flip it haha.

    Oh and why didn't you show me this one while you were round http://www.conceptart.org/forums/att...3&d=1232220412
    perspective looks better there


    Well, picking up on Craz's point, to help get a more natural feeling into the poses I would do a bunch of studies of actual people and photos as well as from anatomy books. That book you showed be earlier looked awesome for just studying from the poses so erm, get to work! It would help you to understand how moving part of a pose will affect the rest.

  19. #259
    SamC is offline Terrible Level 9 Gladiator: Hoplomachi
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    Jailhouse: Cheers

    Miles_: Yeah just flipped lol. And yeah, will do tons of photo shit tommorow .

    Ur just sorta testing the water with greyscales, was meant to be a photstudy but I ended up more just reffing the skin, since it has no resemblance to the model. Learnt not to rape my images by fading everything out because she looked too old >.< skin looked really nice before that. So yeah, this ain't meant to be pretty, just figuring stuff out
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  20. #260
    _Forrest's Avatar
    _Forrest is offline Forrest Imel Level 2 Gladiator: Ordinarii
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    Eyes and lips look pretty good on that girl you did.
    And i like your last two environments
    Bullets, my only weakness.

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  21. #261
    SamC is offline Terrible Level 9 Gladiator: Hoplomachi
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  22. #262
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    Vehkt is offline Love me now, love me forever! Level 3 Gladiator: Catervarii
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    It is awesome to see you're delving into all aspects of studies.

    I should do that to be honest
    I find the PDF Loomis illustrations hard to study though as they're so light. Might have to scout around for the actual book if it does still exist .
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  23. #263
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    AlexTooth is offline express yourself Level 10 Gladiator: Equites
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    Hey nice progression from page1 to now, I can see real improvement, especially with regards to proportions, getting it right is very hard as I well know.

    Good practice, will be an exciting journey

  24. #264
    SamC is offline Terrible Level 9 Gladiator: Hoplomachi
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    Vehkt: Nice to see you around again, I thought you were just another 'given up' statistics. Good luck trying to get a Loomis book, about £100 I think these days.

    Alextooth: Thanks

    Character from last nite. Pose is a bit .urm impossible? Got really tired by the time I got to rendering the legs lol.
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    Study, the undeveloped hands are blind contours.
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    Faces
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    Last edited by SamC; January 23rd, 2009 at 03:02 AM.

  25. #265
    Wilbur is offline Registered User Level 2 Gladiator: Ordinarii
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    Yes, the amount of drawing you've been doing has been serving you. Keep it up, and I'd recommend doing some master studies. See how others have solved the problems that you're dealing with. It's not cheating, it's the whole "standing on the shoulders of giants" idea.

    Like I said, keep it up.
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  26. #266
    SamC is offline Terrible Level 9 Gladiator: Hoplomachi
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    Wilbur: Hmm I think it's probably kindof soon to be doing master studies. To be honest the idea had never really crossed my mind.

    Stuff from yesterday, after school went to a friends house to revise/play the Xbox lol. Then I was completely tired afterwards so I churned this out and slept. Will do more today

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  27. #267
    SamC is offline Terrible Level 9 Gladiator: Hoplomachi
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  28. #268
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    Φ is offline DISCOVER(-Y)(-ING) Level 7 Gladiator: Samnite
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    wow man, rocking posemaniacs! also really liking the light in that last SP! hmm... what can I say to you……post bigger IMG haha,, you´re on track bud! keep at it!
    cheers
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  29. #269
    SamC is offline Terrible Level 9 Gladiator: Hoplomachi
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    bigfoot: Thanks man!

    Head masses from Hogarth
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    Loomis stuff
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    This was something I wish I'd done way sooner
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    Sortof didn't apply anything I'd learn at all in this I always intend to do more weighted characters and end up with a stiff mass of torso and hip Design was first priority (should never be I know) was meant to be a post-apocalyptic police enforcer..armour got a bit shit after the shoulders haha
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  30. #270
    SamC is offline Terrible Level 9 Gladiator: Hoplomachi
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    Drawing this week will be tough, to give you basic idea of what's crammed into this week: History Exam, 3 different Science exams, Tetanus Injections and a 3 page english speech that I've learnt to memory. So yeah, makes me realise just how precious my time is and I won't be wasting it from here on in

    Urrm did my first oil pastel today as well for my metallic project at school but I don't think I can bring that home.

    Studies
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    Blind contours and shit
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    Some lady i did from mind. Not sure if I like this, I always mean to properly render a character but by the time I'm past the planning stage there simply isn't enough time.
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