I'm posting this to ask professionals what a typical day at work is like as a concept artist in the video game industry. From when you walk into the office in the morning to when you leave in the afternoon/evening, what are your daily activities and routines (even the mundane stuff). I'd also like to know the average amount of time you have to create a piece of concept art (I understand that the answer to this particular question varies like crazy, but if you could do your best to discuss the type of concept and how much time you'd probably have, that would be great.). I'd very much appreciate any answers to this, and hopefully other students can learn from it and supplement the knowledge in Seedling's threads.





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) Some studios have more freedom while others have to deal with incompetent marketing departments and weird publishers.

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