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Thread: dt's sb

  1. #1
    dtr.aty's Avatar
    dtr.aty is offline Registered User Level 3 Gladiator: Catervarii
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    dt's sb

    hello everyone,
    here is my new sculptures. please review and give me crit and coms. have a good day!





















    this render provide by Raul Teleki




    cheers
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    Last edited by dtr.aty; September 7th, 2008 at 12:51 PM.

  2. #2
    dtr.aty's Avatar
    dtr.aty is offline Registered User Level 3 Gladiator: Catervarii
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    one more render
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  3. #3
    Robert.B's Avatar
    Robert.B is offline JOGGING THROUGH GREY MATTER Level 13 Gladiator: Retiarius
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    There honestly isnt enouphe control and recognisable shape in allot of these heads sculpts. The majority of it looks random and chaotic. There is nothing wrong with expressive form and exaggeration but im honestly not seeing that here. The only thing that i could atempt to crit would be the old man which isnt bad except the fact that he needs way more refinement becasue he is over all too smooth. I think what will hep you in the futur is if you spend a little more time thinking about the design and concept before sculpting. I am curious to know what your rendering these out in?
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    "it's much easier to scale up from simplicity than to scale back from complexity"

  4. #4
    dtr.aty's Avatar
    dtr.aty is offline Registered User Level 3 Gladiator: Catervarii
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    U absolutely correct Robert. Agreed with ya. need to work on Old Man.

    Rendering - its just practice. Render through Mental Ray looks better then screenshots)

  5. #5
    melviso is offline Registered User Level 4 Gladiator: Meridiani
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    I must say this 3D Sculpts really looks good and it seems it was done with so much freedom and ease.Did you use a tablet or a mouse?I understand you used Mudbox and Maya for these.Just a couple of questions about Mudbox,I gather the UI interface is quite simple and if one has been using Maya,the learning curve is quite short.Secondly,I am hearing the present Mudbox isn't compatible with Windows Vista and can only work with Xp.Is that true?

    Thanks.

  6. #6
    freakinacage's Avatar
    freakinacage is offline Registered User Level 3 Gladiator: Catervarii
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    i agree with what has been said. i like some of the shapes but they dont seem to be of anything. they could be refined a bit mroe into something really cool though

  7. #7
    dtr.aty's Avatar
    dtr.aty is offline Registered User Level 3 Gladiator: Catervarii
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    Thanks Melviso,
    sure, - wacom a5wide
    How do u know that i am using Maya?
    Yeah, interface like Maya's...thanks WETA's engineers/artists!
    yep, mudbox still not properly tested under Vista., but i run it.
    few things which u have to do:
    run benchmark and mudbox(test). exe
    set mudbox shortcut to compatible/run as XP(?)
    well, sometimes it runs, some times NO....
    let me know what u'll got.

    Thank you freakinacage,
    working on this.. now i have sculpt with recognazible shapes/details)

    have a good one.

    cheers

  8. #8
    nellement is offline Registered User Level 1 Gladiator: Andabatae
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  9. #9
    dtr.aty's Avatar
    dtr.aty is offline Registered User Level 3 Gladiator: Catervarii
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    2 new heads





    Last edited by dtr.aty; September 7th, 2008 at 12:46 PM.

  10. #10
    Mindflaw's Avatar
    Mindflaw is offline Not even a wannabe, just like to draw Level 8 Gladiator: Thracian
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    this is looking good

    the latest update doesn't show though
    My sketchbook flawed to the max page 5
    Ps:Hope you understand my English.
    Remember my advices taste best with a grain of salt.

  11. #11
    dtr.aty's Avatar
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  12. #12
    dtr.aty's Avatar
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  13. #13
    dtr.aty's Avatar
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    oaz - torso

    oaz - torso
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  14. #14
    Robert.B's Avatar
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    His head is way to far forward and you might want to bring down his obliques a little.
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    "it's much easier to scale up from simplicity than to scale back from complexity"

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