Its for a Card game my friends are making, Any critiques are heavily welcomed.
Death if you can't tell from the picture. And that arm in the front is kinda iffy i might take it out.
Its for a Card game my friends are making, Any critiques are heavily welcomed.
Death if you can't tell from the picture. And that arm in the front is kinda iffy i might take it out.
Last edited by Dkmaster; March 27th, 2008 at 06:41 AM. Reason: new pic
Jamba Was Here
Id rethink your concept a bit, death/grim reaper in western art is a skeleton shourded in a big black cloak, usally only the face/hands are seen if anything is seen. having most of the skeleton in view takes a lot of the mystery and sinisterness away from it. Some art depicits the grim reaper as a very evil character so its up to you if you want to go in that direction.
Different religions offer different view points on death/grim reaper id read a bit about them it might give you some ideas. Atm it just looks like a skeleton with a sythe, but I do like the souls cloak thing Id run with that it looks like a very good idea.
I do not think that the revealed skeleton is necessarily a bad thing. I'd rework his posture for making him more dynamic. I think he'd be a lot more intimidating if he were lumbering forward toward the viewer. I'd seek some cape references blowing in the wind for the cloak.
More help?
Jamba Was Here
I feel that the bones, especially the femurs, are rather thick.
If you slim down the bones a bit and define the joints and the radius/ulna tibia/fibula that would help with the bulkiness. You might also want to check a couple of reference images for the scythe. Right now it looks kinda squished and floppy. It would be awesome if you used a traditional farming scythe.![]()
He still feels very static. Try to draw from a reference of a figure hunching forward or lurking forward. As of now, he feels as un-intimidating as a slanted cardboard cutout.
Updated
Jamba Was Here
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