Curious to know what ya'll think. Comments are welcome.
Curious to know what ya'll think. Comments are welcome.
well for one thing, he's a rather orriginal character, and the image is technicaly well executed, but since this is the critic center, for the sake of helping and critisizing,
1- the green (which, I asume is the metal's deflectiong of the green light from his torso) on the tie is to dark to be the light's reflection.
2- And now, this is a personnal opinion/preference but I can't help on thinking that if the ambiant white light wasn't over powering the green light, which lights the monster from under, he would look creapier, a bit like the "lamp torche under your face" when your telling scary stories arround the fire camp thing. Because right now, he doesn't have the monstruous potential he could have in a more creapy enviroment...it's like watching an horor movie with the lights on in the middle of the day.
other wise you deserve a pad in the back, it's really well drawn, I must say, I'm a bit intimitated at critisizing an artist that artkicks my ass lol
Really well done, I must say. There are a few quirks with the lighting, but it's otherwise really good.
Great metal chiseling (or chasing, is yelling my french-english dictionary) and interesting concept.
I would add more contrast on all the elements of the head, as there is on the rest of the body.
And the intriguing green window would benefit of a bit more work.
To me, the design isn't really a mech, it's more of an avian-like creature wearing a suit. The flesh showing in the eyes and mouth area give this impression. Also, most avains don't have a beak and teeth, just beaks.
That doesn't mean the concept isn't sound, and also doesn't mean that this isn't cool-looking. All I'm saying is that if you were aiming for an avain mech, in my opinion you could have pushed it a bit more.
Nice job, overall.![]()
Here's a link to a mini WIP on this painting
http://community.imaginefx.com/forums/thread/91821.aspx
great job man , i like how you coloured the gums , the structure of the figure doesnt appeal me but man you did a really good job.
my sketch book NuSex's- http://www.conceptart.org/forums/sho...28#post1723528
http://rapxic.deviantart.com/
upcoming villain/hero wip
http://www.conceptart.org/forums/sho...d.php?t=150857
I agree with freiheit regarding intensifying the green ambient light by decreasing the intensity of the global lighting.
Personally, I feel that the way that the body is skewed and distorted is detracting greatly from the piece. He seems to lose a lot of his menacing character once he's subjected to cartoon-like perspective.
He'd also be much more intimidating if the viewer were either very close to its feet or its face (that is, assuming that is the direction you want to push the piece in).
Thanks for the feedback - I like the lighting advice, as it makes perfect sense - When I was doing this I refrained from darkening it up for fear of it getting lost in the shadows.
The creature is great! I agree with everyone previously about the green light though.
Your background leaves a lot to be desired. You've relied very heavily on texture and it's so busy that I'm being drawn away from the creature. Also, having this much detail to compete with the foreground makes the image flatten out in general.
Left the background to bare minimum, just wanted to see if under lighting the charatcer had any dramatic effect. Comments welcome.
The last one is much better and has a more threatening feel to it. Now I think the green glow is a bit overdone though. especially around his "chin" area and the belly, dont think the glow will be that strong there. I think you should not give up the background completely, but toning it down really helps a lot. Nice work!
God I just have to say this guy looks really cool & I'm wondering how you went about doing the etchings in his armor?
erm looks like you just used the airbrush tool to toss on the glows. While this is usually a good start, remember that where sharp plane changes occur (on the arms and between the feathers) sharp differences in value also tend to take place. In short, your lights are too glow-y and they don't look like they're "hitting" anything.
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