OK, this is originally a 3D model that I'm turning into a matte painting.
It's supposed to be sort of a wasteland or junkyard of large scraps (you can get a sense of scale from the figures climbing on the spindly thing).
My problem with it is the water... it seems a little too "ripply". I had originally wanted the liquid (it's not water) to not look like a sea but instead like some kind of liquid that has less surface tension; something reflective despite the pollution.
Because there appears to be current lines on the water (I hadn't intended for this to happen), I was wondering if I could convincingly portray these things as drifting.
On top of this, if I were to "fix" the water, I want to do it through painting over the piece I already have, not re-rendering the 3D scene.
Thanks.







Reply With Quote
Do it with brush work, just like you said. I wouldn't paint the ripples...I'd paint back in the color of the base liquid to separate out the ripples and then add definition as needed, although you'll probably need to play around to see what works best.

Bookmarks