Little mended smile - and art brash is ready) Thnx for your cmnts beforehand!
Little mended smile - and art brash is ready) Thnx for your cmnts beforehand!
awesome car, I like the rendering, but as a crit I think that there are some perspective issues going on with the front. the shape of the furthest light seems off compared to the one nearest us. still looks nice though
Hi there this is a nice car, however there's something not quite right about it. I think that the rear end of the vehicle hasn't got enough weight to it. It kind of floats off the page instead of looking like a heavy mass of metal. You've managed to capture this feeling better in the front area though.
I think that if you changed the angle/perspective slightly and used some darking shading for the shadows beneath the car (especially under the rear wheels) then it might help to resolve this problem.
Overall though, a nice attempt!
Cx
Ok bro I did a very quick paint-over with some revisions. Try to always start with a center line dividing the vehicle. Forget about painting or anything else for the moment and keep developing perspective skills. No good perspective = no good picture no matter how well painted, unless you're Picasso I'm afraid. Keep that in mind. The car's graphics are too much, also they're not well integrated, right now they just don't work. Some of the angles on your design are working against you too. Keep it up and posting man.
My $.02
-H
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Thank you that have reminded of prospect( When I do art brash, I am forget about all ! )
Special thnx and that who drew on my drawing, he-he***$2***
I has been on your put. I have a return advice - it is necessary to call attention on linear prospect not only, but also on air, and on volume -a light, shade, well you know. Technologys are well on prospect, but seem little...flat
Hey this is a pretty sweet car. One thing I think needs attention(and this is from being in transportation design) is your attention to detail on certain places. This is obviously a "money shot" of your car so you need to ramp up the details in the headlights. Remember, any 3 qtr rendering of a car you do, you want to sell your vehicle. That means showing off certain assets. Go to cardesignnews.com and check out the angles used in the photos.
In your rendering, you have more details in the drivers seat and rocker panel than the front. Secondly, make sure you finish your line work. I notice you leave places blurry like on the fenders and front face. Keep it up man because you have the basics for a car designer!
I have look oll. It is cool Yeahhhhs! Flight of fantasy is not limited )quality on high level too.Sooner whole you has classik school,u?)
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