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Thread: [Archived Class 1] Week Seven: Texture

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    [Archived Class 1] Week Seven: Texture

    Week Seven Focus: Texture

    Welcome Back:

    First of all thank you to everyone for your patience over the holiday break. We had a big season downunder and i was completely snowed in (well not literally, its summer here!). We are back in business now that LMS Round 1 is done and dusted and I hope to see friendly faces back in here soon. We are going to ride this out full steam until the end of week 12, I have a few surprises up my sleeve, and we will be talking more about the new format that will commence after week 12. Without further ado, welcome back everyone, and lets step this up to another level.

    Week Seven:


    How do we define texture, and just what is it?

    Essentially, texture refers to a sensation or property of something, and the word is used to describe both tactile sensations, and more metaphorical ones. Where it is obvious what we mean by the ‘texture of a rock’, the term is also used to refer to music, food, and the texture of one’s ‘character’.
    In art, we can talk about texture in several ways. Let us first clearly distinguish between CREATING TEXTURE and DEPICTING TEXTURE.

    Depicting Texture
    The most important type of texture for us to begin to work with is the depiction of texture as we experience it with our sense of sight. This has nothing to do with a brush technique or any other method of application. It falls into the realm of observational painting and drawing, and refers to an understanding of how we perceive the properties of an object. How do we see the difference between a green lime and a green bouncy ball? How do we know from a distance that something is glass or plastic? It has to do with the physical properties of the SURFACE of the object, and by studying this, we can formalize guidelines for its reproduction – and therefore a stepping stone to producing realistic paintings. The following image from Niklas Jansson’s great tutorial depicts the different properties of surfaces and how they effect the way light bounces around. It does a better job of explaining than I will:



    Essentially, what we perceive as texture is in fact the patter of light playing off the physical object and into our eyes. As you can see above, when the surface (at a micro level) is smooth like glass or water, the light bounces off in a reasonably predictable and direct fashion causing a specular highlight. Whereas a rough piece of stone would be bumpy and rough at a micro level, thus the different angles of these bumps ‘scatter’ the light and cause a more diffused highlight that spreads over the object.

    The best way to study the depiction of texture is just that – by studying. Observing in the same way that you would observe skin tones and colours, the anatomical landmarks or perspective on a skyscraper. Observe how light plays off the different ingredients on a pizza, the difference between the surface of the eye and the surface of the eyebrow. Depicting this in your painting then becomes a matter of where and how you put down the strokes depicting light.

    Creating Texture
    The other texture that we talk about is specific to painting. It involves the actual physical manipulation of the texture of the painting itself, as opposed to the depiction of the true-to-life texture of your subject. This type of painted texture is a result of traditional painting, especially from the Renaissance on, as painters began dealing with thick, impasto application of the paint as a technique unto itself. Rembrandt was well known for this and I remember marveling at the sculptural way he handled the paint when I saw his self portraits at the Uffizi.



    This approach added a new dimension to painting as it interacted in a dynamic way with the actual light in the room where the painting was hung. It also created a much more physical avenue for expression with the style of the paint. It showed forcefulness and confidence and virtuosity by virtue of the bravado with which it was applied. In the age of digital painting we use this created texture not as a sculptural medium (since our canvases remain as flat as a pancake), but ironically enough we use it to make our paintings look LESS digital. Texture is used to take away the flat, plasticky look of the round brush, to suggest ‘accidental’ detail and to imitate natural media. It is a very useful method for generating ideas or populating your painting with life and variation. And it can definitely still be used as an eye magnet.

    Using Texture:
    Unlike Depicted Texture, which is a result of continued observational painting and study of light, created texture can be approached in a much more individualized way. When we talk about digital painting, we have a few options open to us. For now, we will discuss:

    - Texture Brushes
    - Photo Overlay
    - Pattern Overlay
    - Duplicate and multiply method

    1. Texture Brushes

    Here I am going to talk only about photoshop, as my experience in Painter is limited. The photoshop brush system works as a repeating path of alpha shapes which it can transform and morph in various ways. When we use a typical painting brush (say a hard round default), these alpha’s are spaced very closely together, so that each one overlaps the previous, and so we get a (somewhat) continuous, unbroken line. Many custom brushes change the spacing of the ‘heads’ so the brush is less fluid, or you can add scattering, variance, pressure control and so on.
    What is more important to understand is that Photoshop is an ADDITIVE COLOUR system (we talked about this in colour week). What this means (for the purpose of this discussion) is that essentially, each brushstroke is ‘dry’ and layered in a similar manner to layering different coloured lights. Each brushstroke is somewhat transparently overlaid, whereas in an oil painting for instance, overlaying a brushstroke would blend it with the wet paint underneath resulting in a completely different end mixture.
    So when we use texture brushes we can use this to our advantage. After blocking in or even rendering a smooth picture to get the forms right, we can lightly skim over this with texture brushes to add detail. Or we can also use texture brushes from the beginning to help us with the ideas stage. Or you can mix it up. Using texture brushes leaves you fairly in control of what you are doing, and the biggest learning curve is taking the time to familiarize yourself with all the brushes (especially if you are using some of the sets downloadable from guys like Cicinemo –after all, they created the brushes for specific purposes which you may be unaware of). Once you know your brushes, you will be better equipped to know which to pull out when you have to render water or the bark of a tree.
    I would recommend having a dig around to find brushes here at CA from Cicinemo, M@ and Barontieri. Im sure some of you have the links if you would care to share them? They are a good introduction to custom brushes and there are some great ones in there. Also, feel free to have a fiddle. In ps, select any part of an image (can be a portion of a photo, or a scribble, or whatever). Select it with the marquee tool, then go Edit > Define Brush Preset. Type a name and it will appear at the bottom of your brush list. Open up the Brushes window and have a play with the settings and try some stuff out. Im sure most of you know your way around this already.

    2. Photo Overlay


    Here we are talking about taking a whole photograph and dropping it over your painting to add texture. This is a much more gross method with unpredictable results. Its great for the sketch stage and can provide you with strange shapes and silhouettes to explore. It also has the added benefit of being able to introduce random colour shifts into the piece to add a bit of spice. To do this, drag and drop a photo into your psd. It will appear on a new layer. Lower the opacity slightly and then experiment with the different blending modes. Multiply and soft light are great for this technique. Look out for areas where the photo adds nice subtle textures like dirt on the ground or grit on a wall, or where it suggests whole new shapes (like a lightbulb suggesting a hot air balloon). If a part of the photo doesn’t contribute, add a quickmask to the layer and mask out the unnecessary areas.

    3. Pattern overlay

    This is the same as above, except using a specific texture or pattern photo to achieve a specific effect in a specific area.

    4. Duplicate and Multiply Method


    Again, same blending method as 2 and 3 except here we are working at the mid stages of the sketch. Heres what to do:
    CTRL+SHIFT+N = New Layer
    ALT+CTRL+SHIFT+E = Merge all visible layers onto the new layer
    CTRL+T = Free transform. Flip, stretch, warp, move and distort your image a few times
    Then change the blending mode as above. The added advantage to this is that you are using shapes and silhouettes already present in the painting, so this can be a good way to add similar elements to create rhythm or unity throughout. ‘Echos’ are an important compositional tool.

    This Week’s Tasks:

    1.Creating Brushes
    I would like to create an Environmentoring brush set for us all to append onto our own sets. Once you guys have played around with brushes I would like you to create 2 brushes with specific purposes and then give them naming conventions as follows:
    ENVM_Texture_Name
    Ie. ENVM_Water_Form

    I will get these from you during the week individually and then compile them into an ABR for you all to download. That’s your study task this week. Also, optionally, it would be good if you posted up examples of your brush ‘in action’.

    2.Portfolio Piece
    This week we will follow along with the EOW. The topic (as yet unannounced over there, shhh!) will be ‘Abatoir’. In this piece you must demonstrate BOTH: Depicted Texture and Constructed Texture. You will be marked on your use of both these things, and how well the texture reads in your image. Furthermore, you will be assessed on how you use texture to enhance the communication or narrative of your image. The interpretation of abattoir is open as far as style and time period.

    DEADLINE: FEBRUARY 6

    Good luck guys, spread the word that we are back in business. Im really tired so I may have missed a thing or two. But I’ll be around.

    Finally I thought I would leave you with a quote:
    A century and a half ago, Asher B. Durand wrote that when execution “becomes conspicuous as a principal feature of the picture, it is presumptive evidence, at least, of a deficiency in some higher qualities.”

    More surprises to come… welcome back
    A
    Last edited by Form; February 28th, 2008 at 05:19 AM.

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    Woohoo! We're back in business!

    Looking forward to this!
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    just a nother lil historical note Durand did restrikes of almost all rembrandts etcing plates.. at least all he could get his hands on
    I own one and its as close as I will p[robably ever get to a rembrandt....
    To see the world in a grain of sand, and a heaven in a wildflower, hold infinity in the palm of your hand, and eternity in an hour.

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    great! i was waiting for this topic in particular...been wanting to get better at textures.

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    how go the experiments kiddies? does everyone know we are back in biznitz? check in please...

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    Well we got 2 weeks on us still Ill do some experiments to please you tonight Form

    Btw in the Art Battle of Alti I am useing more textures then i ever done before, I have posted a WIP in the thread
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    Here's two brushes I've come up with; one for clouds/water plumes/smoke, and another for fire. I'll send the brushes after I've toyed with them some more, I want to tweak the fire one a bit it looks kinda cheesy especially around the edges.

    Is fun!

    Forget the attachment manager until the forums are fixed.



    Looking at that waterfall sideways, the brush would also be good for wakes, waves, and turbulent waterflow.
    Last edited by Earendil; January 23rd, 2008 at 03:07 PM.
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    attachment thingy works fine
    you just have to attach withthe manager and then embed withthe paperclip. and if you screw up I can fix it

    crx
    To see the world in a grain of sand, and a heaven in a wildflower, hold infinity in the palm of your hand, and eternity in an hour.

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    So...attach, then link to the attachment url with the Globe/Paperclip icon?
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    ooh mess of brushy goodness!



    what a mess
    fun though
    Attached Images Attached Images  
    Last edited by chaosrocks; January 23rd, 2008 at 05:04 PM.
    To see the world in a grain of sand, and a heaven in a wildflower, hold infinity in the palm of your hand, and eternity in an hour.

    Sketch book

    http://conceptart.org/forums/showthr...ight=chaos%27s

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    Very fun!

    Note to everyone however, if your brushstrokes/pattern run up against the edges of your canvas you will get a nice hard horizontal line cutting off on all sides (a square if you will ) chaos, I noticed some rectilinear shapes that don't seem to be a part of your original brush pattern, and I'd bet if you used a soft eraser around the edges before defining the brush patter, those hard edges (and square shapes) would be gone.

    Not that they couldn't be used for texture tho...hmmmmm.
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    A little tips about brushes that Form didnt mention, but OFC make them in black and white. And preferably show how they look in black and white.

    But i got restricted allowence when it comes to speaking for the next week, so dont listen to me ...


    Edit

    Here is an example of what i mean, I STOLE a random picture on internet for this one. Basicly cut out a part of a hillside i liked and turned it into black and white with strong value contrast, dont want all of that lame greyscale in there ruining it Then i changed the settings to make it very random in its pattern, to basicly create som hilly kind of thing

    I know its a SHITTY brush, cause it took me 2 minutes. But its just to show we need brushes that speed up our process and create random patterns
    Name:  Sample.jpg
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    First, what's OFC mean?

    Second, why do you have restricted allowance to speak?

    Third, way cool brush. Not for texture necessarily but just getting some interesting shapes down. Mine took about 40 minutes total of niggling, and a lot of what's seen is actually made from several variations of the brush...I should save some of the variants.


    Quote Originally Posted by Gundersen View Post
    A little tips about brushes that Form didnt mention, but OFC make them in black and white. And preferably show how they look in black and white.

    But i got restricted allowence when it comes to speaking for the next week, so dont listen to me ...


    Edit

    Here is an example of what i mean, I STOLE a random picture on internet for this one. Basicly cut out a part of a hillside i liked and turned it into black and white with strong value contrast, dont want all of that lame greyscale in there ruining it Then i changed the settings to make it very random in its pattern, to basicly create som hilly kind of thing

    I know its a SHITTY brush, cause it took me 2 minutes. But its just to show we need brushes that speed up our process and create random patterns

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    gundy If you follow my instructions your images would work right......fixed
    To see the world in a grain of sand, and a heaven in a wildflower, hold infinity in the palm of your hand, and eternity in an hour.

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    Quote Originally Posted by Earendil View Post
    First, what's OFC mean?

    Second, why do you have restricted allowance to speak?

    Third, way cool brush. Not for texture necessarily but just getting some interesting shapes down. Mine took about 40 minutes total of niggling, and a lot of what's seen is actually made from several variations of the brush...I should save some of the variants.

    1. Offcourse
    2. I am bad
    3. Thank you, I dont think Form means we need to create brushes that creates patterns in clothes or something. A rock brush is also a texture brush

    hehe
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    I am sick ... sorry not being active. Ill be back soon
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    well a new texture brush i just made...experimenting... oh and chaosrocks i like the boxy feel ur brush makes..how do u do that?


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    get better Gundy.
    I like the tumble weed brush
    thesquare edges come from just grapping a square marquis of pattern and calling it a brush.
    goddess i wis I could rotate it as I use it like and oil brush

    chaos
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    I know it's not much help, but maybe you could try mapping the rotation to pen pressure?
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    or buy a better wacom, chaos!!

    Gundersen how come you can't talk? Was it something I said while drunk?

    keep the work coming his week guys!! whos still missing? where are robmorfin, D.Lab and jodali at?

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    Quote Originally Posted by Form View Post
    whos still missing? where are robmorfin, D.Lab and jodali at?
    I'm back, I just found out we were back few days ago (thanks Ear), but of course couldn't even sign in to see the assignment 'til today; I thought DLab quit few assignments ago when he failed, and Jodali should be around.

    One advice Gund, don't make them black and white only, use different gray values and those will turn into opacity values of the brush and you can achieve more texture variety.

    Chaos, check the 6D pen from Wacom, not cheap but can do what you are looking for, specially in Painter X: http://www.wacom.com/intuos/Accessories.cfm

    Now I'm going to read the assignment before I can't log in again, hopefully I still have time to finish.

    R.

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    whats up everyone, haven't been here cause my storage device went to hard drive heaven right around new years. I was pretty pissed because I lost a few PSDs and some of my brush set (remember kids; always back-up your shit!) long story short I got a new computer, I will be posting specs and pics later.. I dont know if I will be here 100%. working on the computer, getting it to the level of my preferences

    great timing with this week, I need to get my brush set back. these are some old ones for inspiration, will probably make some new ones tomorrow.
    all these work MUCH better with a wacom.

    1. only new brush, trees from picture
    2. hard round, dual brush with #3
    3. picture of a floor spill
    4. scribbled with wacom on white background then made it a brush


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    Great stuff Jodali, I always wondered how your stuff looked so textured...Durrr.

    I haven't used it personally but Ron Lemen cannot sing the praises of the 6d pen enough...so...check it out.
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    Ok, so...here are some thumbs. Not sure if they read...(EDIT: Nope, they do not. Back to the tablet board.) I like the bottom one the best.Name:  Week-7-Thumbs.jpg
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    Last edited by Earendil; January 28th, 2008 at 01:50 PM.
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    Ok I am partly healthy again, will force out some WIP tonight. Have promised Form a vertical frame ... gonna be hard. My ideas is a disturbed image of the entire thing rather then painting what it realy is ... well we will see how that turns out hehehe

    Earendil: omg you get the class award for haveing the ugliest signature ... hehehe

    I want to create a couple of brushes for industrial enviroments, I have some ideas i will test out today aswell
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    Quote Originally Posted by Gundersen View Post
    Earendil: omg you get the class award for haveing the ugliest signature ... hehehe
    Ear, Gund is right, I think you could have done a better color selection for it.
    hehehe

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    Did it draw your eye? Mission accomplished!
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    Ok here is my first WIP which i was dreaming about yesterday night... Its basicly a sci fi factory, a MASSIVE one that produces meat to an overpopulate earth...

    This is my 2nd picture i paint in painter, any thoughts?

    (I started doing basic composition in Painter, then work it up in photoshop afterwards)

    EDIT: I also promised Form to do a vertical frame, so I had an extra limitation
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    chaosrocks is offline Environment of the Week Leader Level 17 Gladiator: Spartacus' Dimachaeri
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    nice composition gunderson
    reminds me of "sweeney Todd's london"

    with a bit of piranesi thrown in
    To see the world in a grain of sand, and a heaven in a wildflower, hold infinity in the palm of your hand, and eternity in an hour.

    Sketch book

    http://conceptart.org/forums/showthr...ight=chaos%27s

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    robmorfin's Avatar
    robmorfin is offline Environment Concerned (other worlds). Level 5 Gladiator: Myrmillo
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    Ear, I like the third one as well.

    Gund, looking nice, nice depth, just watch the width of the chain as you recede, the bridges look really far away bu the chains look closer

    Form, here are some brushes I created yesterday & today, you asked for two, got carried away, created some more, do we post the ABR file or email it to you?
    Attached Images Attached Images  

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