This thread is reserved for assignments. I like to gather them in one thread so that later on this thread can be read as a sort of walk through of what we did/do in here. I'll post each assinment in a new post in here, and create a thread for each assignment in the main Island area for you all to post your work in and for me to comment on it.
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So, what can you actually expect of me and this thread? As I already said, I will be teaching along the method we use at my study, Industrial Design Engineering at Delft UT. We use it to teach students a way to put their ideas on paper so they can communicate this to others. A lot of first years have never actually touched a pencil in years, so we start at the beginning of beginnings. This might mean that some of the things I tell in here are things you already know, but then again this might not be the case. Anyway, it is always good to repeat the basics.
It also means that the first few exercises aren't about spaceships or monster trucks. Far from it, in fact. However, getting these basics down is vital for the rest of the course, so hang tight. I am willing to spent some time on this every week, so I expect you to do the same. In everyday live, I get paid for doing this so I hope you realise what I'm offering here.
A small disclaimer: some of the things I'll say in here might seem contradictionairy to what you already might know or are short-cuts to get to a certain result. The reason for this is often speed or simplification, as ID drawings are sometimes more about getting the idea across than making the best rendering of it. If you've got any remarks, comments or questions about what I say, I encourage you to say it out loud. I'm not all-knowing, nor am I too proud to correct myself if proven wrong. Discussion is just another way of learning.
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Below I added a list of the topics I want to go cover in these assignments. I am a little unsure yet what the exact order is in which we did this for the firsts years here in Delft, so this list isn't final and I might modify it when things develop, but for now it'll provide a quick overview so you can see where we'll end up.
Assignment 1: Straight lines and line wheight.
Assignment 2: Perspective
Assignment 3: Cubes
Assignment 4: Cubes as a guide for construction
Some theory 1: Drawing without a ruler and no eraser
Some theory 2: Them markers and how to handle them
Assignment 5: Cilinders
Assignment 6: Shadow construction 1
Assignment 7: Shadow construction 2
Assignment 8: Constructing from life - Rietveld chair (if I can find a good example that is)
Assignment 9: Combining cubes and cilinders - Wooden Toys (again, if I can find some good reference for this)
Assignment 10: Wooden Toy with side- and front view
Assignment 11: Central (1 point) perspective - a room
Assignment 12: Roundings
Assignment 13: Toasters! Yay finally a product
Assignment 14: Cilinder constructions
Assignment 15: Tubes and Pipes
There's more to come, I just need some more time to think it through.
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. Anyway, it is always good to repeat the basics. 












). Draw two of them as standing on the flat side, the other one has to be lying on its side. You might want to do this from life, so you could make a sort of still life if you like. Make the cilinders and not the wobbly shape some of the real life toilet paper rolls have though. You don't have to add all the details either, it's about the cilinders here.

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