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Thread: Assignment 9: Boats and Wooden Toys

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    Arrow Assignment 9: Boats and Wooden Toys

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    Assignment 9: Boats and Wooden Toys

    In the previous assignments we covered a lot of theory about basic shapes and construction. In this exercise we'll finally put it to some sort of use. We're going to draw wooden cars and anything made of wood that you can come up with. But first, a 'simple' exercise to warm up. This is actually an assignment where you get to design something, rather than me giving you an example to recreate

    We'll start with some orthogonal views which we're going to translate to a perspective drawing. Orthogonal drawings are potentially a quick and easy way to design anything, as there is no perspective to take care. However, it is usefull to keep in mind that it needs to be translated into 3d once you're happy with it.

    Below you see two examples of orthogonal views. Notice the difference between the two. The first one is pretty random, and while it still conveys almost the same information as the second one, it is a lot harder to put into a perspective drawing. The reason is the way its set up.

    You'll notice that in the second one, the base of it is made up of squares. Squares, as you've seen in previous assignments, can easily be translated into perspective and become a cube. Cubes can be used to make sure the measurements of the ortho's stay that way into perspective so the proportions don't change. The squares are divided in sections that are more easily to find in a perspective drawing. Instead of drawing a random shape in there, the crossings of lines in there is used to built up the shape of the boat. Further down you'll see how this translates into a 3d drawing.

    Name:  Orthogonal views.jpg
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    Now that we have a side- and front view of the object, we should be able to make a perspective drawing out of it.

    Name:  ship.jpg
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    Step 1: I started out by drawing the cubes first. In the sideview, the boat was two and a half square long, so I started out by setting up a sort of grid of two and a half cubes. It is easiest to divide it into halves and 1/4th pieces already, as you're going to need it later on to find certain points of the boat.

    Step 2 to 4: This is basically just one step, only I thought it'd be good to show the process a bit. Use the side- and front view to find out the important points, and translate those into the 3d grid. The bow section of the boat is a good example of this. This whole exercise is a difficult version of connecting the dots.

    Step 5: As you might have noticed, this drawing gets pretty complicated. All the construction lines can very easily obscure the actual boat itself, especially when you're not paying attention to line wheight . However, when the line drawing is finished and you didn't lose your way in the process this is the step where things become clear again. By applying shade to the boat it starts to come out of the linework of the cubes and construction again.

    Step 6: To finish it off, there are several things you can do. In this case I added cast shadow on the boat itself to bring out the shape even more. Instead of adding a cast shadow on the floor though, I opted for a background. Since the lines of the cube and construction obscure the silhouette a bit and are not really needed anymore, this is a good way to get rid off them. Watch out for tangents and weird spots where the background connects with the boat. Also, if you draw the background too low it'll make you're design float

    The assignment for now is for you to start out making the orthos as shown in the second example, then translate it to a perspective drawing like I did. The topic is to draw a boat. One warning, you might want to go all out and go wild with details and curved shapes: don't! Keep it flat surfaces, low on detail. It might not become the nicest design, but you'll find it's hard enough to translate allready.

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    Last edited by yoitisi; May 25th, 2008 at 07:54 PM.


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    Reserved in case of shit happens


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    time to gird my loins!

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    Whoa, that boat's guideline looks terrifying.

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    Legato: Indeed, time to get up and work those skills again

    Enrigo: It has to get bad first before it becomes better. It's not as hard as it seems, just keep track of what you're doing. The rest of the assignment will basically be about how to do the same but quicker and better


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    UnSharpened is offline The most terrible enmy is my lazyness... Level 6 Gladiator: Provocator
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    Thanks for the effort yoitisi.

    Again it's a practice. I gotta say, well, I screwed up LOL. Will come up with a formal one later this week.
    It should always be bore in one's mind that he must be responsible for his life........

    Welcome to My !!!!!

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    Thank you Yoitisi. I'll be giving this a shot in a couple of days (after meeting a deadline at work).
    Name:  toy.jpg
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    I am dissatisfied with this because of stack placement and I should have chosen a much more informative light direction. I wanted to show the doorway, but I forgot that would mean no shadow on the front surfaces of the boat (duh).
    Last edited by arttorney; June 11th, 2008 at 12:26 PM. Reason: adding image

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    hmm I'm terribly sorry for the lack of updates here. All I can say is that I'm swamped in deadlines for the coming few days. Please have a little patience, after the next two weeks holiday starts for me so I should have plenty of time then


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    More time for me to do this right, frankly.

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    i'll have time to work on this over father's day weekend! sorry for the radio silence X_X

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    i really don't know why im dragging in life so hard atm yoitisi... not just here but in art in general ever since i graduated i've just been in a desert of art. i've poked around and feel like i might be in a 3d modeling 'phase' (my first in a few years) but it just feels so helpless atm... or rather... apathetic. i would imagine in my bi-yearly cycle i'll come around, but until than im just dead in the water :/


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    I'm currently in Thailand for the summer, so I'll probably be very late on this one. I'm pretty excited to go to art college when I get back to Canada.

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    I like this drawing better than my last one, though admittedly it's not so much a wooden boat as a plastic one.
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