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Thread: [Archived Class 1] Week Six - Encorporating Architecture and Aesthetic Style

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    [Archived Class 1] Week Six - Encorporating Architecture and Aesthetic Style

    Week Six Focus: Encorporating Architecture and Aesthetic Style

    Recapping Week Five:
    Week five was all about weather and time. Essentially, ways to add more compelling conceptual depth to your work - and in some cases, this is required by the job you are working on. In week 5 we crossed a threshold from 'fundemental' skills, to conceptual elements that relate specifically to environment design. It was great to see those of you who put real effort into working with critiques and WIPs - it payed off.

    Once again apologising for not being able to be present as much as id like in discussions, it was great to see you guys doing things like desaturating the rain shots, establishing warm and cool relationships - you are learning very quickly. COngratulations! As far as participation, Agustin had to bail and D. Labruyere was given an extension and didnt submit anything. So there are now 3 spots open. Truth be told im quite happy to leave it that way, as the core group is driving itself and learning very well and it means more time i can spend critiquing those who are putting in the effort to stick around. But if someone keeps sending me threat mail until i let them in i guess i will have no choice

    Week SIX:

    Just like in week 5, we are at a point where we need to push beyond the fundementals (while still keeping them the top priority) and start fleshing out the conceptual side of our designs as well as the pictorial. Architecture has a penetrating effect on environment design - it is at its core, and its future is created by the very designs it affects. Like fashion, architecture came from the beginnings of necessity for shelter and evolved (devolved?) with the human mind to a point of aesthetic expression. The elements that affect the architectural style of an area are multitudous, and as a result the architecture in turn can tell us much about the culture that it shelters.

    In such a way, we can express a lot about our concept by modelling our environments from a real world or influenced architecture style. Just as the elements of design are used in different measures when we paint, so too are there different elements of design in architecture which affect its resulting aesthetic. What does it tell us when columns narrow at the top? What does it tell us when water spouts turn into gargoyles?

    What we are doing during these few weeks is trying to add to our toolbelts with a range of conceptual knowledge that we can combine in different measures as the context requires. Architecture is a big one, and would be worth any of your continued investigation. Taken into the specific context of video game concept art, I can give you a real world example of the Project I am developing the IP for at the moment. Without breaking NDA, I can tell you that we have developed an architectural style based on art noveau mixed with colonial indian. This has affected the shape of cities, the silhouettes of boats, ornamentation of characters, the design of armour and weapons, even the gameplay systems have been affected. It has been an underpinning part of our game concept.

    This week I thought the best way to hammer home these points is for you to combine something that is clearly historical with a production piece that is clearly conceptual.

    -----------------------------------------------------------
    Study Task 1:

    Choose a historical architectural style. This can be anything pre 2000.
    Post up 3 images that show this style clearly.

    Study Task 2:

    I want you to write 500 words (or more) about this architectural style.
    Firstly, I would like you to write about the aesthetic and structural
    trademarks of the style, and then write (in equal weighting) about what
    this style represents of the culture and people who spawned it. This is
    important not just to recognise the what, but also the why.

    ------------------------------------------------

    Production Piece:

    Taking the style you have chosen, and keeping into consideration the 'character' that style conveys, I want you to design the grand central train station of a futuristic human civilisation. The piece should show the architectural influence clearly, but also convey that it has been appropriated several hundred years in the future. Most importantly, the design and atmosphere of the grand central train station should reflect the cultural identity of the architecture, and should match up with the way the culture you have created behaves. It could be a benevolent society, it could be imperialist, communist, religious, etc.

    Best of luck... the marks are improving. Keep hitting these home runs guys.
    A

    Deadline:
    Wednesday 19th (anywhere in world)
    Last edited by Form; February 28th, 2008 at 03:25 AM.

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    Do we announce what we're choosing? I'm thinking of High Gothic. Looking forward to tomorrow!
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    my immediate instinct and love is renaissance Italian
    crx
    To see the world in a grain of sand, and a heaven in a wildflower, hold infinity in the palm of your hand, and eternity in an hour.

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    I was thinking about Gothic architecture aswell, and Form even told me to choose that. BUT its been done so many times before, so i have decided on going for: Ancient Egyptian architecture

    On this topic I can try some interesting stuff including ideas from Dune and Egypt and stuff

    So will be interesting .... Time to get a Pro or ill quit hehehe
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    I wanted to choose French Gothic - chosen, but I would love to try Hindu Architecture (Angkor Wat Style) or maybe Byzantine Architecture.

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    Quote Originally Posted by Gundersen View Post
    .... Time to get a Pro or ill quit
    Go, Gund, you can do it!

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    updated

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    Will update this thread as i get more info fed into me

    Ancient Egyptian Architecture & Life

    Architectural Design principles

    To understand some of the architecture of Egypt we have to start by looking at what climate Egypt is situated in. North of Africa on the east coast where the Nile is is mainly a desert area. It has extreme changes in temperature, from the burning sun in day to the freezing nights. There is not a lot of material to choose from. So Egypt based its architecture on stone buildings. It was easily accessible and worked in the climate as well. The stone buildings kept the buildings cool during day, and the heat it gathered during day kept the temperature ok during nights as well.
    More importantly I think when it comes to the design features is that most buildings are very open to allow cooling winds to move through the buildings. The large temples and monuments are open on all sides to enter.

    Ancient Egyptian architecture is very monumental. It is largely decorated and has large statues to honour its gods or pharaohs. The most famous structures is of course the pyramids. But this was tombs, and for me it doesn’t represent the daily living in Egypt. So I will rather talk about the temples and their importance in Ancient Egyptian civilization. The large temples was monumental and impressive in its architecture. Large statues decorated the temples to show the power of the gods. The structures where based on columns throughout the building. This created open areas at the same time as it made the common man feel small compared to the massive structure of the gods. This is one of the most important aspects of the Egyptian design, to emphasis the power over the common man.

    The columns and walls inside palaces and temples had ornamentation or decoration. These where used to tell stories about different subjects. Stories about great deeds the pharaoh had done, or what would happen to you if you opposed the will of the gods.

    Most buildings in ancient Egypt, even the pharaoh's palace, were constructed from perishable materials such as mud bricks and wood, and did not survive. Important structures such as temples and tombs were intended to last forever and were instead constructed of stone.



    Culture & Life

    Egypt was ruled by the state, and all its main structures where built by the state. Not only to provide religious, military and funerary structures but mainly to reinforce the reputation and power of the living pharaoh to make his legacy live forever.
    The Egyptian priestesses, priest or magicians where highly believed to use magic and spells. Oracles where also believed to exist inside the temples of the gods. They had great powers in Egyptian culture. Even the Pharaohs feared the gods. Slaves where used to erect the structures, and it took many years for it to be done. Highly developed architectural skilled made it possible to create the large temples and pyramids to a very accurate measurement.

    But I think its important to also look at the less monumental and god aspects of their way of living. As mentioned earlier it was desert place, warm winds filled with sand, and in general a hard way of life. Water is important in a world as this, so animals such as camels where popular for travel and transporting trades. The Nile was a river for transport of trade as well as fishing. They developed a very famous boat that was used for this (look at image). With its triangle sail that has become a symbol of Egypt. Looking at the cloth style of the Egyptians they dress in a very light way, by using layers to dress out the heat, rather then wearing no clothes. The large hanging robes keep a cool area around the body.


    Develop into Sci-Fi

    Here are some of my ideas of how to bring an ancient culture into a sci-fi environment. The world is still ruled by pharaohs and that impacts the look of public buildings. Massive columns create a sort of open area where you can see the landscape around. In the main hall for the trains is several gigantic statues of long forgotten pharaohs standing. And the construction of a new is under way. The structure is stone. And the shops and café areas are covered against the wind and heat by using white sheets of materials.
    We are on a desert world with the same limitations as on our own world. It’s a windy desert landscape with strong winds and little water. The air is very dry and filled with sand. They still wear clothes to protect them from the wind and the heat. Trade is still important for them.
    The famous Nile boat has been developed into a Train that is based on wind energy, by using its famous triangle sail it picks up the winds of the desert and moves from city to city.
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    hey gundersen, we dont want the ORIGINAL CLASS MEMBERS to quit....stay...dont go...u got 7 more waves ( weeks ) coming...SO U BETTER STAY

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    Quote Originally Posted by daldbaatar View Post
    hey gundersen, we dont want the ORIGINAL CLASS MEMBERS to quit....stay...dont go...u got 7 more waves ( weeks ) coming...SO U BETTER STAY
    hehe it was a joke ofc, wont leave you guys!

    btw of the original 10 we are only 3 left
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    looks like i have some research to do

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    Quote Originally Posted by daldbaatar View Post
    hey gundersen, we dont want the ORIGINAL CLASS MEMBERS to quit....stay...dont go...u got 7 more waves ( weeks ) coming...SO U BETTER STAY
    Hear hear!
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    here's what Im looking at
    To see the world in a grain of sand, and a heaven in a wildflower, hold infinity in the palm of your hand, and eternity in an hour.

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    http://conceptart.org/forums/showthr...ight=chaos%27s

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    Chaosrock: Those are ok images, I think the image in the middle is the best example, the two other ones i am not sure shows anything related to the renaisance architectural style:

    The Renaissance style places emphasis on symmetry, proportion, geometry and the regularity of parts as they are demonstrated in the architecture of Classical antiquity and in particular, the architecture of Ancient Rome, of which many examples remained. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aedicules replaced the more complex proportional systems and irregular profiles of medieval buildings.
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    the venetian renaisance artchitecture in Venece shows a heavy influence of Byzantine and Arabic ornimentation. It is a visual representation of venices trade in fluences to the east.
    There is less of the Roman and more of the Persina in venetian architecture which is part of what makes it appeling to me
    more later
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    3 left? ... Can i take a place?

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    dont spam this thread. Send Form an Email
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    gundersen - fantastic post there mate. Great work digging up a bit of historical juice and keeping it relevant to the piece to be created. Make sure to keep the concept of your production piece clear and strong - i like the idea of the triangular sail on the train to harness the wind, and the idea of the material to keep everything cool. Im really looking forward to seeing it!! Dont hesitate to use lots of ref and open up your composition a bit

    Chaos
    - cool, look forward to your research on how and why the arabic stuff influenced the venetians

    corza 334
    - please PM me with your details and samples of your work

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    I decided to go for Romanesque.

    Changed my mind. Images Removed; See post #27
    Last edited by robmorfin; December 10th, 2007 at 09:39 PM.

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    I'm going with Gothic in all it's varieties, of which I'm researching right now. Here are some images.
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    im going to go with Baroque Architecture...





    i have a question, baroque architecture spread italy to many other places like turkey, france, belgium, scandinavia and england and many others. when taken iin by a new culture there are aesthetic differences that suit that community right? so in essence MY cutlure scenario can incorporate from all these when it comes to referencing right? i mean there are differences between them but the basics remain, the main features. [will report on this later].

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    Man there is gonna be many interesting piece here this week i think

    Here is some sketches iv done the last days.
    The bottom one is the one i will keep working on I Think, will make a final decision tomorow to what sketch i will go for.
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    Gundersen, you're right, the bottom one is the strongest, however I do think the first one is also strong.

    One question I'm asking myself now is: What perspectives would my architectural style look the best in? For mine, probably anything emphasizing vertical scale, so NO face-on angles for me unless maybe emphasizing symmetry...
    Last edited by Earendil; December 10th, 2007 at 03:49 PM.
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    I am actualy planning on changing my perspective alot. Instead of this "this is how a train station looks like" I wanna try to create more the mood of when the vessel arrives at the station...

    Well ill try to through up some sketches on it tomrow hehe
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    due to my obsession with venice
    my "trains" may be floating.... watertrains K?

    Ive attached a couple more images
    showing St Marks Cathedral

    I will write the dissertation tomorrow.... isn't that always the way with dissertations?
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    To see the world in a grain of sand, and a heaven in a wildflower, hold infinity in the palm of your hand, and eternity in an hour.

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    great images guys! my right click finger is numb.

    Earendil: Yeah strong 3 point is probably the obvious choice for gothic, seeing as it has that overpowering 'man is powerless' aesthetic. Base it off your research...

    Gundersen: I like that thumbnail, though like your other pieces it is falling back into that wide ration, presentational format. Its very front on. I wouldnt mind seeing a more dramatic 3 point from you, or maybe something shot from POV inside a small crowd of people? Just some ideas to stretch your comfort zone. Think about when you have visited train stations, and the views you get. From the platform? Maybe coming up or down the stairs to the platform? Stuff like that

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    What was I thinking?, Romanesque?, Nooo, back to Angkor Wat....

    Thanks F.
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    You'll have fun with that rob! Looks very interesting!
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    so beautiful!

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    gundy - that Egyptian could prove to be very interesting. I like your sketches so far, I kind of think that the middle right could have some possibilities, but only if you widened the shot. the bottom is the best one, I dont know if you care about my opinion, but it looks like it may be a little wide, almost a 180' panorama, maybe thats what your going for? but I'm still not that good with composition.

    chaos - renaissance, i kinda felt thats what you may of gone for, cant wait to see some sketches. water trains, yes!!

    Earendil - gothic, that could have some possibilities for a lot of little details.

    rvdtor - Baroque, that one is going to have a lot of little details too.

    rob - ughhhh, you beat me to Cambodia! pld:


    as for me I think that I might be going for mayan, it may have been done to much but I'm still going to try.



    images from wikipedia

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