Week Five Focus: The Effects of Time and Weather
Recapping Week Four:
We have upped the bar again guys. Several people were very close to getting a fleur-de-lys last week, and i think there are a number of you who can get it this week. Sure, its just a few pixels as a reward... or is it?!?!?! heheBut really, I'm stoked to see you guys improving so fast, especially those guys who are participating actively in discussion - the revisions you make to your work are becoming evident throughout your works in progress. How are those portfolios looking fellas?? Filling up?
![]()
Week Five:
Time and Weather effects
This week is a breather for us, and we have already started late. It is a chance for us to bring some of our work up to speed, rekindle our energy if we are getting overworked (ok, maybe that’s just me) and to push a previous work a little further to portfolio level.
This week there is no study task, beyond the mark given for contribution to general discussion. I would like you all to provide, where suitable, links to artists or reference that inspires you this week, and go the extra mile in providing resources for the others.
This week we are taking up where we left off in week four, and pushing our last artwork to a higher level. As part of a concept team, especially in video games, you may often be asked to produce a series of concepts depicting the same subject under different conditions.
For instance, when doing environment concepts for a game, you may be asked to design a building and then present it shot at daytime, nighttime, when it is on fire, after it is destroyed, after it is occupied by the enemy, etc. The same applies to other designs as well – im sure many of you have seen boards of monster designs with variations in their anatomy or their colour or texture, but keeping the same underlying shape.
To begin with , I would like to encourage some discussion of notable paintings in your inspiration folders – about how they achieved the effects in the painting, and what that does to the picture. These elements convey a powerful energy in artwork. They can lend dimension, force or activity, and a sense of chronology to a piece. Returning to the fundamental goal to achieve our pictoral illusion, these methods can be a way to break a picture away from being static and lifeless, and to give them a sense of existing in time.
Lets talk about some ideas and examples (will respond immediately to any requests for removal):
Work by Emrah Elmahsi (SP?) (Atmospheria)
Needless to say, the flaming meteors of doom really sell this piece. They interact with the subjects in a direct manner, conveying MOTION and the interaction between objects. Their trajectory is clear to us because of the situation, and this creates a feeling of time which draws us into the picture. Our subconscious is projecting that situation forward, and predicting to some degree what is going to happen next in the situation.
Work by Cicinemo (Jaime S, sorry bro don't know your last name) And i believe copyright Arena Net.
4th one down on the left, huts at nighttime.
http://artpad.org/?page_id=6&album=1&gallery=5
Consider the presentation of this piece at night instead of day - not to overcomplicate the decision, but the warmth of the light really sells the huts. They are obviously not intended for a warfare environment, so the warm lights against the cool but still 'safe' exterior sells the idea of homeliness. The sky and the lights both create depth of time, or a 4th dimension, where we are drawn in by context and implication.
*couldn't find alexi's on his website, and nevermind - you guys are posting great examples anyway*
Production Piece:
This week I would like you to take your previous artwork (from week 4), and complete a concept presentation of this environment as if a director were asking you to present different style boards. What I would like to see are the following:
1. Your castle, changed to a night shot.
2. Your castle, during heavy rain, snow or hail.
3. Your castle as a ruin, after being destroyed.
Present these 3, along with your original, as a cohesive set of 4 designs.
Good luck again this week guys - keep up the inspiring participation (for yourselves, and others - plenty of people from CA have messaged me saying that you guys were an inspiration! Have you guys been getting those too?)
Deadline:
NEXT TUESDAY (anywhere in the world).
Good luck!!





But really, I'm stoked to see you guys improving so fast, especially those guys who are participating actively in discussion - the revisions you make to your work are becoming evident throughout your works in progress. How are those portfolios looking fellas?? Filling up?
) and to push a previous work a little further to portfolio level.
)









)
Bookmarks