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Thread: [Archived Class 1] Week Four - Principles of Design

  1. #91
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    Yeah i totaly agree with you form, will try to look away from the castle today when I paint and only focus on the soroundings ... also there is a HUGHE mistake, the foreground is suppose to be totaly seperated from the castle ... like 500 meters before the castle or something, and atm it looks like the castle sits on the foreground ... need to work on this ALOT

    Cheers, but first some Architect work today, need to work on my theater design
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    sorry i haven't been as active this week, I've been a little busy, I will atempt to be more active.

    Earendil - thanks for the constructive criticism, i really appreciate it, I need to fix so much with it that I really need to just start over and repaint it from the beginning. about your thumb, I like the second one too, i just might steal that idea from you, just kidding.

    rvdtor - thanks for the comments. I like the redo on your image, It really seems to add some depth and background and to the over comp, I personally think that they might of needed a little bit extra touches to look like mountains (I thought that they were just clouds at first)

    Gundersen - Thanks for the comments and all those refs. saved me some time trying to google the images, its so hard to find quality images there. I will definitely being using those images for texture refs. Scotland, France, your so lucky, you get to travel. about your early wips, they are looking good. it might just be me but I don't like how the castle get cut off on the side, but thats just my opinion.

    D.Labruyere - Interesting start, I like to draw with that style a lot, with me it seems to produce good outcomes, it can be difficult, because the overall picture can start to cloud up certain details that are hard to fix. but I still like it, no crits so far.

    daldbaatar - very cool, getting it done nice and early

    form - thanks for the constructive criticism, I understand most of what your saying, but i think that the image just cant be fixed without a complete redraw, I'm afraid that might cut into the time for my final, do you think that I should redo it?

  3. #93
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    silly maestro
    pout don't yell at me... at least when I dont deserve it
    70 is not my castle
    its a warm up

    83 is is my castle
    crx
    To see the world in a grain of sand, and a heaven in a wildflower, hold infinity in the palm of your hand, and eternity in an hour.

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    gunderson...theater design? (perks up ears) now this is some thing I know something about..... can I help?
    To see the world in a grain of sand, and a heaven in a wildflower, hold infinity in the palm of your hand, and eternity in an hour.

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    ITS MY PARTY AND I'LL YELL IF I WANT TO!

    Jodali - there is no need to redo your piece now, you can do it later, or not at all - its up to you wand what you want to have in your folio.

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    Quote Originally Posted by chaosrocks View Post
    gunderson...theater design? (perks up ears) now this is some thing I know something about..... can I help?
    Chaosrock its a Internationa puppet Theater complex in Edinburgh Scotland hehe

    Jodali thanks for likeing the refs. I dont like how my castle gets cut of atm either, need to work on that for sure!
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  7. #97
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    *bounces wacom9x12 off forms head*
    "Ryan, that's not a desaturated color."

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    *pats gunddy on the head* hey, sstop painting lets go play some pool
    "Ryan, that's not a desaturated color."

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    *is confused*

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    *cries*
    the boss yelled at me

    hey that cool, what kinda puppets?
    I did some scenery work for Balinese shadow puppets last year
    I was really cool
    and the first time If actually gotten to put my computer image production techniques in to an actual production
    To see the world in a grain of sand, and a heaven in a wildflower, hold infinity in the palm of your hand, and eternity in an hour.

    Sketch book

    http://conceptart.org/forums/showthr...ight=chaos%27s

  11. #101
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    Does anybody mind if I use a previously created Castle that I would like to improve (just the linework, I never rendered it)?

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    Ear, I like the second one as well.

    Gund, looking good, nice studies.

    Chaos, watch your perspective, remember any line comes from the vanishing point in the Horizon Line, I like the bridge connection in the castle.

    Dald, awesome man, only the walls next to the main entrance should be taller than the walls with the same height on the edge of the complex because they are deeper into the perspective.

  13. #103
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    Quote Originally Posted by robmorfin View Post
    Does anybody mind if I use a previously created Castle that I would like to improve (just the linework, I never rendered it)?
    No one would never found out ... But i think its perfectly fine as long as you have drawn it .. AND IT BETTER BE GOOD THEN!
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  15. #104
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    Here is an update on my image, changed the size on the canvas again, added some new elements, and tried to generaly build up the image ... AND no i cannot paint people at all, so sorry for it looking shit

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  16. #105
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    Quote Originally Posted by Gundersen View Post
    No one would never found out ... But i think its perfectly fine as long as you have drawn it .. AND IT BETTER BE GOOD THEN!
    Well, all my sketches are in my sketchbook here in CA, so I wanted to save the embarassment of getting caught, although I think I am creating a new castle out of my previous assignment, that way I kill 2 with one shot
    Last edited by robmorfin; November 19th, 2007 at 04:34 PM.

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    ok gundy my critique so far. it isnt bad, but we gotta apply ALL we learned so far, you saw form psyched out back then in the week description. and 75% of your picture is pretty much a lot of greys, and whites, and completely desaturated hues. maybe look after colour composition a bit?
    off to balance, i beleive the left side has too much of that white nothingess, so much one notices it. and the castle falls out of the field of view! but not gently, the canvas just ends! - how about move the whole castle a bit to the left, so we can see the mountains to the right of it, and get rid of some "left side"? keep it up.
    "Ryan, that's not a desaturated color."

  18. #107
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    dald i like your final. i just find it comfy to look at. again that old school/slightly comic book feel, heh. you could of pushed colour further though. gj!

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    chaos, some minor stuff i see, you mighnt be needing more constrast in there. also try to find good reference on how sun hits walls, what happens to the highlight, the midtone and the shadow. your sky is blue, but your shadows tend to violet, so do the mountains.

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    wasup gundy. time for some crit.
    the colors a kinda too white and less hues. i think u better see to this. and as agustin said the left part looks empty. the humans are kinda weird cus the castle is looking way further than it should be and the dude standing on the entrance is looking like a giant. u lost some perspectives on the walls. i know u will get it right man.
    oh thanks agustin. im gonna add some colors and fix some shapes as form and rest of the class told me to.

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    labruye looking great man, thats a great start. nice palette, good foreground/midground/background. nice use of desat colour. it looks balanced. you work on it, man... you've got nice foundatkon here.

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    Here are some changes... Thanks alot for comments guys, will work alot more on bringing out colours aswell..

    ANd i cant decide what way to have it ...

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    I think one of your main problems right now is simply perspective. Isn't very noticable on the building, but your mountains should be waaaaaay smaller in the distance, if they are all around the same size.

    well to show you what I mean:
    Attached Images Attached Images  

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    oh, before I forgot, a small update on mine:
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    Thanks D.Labruyere I can see your point about the mountains not being in complete perspective if they are all the same size. But how often are all the mountains in the same size?? But yes i will look into it, if it changes my picture for the Greater good hehe

    Your picture is looking good
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    the thumb i've chosen to work at, and buncha ref.

    dont worry, i have a long way to go and will look into every aspect we've been discussing.
    busy weeks sort ofs :/
    "Ryan, that's not a desaturated color."

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    ddddddddd
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    still messin withthis one

    need to drastiaclly change the building the value is fucked.
    but....

    also need to work on the new one

    gunderson- one thing nags at me about yours the very promenant guy... his flag is whipping in the wind. his robes aren't. and compositionally the wind motion and the direction of the stroaks and the perspective all lead the eye right off the side of the page

    D- lookin good
    Augustin Im really wanting to work with the colors and textures in your ref. I need to go dig up some of my own

    looking good guys
    are we all LMS3 ing?
    chaos
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  29. #118
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    chaosrocks are those drunk ducks by the pool of water? lol , i do like how sharper your colors and image is now .

    gundersen i love how well ur work is flowing..the colors work just needs a bit more depth like with the mountains , some of them mentioned earlier that ur mountains are about the same size so even if you decrease saturation as they move backwards there's still something odd about it, but the mood is great.

    augustin im really liking your values and the tones are bringing ur castle's form out can't wait for the finish as always.

    daldbaatar the enormous space you've created with the perspective you chose is just great to look at. its very simple castle with very simple environment but the wide open space just invites more into it. i like it. a few mishapen cylindrical towers and windows here and there but its good.

    i'll be posting soon...eep its almost thursday...stupid midterms!!!

  30. #119
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    chaos go ahead and use it. i'm going for a different time of day/materials anways.
    "Ryan, that's not a desaturated color."

  31. #120
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    Great stuff guys! I'm LMS3-ing chaos, but not right now I'm working on developing/combining my thumbs, and getting the values DOWN. Color later. Will post soon like rvdtor!

    Agustin> Liking the value relationships already, keep going!

    D.Lab> Liking how it's developing. Those patches of (relative ) blue however within the orange and on the lowerleft path...make sure that's where you want my eye to go, cuz they're really say "HEY LOOK AT MEEE!"

    dald> Great stuff! I'm not sure about the perspective/anatomy of the foreground figure though.

    Who am I forgetting?

    Gundersen!> Watch that patch of green on the tower it's kinda "loud". Maybe that's what you wanted hmmm....
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