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Thread: [Archived Class 1] Week Four - Principles of Design

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    [Archived Class 1] Week Four - Principles of Design

    Week Four Focus: Principles of Design

    Recapping Week Three:

    Our third week went fantastically. Participation was very high - thank you to all the new members for jumping in so eagerly!! Really good to see. I am overjoyed to see so many people carrying the knowledge of each week over to the next. Keep up the great work. Go for that pro mark! A cookie for the first one!!

    Week Four:

    Theories of Design

    There are two lists commonly taught in art schools, but often skimmed over or not given due diligence. One list is the ‘Elements of Design’, and the other Principles of Design’.

    Elements of Design:
    Line – Here we are talking about the mark made by a brush (be it digital or analogue). Lines vary in length, pressure, thickness of the brush and the ‘treatment’ or the subtlety of its usage. Here we can also talk about edges, or the lines made when two shapes meet.
    Shape – Here we are referring to geometric shapes within a painting that are self contained. A positive shape within a painting automatically creates a negative space counterpoint to it.
    Direction – Be it vertical, diagonal, horizontal, direction gives different feelings of action or momentum to the piece.
    Size – literally the relative size of elements in a painting.
    Texture – The textural properties of a painted element. This describes surface quality, ie hard, rough, smooth, wet.
    Colour – We have discussed this in week 3
    Value – The lightness or darkness of an object – also called tone, and also previously discussed in colour.


    Principles of Design:


    The other list is the one we will be expanding on and discussing this week. The principles of design are a little more abstract and merit further investigation, however they are a large part of the mysterious and ambiguous term we call ‘composition’. Composition is often confused with directional lines – and people can wrongly associate composition with visual edges that direct the eye. In fact, when we talk about composition, we are referring to how ALL elements of the picture are combined – that unique combination is your composition. This includes overlap, perspective, colour, all of these elements, and where they are placed on the canvas and what relationships that creates.
    Although lists of the principles of design vary, I believe these to be the most central and important:

    • Proportion
    • Balance
    • Rhythm
    • Emphasis
    • Unity

    Proportion: Here we are talking about the proportional relationships between objects. We can also call this scale – although proportion is a helpful term in indicating the two ways it is approached. The first is as a way to achieve a believable illusion – in other words, we are trying to achieve correct proportion. Humans should look in scale within their own anatomy and their surrounds, people are shorter than trees, and so on. The other way, more often called scale, is skewing the proportions of objects to each other for dramatic or narrative effect. For instance, a giant ant attacking a city. When thinking about proportion, also think about the effect that object sizes have on the viewer relative to their position – ie a massive building that dwarfs the viewer looking up at it.

    Balance: Here we are taking a concept that pertains most specifically to 3 dimensional objects, and applying that to our 2d methodology. Balance in 3d is easy to conceptualise – if an object loses balance, it tips over. In the same way, our eyes can ‘tip over’ if the composition of our painting is not balanced. There are two types of balanced compositions; symmetrical and assymetrical. Symmetrical compositions are sometimes known as ‘formal’ compositions, and are, as they sound, symmetrical around one or more axis. Approximate symmetry applies the same symmetry, but with objects that are slightly different but still have the same overall visual weight. Assymmetrical symmetry is more vagure but also more useful to us in creating dynamic compositions. Here we attempt to arrange two (or more) distinctly different objects in space in such a way that they balance the viewer’s eye out as a whole. We can think of this as in physics.
    Imagine a fulcrum (pivot point) with a long plank on it that represents your canvas. On this canvas, you have to place two blocks. One is large, and one is small. If you placed each block at each end of the plank, it would tip to the side with the heavier block. However if you place the small block at the end of the plank on its side, and on the other side you place the large block close to the pivot point, the plank will balance. The same applies in composing your painting!

    Rhythm: We can liken this principle of design directly to rhythm in music, where we are talking about a regular, timed beat. We are speaking of timed intervals and patterns within the overall structure that set a pace, mood, or tempo. To achieve this visually, we replace musical notes with shapes of colour, lines, light and so on. Linear balance can be seen in masterful gesture drawings, where the artist varies the weight of their stroke to indicate the pushing and pulling of the forms of the body. Repetition and alternation refer to patterns created in the work – for instance repeating a line of trees into the background can create repetition and a beat, or alternating the colour of armour plates on a chestpiece from silver to gold to silver to gold could again create a rhythm. Creating a good rhythm in your piece makes it read smoothly, just like in a song, and when the beat drops or a note goes missing that breaks our illusion.

    Emphasis: This is what we have been talking about all along when we speak about focal points. Emphasis indicates our ability to break the rhythm or pattern where appropriate and draw attention to the essential message or focus of our painting. You can create emphasis through repetition, contrast, colour, texture, pattern, shape, size, scale, position and detail. We use emphasis as artists to call attention to something we wish the viewer to focus on, or merely to ensure enough variation in the composition that the viewer remains interested.

    Finally, Unity describes the cohesion of all of the above principles and elements, and the degree to which we feel they are a successful whole. When we achieve unity, we achieve a strong illusion and nothing feels like it does not belong in the painting (even if it is contrasting highly, it should feel like the focus, not the ugly step brother). Artists strive to achieve unity through consistency of elements – things like not breaking from an established cool/warm scheme, or keeping all of the elements consistent to a time period, or designing a creature that functions realistically in its environment including all elements of anatomy, coloration, scale and so on. Consistency and cohesion achieve unity.

    --------------------------

    Study Task 1:
    Find one painting, classical or contemporary, that uses one of the design PRINCIPLES to great effect, and discuss this.

    Study Task 2:
    Take your production piece from week 3 and using the same design principle from study task one, improve your painting with that design principle. For instance you may notice that you have no repetition, so you can add in some repeated elements to establish a rhythm.

    -------------------------

    Production Piece:
    This week I want to see ALL OF WHAT WE HAVE LEARNED coming to fruition. This week I will be giving you a MARK OUT OF 10 for the UNITY of your piece. I will be including consideration of all we have learned, right from perspective, atmosphere, colour through to the principles of design and will be judging how well you can combine all of these elements. Consider balance, rhythm, proportion, emphasis. You will be judged on the unity of all of these elements.
    The topic is to do a painting of a castle.
    It must be:

    • Full Colour
    • Set on EARTH, during DAYTIME (important for week 5)
    • Show the full castle at a reasonable distance – not just a spot on the horizon. Enough to see perspective and design.

    As usual there will also be a discussion mark. This is a BIG week’s work – next week we will be backing off a step and having a half time easy week - so work your butts off for this one!

    Deadline:
    THURSDAY (anywhere in the world).


    Good luck!!
    Last edited by Form; February 28th, 2008 at 03:12 AM.

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    Awesome! *Kapwinnng*
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    Yatta! Like the japanese would say, or like me a European GREAT. Look forward to start on this tomorow! Kendo almost killed me today, so need to relax a bit hehe
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    great.

    DAYTIME meaning midday, or it can be dawn?
    "Ryan, that's not a desaturated color."

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    Quote Originally Posted by Agustin Poratti View Post
    great.

    DAYTIME meaning midday, or it can be dawn?

    From Wikipedia:

    Daytime (astronomy), the time between sunrise and sunset, on Earth or elsewhere.

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    robmorfin: I dont think you need to find one picture for each principle. Decide on one picture and talk about that as much as you can when it comes to the design principles. Since you started on proportion, why dont you find a crazy example instead? like what form talked about in first post, more about a giant Ant attacking a city, or a Huge lizard being ridden by a man ... How to make proportion work when they are not meant to work ... if that makes sense .. hehehehe
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    hi icon..i seee u lurking
    /me waves
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    The Swing by Fragonard
    Name:  fragonard_swing.jpg
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    The contrast of figure and forest and the vast recession of aerial perspective gives you both an intimate interiorspace and the pastoral charm that this piece exudes. The balance here is all in the diagonals and the proportions made by the triangular opposing spaces. The darks balance from upper right and lower left, the light beam dividing the page from upper left to lower right the slight off center placement of the main pink figure is neatly balanced by placing it lower in the page so the upper right is larger and providin a counterbalance while the motion of the figure is described by the tension in rope and the pointing figure. With a lovely added accent of the little fliying shoe leading your eye out of the corner.

    In a very literal sense the pendulum of the swing is a rythmn. But in a more visual sense the concetric diagonals echo one another through the space, there is an implied spiral starting in the lower right and leading you step by step to that little shoe (scadelous).

    In this painting the focal point is neatly emphsised using color complements. In this leafy green world a girl and a red dress (well pink) is going to stand out micely. And just to be sure there are many lines pointing to herthe ropes the guy the sunbeam, the putto is looking at her…etc.

    The unity well . it just is! It all hangs to gether… the green and pastel pallete the diagonal composition and the handling of the leafy detail. All pull together to serve the same visual picnic.
    To see the world in a grain of sand, and a heaven in a wildflower, hold infinity in the palm of your hand, and eternity in an hour.

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    there is a castle in france that haunts my dreams...may we use actuall ref?

    crx
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    Quote Originally Posted by Gundersen View Post
    robmorfin: I dont think you need to find one picture for each principle. Decide on one picture and talk about that as much as you can when it comes to the design principles. Since you started on proportion, why dont you find a crazy example instead? like what form talked about in first post, more about a giant Ant attacking a city, or a Huge lizard being ridden by a man ... How to make proportion work when they are not meant to work ... if that makes sense .. hehehehe
    I agree, deleted previous posts

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    Study task 1:

    Image Link Image taken from GFXartist.com

    Since we are going to have about castles this week I choose this image for inspiration as well as talking about the great use of design principles. Your last point on the list of principles is unity. One of the reasons I choosed this picture was because I feel like there is a great unity in it. It does not have one strong principle it uses, but has an overall strong use of all of them. To start of ill do this point by point because I feel I learn more if I can see all principles and not only one:

    Proportion: Even if the castle is set it in the distance it feels like its believable in size, even if the man in the foreground is larger due to him being closer. You can clearly see that it is massive due to the effects of atmospheric perspective and that it get covered by clouds on the top. The use of elements such as trees, lights, mountain makes the proportions of this image seem very correctly for my eyes.

    Balance: The castle in itself is massive object and could make this image be overweighted on one side. Instead of having a tiny man on a horse closer to the castle, he uses this rider and the cliff + tree above him to get the “pivot” stay in the middle.

    Rhythm: There is repeating lines of the arches that leads you into the picture, and I can totally see how it creates “music” in the background of the main focal point. The light and shadow on the bridge also has a rhythm to it and it makes it look beautiful and calm.

    Emphasis: This might be the most important part about this picture. Even if we have a huge castle in the background the focal point is being placed on the lonely rider in the foreground. The way that the light shines through the bridge and illuminates the rider and his surroundings. He is also very detailed (also the elements around him) compared to the castle. And it brings him forward in the picture. The values are very strong and clear around him. But as I mentioned I think the light that shines behind him is the most important part to make him the focal point of the image. My eyes get drawn straight towards him when I look at the picture, and the rest of the image turns into a great background.

    Unity: So I feel that this image has a greate unity to it, it takes all the principles and blends them togheter in a very great way, and its a wonderful picture to look at because of that
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    Quote Originally Posted by chaosrocks View Post
    there is a castle in france that haunts my dreams...may we use actuall ref?

    crx
    In all digital art its good to use reference, but to paint a reference completly is not very contemporary digital art i think. There is a large debate about this, but i think its good to look at reference for details, to get inspiration and similar, but paint down your own ideas instead.
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    heehe who ever said I did anythign contemporary? It's bizarre that Im using a computer to paint at all.
    rather unlikely really. more like oils..usually. I actually asked about traditional methods when I started this.. The Maestro doesn't seem to have a problem with it. we'll see
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    traditional may be used. ref may be used for inspiration, but the design of the castle must not be taken from the ref (use for mood/texture/materials ref).

    good study tasks so far. chaos - i think the rhythm of the triangles is definately a strong point here, and the motion is masterfully achieved with the 'beats' of lines slanting bottom right to top left, in line with that shoe-throwing motion. This piece has a very metronomic feel to it. everything is mirrored - the patch of sky with the warm trunk, the reclining man with the chunk of foliage, its like all the elements are dancing around the main 'player' in a circle, and she is breaking out of that with dramatic action. Its quite rare to see a moving object in classical pieces, but every line in this piece serves to convey that physical sensation. great!

    gunderson - definately a good example of rhythm working into the composition. As for the proportion, how is it that we come to an understanding of the scale of the castle? what actual elements are depicted as visual cues/clues for us?
    Also - i feel the painting is a bit heavy on the right, i feel kind of stuck there. Thats a very intuitive feeling though - do you agree or do you feel differently?

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    As for the proportion, how is it that we come to an understanding of the scale of the castle? what actual elements are depicted as visual cues/clues for us?


    For me the main elements that creates this feeling of a large castle is the smaller buildings around the base level of the castle, that goes from the base all the way down to the river. The tower in itself is much larger then these elements. The proportion of the castle also comes forth in atmospheric perspective I think. Since in front where the bridge is large its not as much affected as the tower in the background, meaning that the tower is larger then the bridge even if its further away.

    Also - i feel the painting is a bit heavy on the right, i feel kind of stuck there. Thats a very intuitive feeling though - do you agree or do you feel differently?

    I slightly agree with you on this one Form. There is missing something that leads you from the right side into the picture. The values goes from very dark values directly into very saturated colour. So yes there is missing this transition from the right side over to the left side. Maybe a different angel on the bridge would help to lead the eye away from the right side and into the image in itself.
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    thumby thumb thumb
    Name:  castles2.jpg
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    oops... big
    sry
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    top right loogs good chaos. Look at the inverted triangle you have. Try to mirror that shape (compositionally, getting smaller as you alternate between drawing you out of focus then back in. So you get a sort of zig zag around the canvas, but you keep returning to the focal point. Also, dont forget a close foreground and a background, at the moment its all midground

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    i'm not quite sure how well all of the principles were used in this image but there is definitely one that stands out the most to me. that would be proportion/scale. The characters standing towards the middle seem to be in correct proportion to their surrounding objects, ie. the buildings. comparing the difference in scale between the people and the buildings, the artist is letting us know that those buildings and the structures the characters are walking through are quite large. I think it gives a sense of grandeur and a distinct feel for the size of the environment. another principle used pretty well here would be emphasis. I believe the artists used contrast in value between the triangle shaped structures and the sky. maybe a little bit of repetition to bring your eye to them walking through the gate. I'm not sure if 2 equals repetition but if something is done more that once it has been repeated. repetition my not of been used strongly here but i think that it may play a small part of the image. I'm not quite sure if this image is really balanced it seems to be a little tilted to one side
    Last edited by jodali; November 16th, 2007 at 06:07 AM.

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    Study Task 2

    Ok here is my image modified a bit. When i looked at my image i saw that my Emphasis principle could be fixed.... to say it like that. So i tried to change the focus of my image by lighting up certain places aswell as darkening others. I also added a green light to the crystal, that way the crystal had its own colour, that could attract the viewer..
    I think it looks better at least now

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    Nice Thumbs Chaos. But as Form mentioned already, you need to work hard on the diffrent levels on those thumbs, foreground,mid and background. Do you think you manage to get atmospheric perspective in there aswell? If not maybe rising the camera a bit so you get the landscape behind might help you out on them
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    Gundersen, I like what you've done. More contrast, and darkening in the right areas it seems. I'll be posting more commentary later, gotta get my analysis done.



    I'm going to analyze this same piece again. Why? Because I must know as much as possible as to why it ROCKS SO MUCH. If it's required to stick with ONE design principle then so be it, but I'd like to explore these if I can.

    First off, proportional relationships.
    The trees and animals play an important role in establishing the relationships between the objects in the scene, and their position in space. The deer in the foreground, as well as the birds, give the foreground it's position and scale at the bottom of the frame. The curve of the beach recedes back, until we hit trees which help establish that space, that then recedes further back with the trees getting smaller.

    Then, when you jump over to the left, the size of the trees, establishes that area's size and position in space, and helps unify the foreground and left center area. This area recedes back, and the rock formations take over, giving us a really grand sense of how large this landscape is. And then you look at the deer again...deer....mountains....deer...mountains....W ow this is friggin' huge.

    Rhythm also helps direct our eye around, with the help of color relationships which we discussed last time. The repeating deer lead our eyes around the curve of the beach, the brush in the water, the birds, and interestingly, the reflection from the waterfall. The trees on the right, like Vilppu gesture lines, start straight, and fall over to the left in a repeating pattern that draws the eye to the central water area. The trees on the left, do the same thing, but the motion goes to the right, and is also supported by the lines created in the cliff side.

    Balance: I would say this a mainly symmetrical composition, slightly off centered to the left where the white light is. There are 3 large triangle shapes created by the masses and overall values. An inverted triangle on the top, a darker triangle for the left, the point of which is near the waterfall, and another triangle from the right side, pointing to the center again. You can see the general “intersection” for these shapes right at the waterfall, there's kind of a “Y” line created.

    Unity: It works darnit! Cohesion! drool




    Chaos: I like the thumb on the upper right, the shapes are pleasing, and already the balance seems pretty good. However, I think the lower right thumb has potential if you go for something like a 3 point perspective, and hug the cliffside a bit more.

    Gundersen: Like I said, I really like what you've done with darkening certain areas, it helps lessen the amount of competition between visuals. Those gantry lights really stand out now, and help lead to the crystal.
    Last edited by Earendil; November 16th, 2007 at 06:01 AM.
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    Earendil's Avatar
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    Well, here's what I did.



    1) Cropped more of the left off. Too much dead space.
    2) Changed the angle and "action" of the tree on the left to better fit with an overall "swoosh" of lines that starts from center, around left and follow through into the forest.
    3) Changed landmasses to help support said "swoosh". Maybe I should put an overlay.
    4) Added verticals (the fence, and it makes sense too because people could fall in!) that help MOVE to the right...again...swoosh.
    5) Darkened background of figure so he pops more.
    6) Niggled with colors and background tree lighting.
    7) Used a brush that changed size on pressure, not opacity. Allowed for more interesting lines.

    I really like what's happening on the tree trunk on the left in terms of color. It's just right I think...sorry, still got my head on colors. Now that I look at, I'm wondering if adding a second fence, in a different style and color, would help things...I think the fence and tree are making the whole thing kind of left heavy. What do you guys think?
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  28. #26
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    Agustin Poratti is offline Neoplasticist Level 3 Gladiator: Catervarii
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    gundie thats a lot of imporovement man. you have this ability to apply what you are taught. you'll get far man, no matter where you are now.

    ear, also, changing folr good. this is very polished and makes a lot of sense. i just noticed the trees on the right have a very dark background copared to the blue sky above the figure, maybe?. dude, this piece has depth. i can see it. i like it.

    bringing my studies soon!
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  29. #27
    Earendil's Avatar
    Earendil is offline Draw haerder! Level 8 Gladiator: Thracian
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    Quote Originally Posted by Agustin Poratti View Post
    ear, also, changing folr good. this is very polished and makes a lot of sense. i just noticed the trees on the right have a very dark background copared to the blue sky above the figure, maybe?. dude, this piece has depth. i can see it. i like it.

    bringing my studies soon!
    The trees in the background have dark background, that was also changed because honestly when I saw this on an LCD monitor, those areas looked disgusting. If you're referring to the foreground trees...YES, that's exactly what I wanted...dark...saturated blue that you get during overcast skies at twilight or dawn times!

    Moar studies!
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  30. #28
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    Gundersen is offline Viking Kiwi Highlander Level 6 Gladiator: Provocator
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    Earendil thanks for comments man!

    Augustin thank you very much, I am very determined to learn atm!

    Earendil your piece looks marvelous atm. I love the way that the light bulb lights up more of the area and how its reflected in the water. But i have one critt. Behind the fence there are some stripes of purple? I keep looking at them trying to see if its stairs or a tree.. They are a bit disturbing for the main object

    Again lovely work man!
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  31. #29
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    Hmm, they should knocked back. It's supposed to be a variety of pine tree, but I was a bit liberal with the brush. Just don't want there to be a lot of contrast back there, even though contrast helps define the form...Thanks Gund!
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  32. #30
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    hi guys. Wow this week is gonna be cool one...people are getting more active than ever....keep it coming!

    i this picture i see 3 main depth levels. The tones are very dark and has very low hues. some places have high saturation levels...but very little.
    as u can see the 3 priests in the middle are the scale size and comparison of surrounding objects. the 3rd ( farthest ) depth level--u see symmetrical placings of the object..the center line of the symmetry is moved slightly to the left from the center of the picture. And 2nd depth level's objects are put in a assymetrical way. Foreground objects are put symmetrical but the size and shapes are only reletively similar yet the thing thats making it symmetrical is the colors and shades on the objects. I think the focus on the picture is at the broken chapel dome. Because the most contrasted and light colors are the colors of the sky. And the dome itself has a rhythm--the window arcs or something...and through that we see the sky-emphasis.
    I think i see several lines cutting the pictures. some of them are hardly seen. i see 2 parallel horizon lines that goes from lower left to upper right ( the light and the pointy "simba" rock ). And the rock and tree cutting from down to up vertically on the 1st depth level ( foreground ). And im not sure but it seems that the branches on the upper part is also making a cut horizontally.
    The whole scene is unified through rhythm and symmetry and colors.

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