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Thread: [Archived Class 1] Week One - Linear Perspective

  1. #61
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    hahaha! then my ramble was for nothing!

    looks good!

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    well, um, here's the perspectives...
    tell me if i need to go back and do more!

    my scanner scans funny stuff. i swear the original is more clean, not sure where did that.. negative radiosity come from..
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    Last edited by Agustin Poratti; October 25th, 2007 at 06:41 PM. Reason: forgot something again
    "Ryan, that's not a desaturated color."

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    here are the pictures with cubes... hope its right. lol.

    [IMG][/IMG]

    [IMG][/IMG]
    "Time is the currency of Life; spend it wisely"
    http://conceptart.org/forums/showthread.php?t=100548

  4. #64
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    Android ripoff alert!

    Watched his little digital download. its neat, i wanted to give that method a shot. now ive got to make sure i keep playing with those odd shapes in my final. the rough is mostly incoherent, but i thought i should show something.
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    rvdtor:

    hey bro good to hear youve got a start on the prod piece... just make sure to fix up 3 more pieces w/ 3vps and cubes looking forward to your pic

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    blinky:

    make sure you fix your paintovers to have their 3 vps before you put the cubes in!!

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    Agustin Poratti:

    nice start you dont have to go colour. If you aren't confident, stay black and white. Applies for all... no probs

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    Agustin Poratti:

    nice start you dont have to go colour. If you aren't confident, stay black and white. Applies for all... no probs

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    Gundersen:

    Good to see you working with nice big brushes. What I dont understand is the shadow on the temple on the left - where is it being cast from? Keep pushing it.... If you would find it useful to work in just b+w thats fine too

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    agustin2:

    yeah those are fine dude - good work. dont worry about the scan quality... im the same way with my temperamental thing

    tick!

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    the lying prophet:

    those first 3 need to be fixed up - they all need three points drawn in! the other two look well constructed. almost - tick

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    blinky:

    really nice start - i will have to check out andrew's download! but be aware that the perspective is not clear in your production piece, which is what this weeks focus is on of course! make sure its identifiable! nice colours.

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    Yeah i was strugling with the shadow on the temple, ill try to remove it and see what i get, cause as you say nothing casts that shadow.

    Quote Originally Posted by Form View Post
    Gundersen:

    Good to see you working with nice big brushes. What I dont understand is the shadow on the temple on the left - where is it being cast from? Keep pushing it.... If you would find it useful to work in just b+w thats fine too
    Blinky That one looked realy cool, Check out some pictures of oil riggs cause it totalt look like an organic shapped oil rigg. Get some big grean nuclear waste waves around it or something Look forward to seeing more mate! and btw thanks for critt so far on my work, please keep critting, love the help you give!
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    An update, tried to add some smaller buildings to give a bigger feel to the LARGE skyscrapers and make the temple more monumental, also tried to fix the shadow.



    and here are all 5 Image/screenshoots with a box in them..



    Last edited by Gundersen; October 26th, 2007 at 11:29 AM.
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    Quote Originally Posted by Form View Post
    blinky:

    make sure you fix your paintovers to have their 3 vps before you put the cubes in!!
    unfortunetly i dont know what you mean

    if youre wondering why the cubes dont follow the already existing lines its cause i built it off different ones so they didnt obscure the already existing lines. so i did have all the perspective set up before i did them.

    unless they're just wrong or something, or some other... 3rd option that im oblivious to... maybe the fact that i now realize the cathedral is actually 2 point perspective?

  16. #76
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    only 38 hours left guys (18:00 GMT atm..)

    Here is another update, have added the missile, some ligthts to the buildings, tried to work on the mood of the city as an urban poluted area. Added some people on the Cantaliver in the front to show the scale.

    I realy NEED help and critts from you guys, help me push this piece forward until the final deadline. Please give suggestions and tell me what looks like shit!

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    i cant see the missile, if its really important to the city it should be very clear in the image. so something is missing in how youre displaying it, cause i literally cant see it.

    as for the pollution feeling you want. take that bright happy sun and blue sky out. i was under the impression this was a bit of a utopia, happy and sunny.
    also, try playing around with some brushes to get a quick dirty grimy polluted look.

  18. #78
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    gundersen, not to be picky or anything but it seems like in cube 1 and 2 you've kind of guessed vp3 instead of using the real one wich is way below...

    and in your production, i'd try to sharpen a bit or keep more firm the edges of the skycrapers in the background, it's going kind of blobby in some areas. i can't see missiles either. and there is this shadow just south of the temple entrance, where'd that come from?
    also, there's this odd feeling to the lightning... ask proffesor form maybem i can't be much more help


    btw, form, what's the due date again?
    Last edited by Agustin Poratti; October 26th, 2007 at 02:22 PM. Reason: forgot to ask something
    "Ryan, that's not a desaturated color."

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    Fail!

    well crap! ive got to leave tonight to go to my hometown for the weekend, which means no access to internet. I've done what i can to try and finish this to the best of my ability.

    however im an idiot and have shown very little proper perspective. i was trying to work with more abstract shapes, and with my limited time, tried to do too much and failed. perspective is wrong and the design sucks and uses none of the remotely interesting abstract shapes in the thumbnails.

    whelp, im pretty prepped for the fail! so im definitely sorry, i should've prepped more time in advance, more changes will be made, just not in time.
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    paintover for gundersen... will do the rest of the replies later... need to do some work!

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    and yeah, the missile looks like a big penis. HARDY HAR HAR. also the perspective on it is wrong. I had to do this with a mouse - sorry It was mainly for values anyway. A

  21. #81
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    Hello Gentlemen.
    I have done the final assignment for this week. Well i tried hard to make it as correcta s possible. Doing all those lines were so hard...
    The topic for my idea was an abandoned missile silo. As u can see i drew the hatch half opened..yet i left one side opened bigger than the other in order to make the viewer think what made it open like this and why was it left like that etc. And also i put a green glow from the bottom to tell that the nuclear silo is not broken and is ready to be launched any day. And these nukes look fully operational. As for the design i wanted to put 3 nukes be able to be launched at the same time. But if u compare the size in the room and nuke size ther could even be more other nukes assembled like these trio.
    Here goes.


    btw the nuke on the left looks more taller than the other right? I tried so hard. Cant trust them rulers sometimes. damn. Anyways
    Last edited by daldbaatar; October 27th, 2007 at 11:28 AM.

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    daldbaatar Like your concept man, BUT if you have the chance to fix it before the dead line then i have some suggestions maybe. and i like the colours and shapes you have used, looks nice!
    - The nuclear heads/Cones look very strange and takes all the attention by looking strange hehe
    - It doesnt look abandonen, just some grass at the top, the rest is very clean still

    edit: - and maybe something to show the scale? Like 1 or 2 people looking down from above, just to have a reference to how big they are.

    and to your question, the left one doesnt look bigger, for me the right one looks bigger hehe

    Hope the critts helps.
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  23. #83
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    Well here we go, it should be 01:30 here atm if conceptart has adjusted time for winter as we have done here in Scotland.


    That should mean its about 4-5 hours left til the final deadline, and for me its time to go to bed now.
    I am happy with how the image turned out in the end, and thanks to all for the help! This is probably my first Photoshop painting that has looked a bit ok. Cheers people, hope you like it:


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  24. #84
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    daldbaatar i love the linework! very good use of 3 point me thinks... the paint job could use some light tweaking, but i like the piece overall - watch for those missile heads! look for reference on a shiny black ball maybe..

    blinky, i love how that turned out. very um, reminder of .. MDK and the old days and outwordly colors... also, very "arcade"
    - not sure how will the technical side of the exersice turn out
    "Ryan, that's not a desaturated color."

  25. #85
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    Hello everyone
    Here's where I've gotten mine to. I really want to finish it. And add lots of small details all around. And put some colour in it...But I keep falling asleep (it's 5 a.m. here). I'll try and finish it tomorrow.

    And thank you, Form, for not letting me do this in 3D! I've learned alot from it. Even if it is taking a hell of a lot time...

    Anyway, here's the picture. It is supposed to be a huge storage facility for nuclear materials. But something has gone wrong and some guys with ships are coming to see what exactly has gone wrong.

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    I'm really glad to be part of this course with all you guys! Thanks!
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  26. #86
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    guys i have some work that needs attention, so I will be closing this up around midnight tonight my time. Thats about 7 hours from the time of this post... please post up what you've got... there are lots of people on the waiting list snapping at yer heels

    To those of you who managed to get everything done on time - good job!! i will do a writeup of crits etc tonight along with the new week's assignments.

  27. #87
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    Smile silo

    here's my silo didn't want to color it wanted to work with b/w cause i'm not that good at colors. and the guidelines i used as well. a tad simple but i did my best.

    there are three missiles housed at the cliff top. one is at the edge of the cliff...i know most silos keep their stuff underground and there almost nothing on top so went for this view to show how deep the other two silos are in the cliff. its pretty stable with tons of reinforcement placed inside the rock face. i also figured being at a higher point would be an advantage to a launch making for a faster hit time.



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    Nice work guys Inspiring to see what other people produce on the same task!

    2 hours left to post ...
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  29. #89
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    Ok, I set a really bad example by doing my production piece tonight at the last minute - but i got it done! Im about to close up shop here, im about to write replies and the thread for week 2. Last thing i will do is update the marking sheet.... finishing touches, you have about 15 minutes!

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    Nice one, Form!
    It's great how it's really simple yet effective. And the rendering looks so loose and free. I kinda manage to get this into my character paintings, but obviously I still have a looong way to go before I manage to do a decent environment painting.
    Here's what little I did with the colouring after starting over again and again... again. I either manage to get it to look too stiff (like in the black and white version) or the colours are too unevenly spread (like in the shown example). I think I overdid it with the textures and that's where part of my problem comes from. The other part is, I guess, lack of experience, Seeing how this is my first ever try at environment painting... and drawing.
    So please, give wise criticism of wisdom and... wiseness

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    P.S. It really is very inspiring to watch so many different ideas about the same topic!
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