here's some more for you.
anatomy is a little off. i'll work on that.
NIce woirk so far! On this last shouldnt there be more of a cast shadow on the cliff pieces? If they are ment to be steplike rock flats some of the cliff above it would cast some shadow on it. The bit in the top middle could do with some, would help sell your perspective.
kidult yeah, i totally hear ya. Thanks for the suggestion!
i'm callin this one. time to move on to other stuffs!
1.29 stealth update. not bumping it.
Last edited by Mark Bot; January 29th, 2009 at 11:59 PM.
Hey Mark, top down thing is cool. The ship has a bit of an angled perspective, while everything else has a straight overhead, which makes it read funny. Hot girls in sweet costumes are looking good. Designs are strong, line quality is nice. anatomy structure is a bit weird though (heh I'm one to talk) Bridgman's structural shit would take it from good to great, or something phrased along those lines. Hopefully I'll see you this weekend.
Blue Severin Thanks for the tips. Yeah i noticed some of that stuff about the ship maybe i'll fix it one of these days. Not today though. I definitely need to pick up a Bridgman book, i have some anatomy stuff (Loomis, Barcsay) but nothing really focused on structure like he does. Anyhow, back to studies and sketches. I probably won't be getting up to SF for a good while now, I'm pretty booked up until the end of Feb.
just some comps, There's some good stuff, but most of it needs work. Playing with Whit's Brushes
Hey Mark, cool thumbs man. Heh, that's actually what the illustrations in the book look like, really rough scans, I've got a material copy I'm looking at right now. It is easier with an actual book in front of you though. Hope to see more cool drawings!
Just looking at this page, your improvement from the beginning of this year till now is pretty incredible.
Your environments are really strong, and only made better by solid coloring skills. The figure studies are fairly solid.
It seems your character designs don't have the same confidence as the studies though. Two things I recommend trying--
1) try using your studies as bases for character designs. You already have the figure drawn, and done well, why not add your own touch from there?
2) Work on line quality. Remember "economy", or drawing with as few lines as possible.
Looking forward to more environments!
There are currently 1 users browsing this thread. (0 members and 1 guests)