aedman
thanks for the heads up on robert fischer. i know you hate it but i like it a little. not sure why though
if it makes you feel better i'm not a fan of newman (or nauman for that matter) either or anyone else from that era really.
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A little less than 90 minutes. I don't draw from photo reference much but I'm realizing that I should from time to time, it's a different sort of problem than life drawing for me, and I feel like I struggle more to do less. It took me awhile to try and figure out the proportions and placement and things are still off. I guess maybe with a photo reference I feel more tied to making an exacting copy which makes me lose sight of simplifying things a bit and making them read more like the original. I am going to try and squeeze in a few shorter drawings from photo reference this weekend and figure out a better way to approach the problem. I will post the results in my regular sketchbook thread.
feel free to post any extra work that you feel is related to the class.
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added WIP for the personal work. I think I bit off more than I have the chewing skills for, but I do feel like I've realized a couple of things...
Last edited by aedman; November 27th, 2009 at 09:35 PM.
This is a pretty poor effort, things are kind of stacking up and overlapping with midterm stuff at school. Trying to get back on track. I kind of split my focus, I was originally going to do this assignment all on perspective but the thumbnail work I've been doing for Beelow's class and what Steve said about generic characterstics in my concepts has made me realize that my design skills need some work and improvement so I moved over to that.
My initial perspective drawing study was through a book called freehand perspective drawing and sketching and some exercises off of a scott robertson DVD. Following his DVD there's lots of drawing practice of straight lines, ellipses etc. that I don't think would be too helpful or informative to post, but it's certainly important to go through all of that to draw a decent freehand line connecting points.
Since I don't have a great deal of knowledge about perspective I wasn't exactly sure where to start. I think I should continue studying it through doing assignments from Form's environment thread, it seems like a good, orderly progression through the process that will stick in my memory better.
I also tried using google's sketchup to make a model to paintover, which is a nice way to work with some perspective and digital painting where you can trust your base completely, though I think it would end up being a crutch to use it for many.
I don't have two substantial studies to crit, but I will take two of the character thumbnails and develop a final for each.
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development in color of one of the thumbnails, changed the design a little bit, I'm trying to figure out how to deal with contrasting surface textures and forms while keeping it looking like a connected, cohesive whole. For some reason it's showing up less saturated than it is in photoshop, is this a result of not having some setting right for saving as a jpeg?
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not sure why that would be (the color thing)
i just got done with my crits so i this wont be included in the video. however it may please you that i actually mention this thumbnail in the crit. you'll see what i mean :p
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