Omniblade
January 7th, 2008, 10:01 PM
Well, you can be our concept artist. Before anything else, I have a few conditions, lest you waste your time reading this post.
1. The compensation model is a percentage of potential revenue.
2. You'll have a lot of work.
3. You can help with storyboarding, concept art, and character design.
If you agree, then you can read on. :)
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Team Name: Manic Blades
Project Name: Archon's Chronicles
Team:
Derek-AI/Physics/Tools Programmer
Wildex-General Programmer
Kyle Ouellette-Programmer
Jon VelJon-Game Artist
Kevin-Game Designer and Team leader
And to all I've forgotten!
Modified Elevator Pitch (from GDD):
Elevator Pitch
Archon’s Chronicles is roleplaying the way it should be! With a massive expanse of weapons, from flaming swords to metallic rams to suicidal demolition operatives, and a sizeable amount of dialogue options and expressions, you are given the opportunity to experience roleplaying the way you want to, without going out of your way to defy the laws of physics, space, time and energy for magic and intense combat and implicit-explicit language!
• Dozens of weapon and equipment choices-wield truly sharp swords, use axes to dismember your opponents bit by bit, or wear a flaming suit of armor to run right into your enemy. Yada, yada, yada-challenging decisions, decisions.
• Intensely paced combat, with flaming slashes, lightning fast cuts, unbelievably powerful magic (with side effects!), and physics-based combat, with rhythm.
• Massive boss fights which take up the whole screen and will make you grovel the first few times you try to fight, and nice AI to boot.
• An interface combining elements of RPGs, Action games, real-time strategy games, and turn-based games, creating a unique, rhythm based system.
• Slapstick and random humor occurring in the form of graphics, certain music, and character dialogues/monologues.
• A unique dialogue system that deals with emotions rather than exact words, and expressions which augment the aforementioned.
• Always play a different game an infinite amount of times. A twist on the old “Never play the same game twice,” this means that you will always have abilities to master, different possessions to receive, allies to make, enemies to forge, and alignments to try out. Thus, players feel overwhelmed, but retain control.
Genre: 2D side-scroller Medium-Fantasy Action Role-playing game
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Well, thank you for your time, and please contact me at
[email protected] if interested.
Website (Temporary):
Manic Blades (http://s15.invisionfree.com/Manic_Blades)
If you need more info., please tell me.