View Full Version : Demon Princess - please CRIT!
February 28th, 2007, 05:00 PM
... or something like that.
I envisioned this as being the daughter of some high ranking demon officer. She can appear in our world as a beautiful young woman but changes into her 'other' form to feast on the souls of poor young men who fall to her seduction. :dead:
paint is coming. the lighter, scratched areas are where i had to fix cracks. This was a serious attempt on my part to put out something that was 'professional' so please be as mean as you can. (or if you like it, i wanna hear that too!) i wanted something that was realistic and yet still slightly action figure-ish. hope this fits that.
cheers! and thanks for all the inspiration guys and gals.
March 1st, 2007, 01:07 PM
This sculpt is great! I partcularly like the feet - very beautiful/grotesque.
I have just started sculpting with super sculpey. I have read a bunch of posts around here on different techniques, do you have any advice for a newb?
March 1st, 2007, 03:36 PM
you attempted a professional looking sculpt and i think that you cracked it, a really great sculpt , if i could put my two pence worth, in the horns where they come out of the head looks like it needs some skin around it abit more like the way your nails come out of your fingers, this was disscussed in the 'old demon' thread a while back, should be still on listings.
carry on the good work and look forward to seeing more.
March 1st, 2007, 04:10 PM
hey thanks guys!!!
OMB, you cant quite see the detail in this picture, but i did do something like what you are talking about. the skin actually "puckers" slightly around the horns. i will try to get another better pic another time. and i remember the old demon thread. i debated a while about how to best tackle this task.
Orchus, definitely go through Smellybug's tutorial. I would consider this a must. (not the carriage kid one, but the other. though both are good, the kid isnt done yet.. i think.) be sure you have some 90% rubing alcohol, turpendoid, or similar solvant on had. and be patient. i spent an ungodly amt of time on this piece to get something that i was at least mostly happy with. even then, i had to call it quits instead of obsessing. and make sure you have a nice solid armature. makes it WAY easier to work if thats the case.
last, ignore all of my many spelling mistakes.
and im still looking for feedback!!! if you dont have anything nice to say, i still want to hear it. i am 100% self taught so the more i get from you guys, the better. (ok, ok, 98%. i took a 2-d design class in college which covered the basics of basics)
March 1st, 2007, 04:24 PM
Thanks for the quik reply. I have been studying smellybugs tutorial with the cool jumping monster. I think I get the idea of using the alcohol for smoothing out the "crumbles" that occur when you dig in to make wrinkles and such...Am I on the right track? I'll post up a pic of my armature soon, i've been building a bust of this cool demon thats been rumbling around in my head for years. I build it out of tin foil, and hot glue, and love. :) I realize I really won't be able to bake it with all the glue, but I figured I might be able to cook it enuff with a heat gun? what u think? Btw where does one find a heat gun?
March 1st, 2007, 06:34 PM
i am a complete nub to this stuff too. (when compared to the pros anyway) in my mind, heat gun = spot heating = uneven heating = massive problems such as cracks.
armatures should consist of stuff that can hold up to the heat of baking. i currently use tie wire (the stuff used for rebar), 2 part epoxy and plumber's putty (another type of epoxy). i also use a thinner wire for fingers and whatnot.
March 1st, 2007, 07:23 PM
great stuff...love the tactile deco. The wings are superb...is that mesh underneath the sculpey?
bravo on the rocks as well!
March 1st, 2007, 09:48 PM
Excellent sculpture- jumped right off the page of a modern graphic novel :^^: The face and hair are both superb (I'm having trouble sculpting both, at the moment) and the design seems original. :) I think the torso is well sculpted too.
The only thing I could comment on is the pose- be careful that you get the character's balance and weight portrayed correctly in the initial stages. In my mind, the arm she's putting her weight on should either be straight, or her shoulder should be pushed up a little. Her legs also, I think would have to be flexed to be staying in that position.....like, they're not at rest, she's holding them there.
I'm not sure if that all makes sense or not, but believe me, I'm being incredibly PICKY. I think you would have no prob selling this for a decent wad of cash if you were so inclined- it's professional quality. :^^: Have fun completing it, I look forward to seeing your other sculpts!
Crusoe the Painter
March 1st, 2007, 11:35 PM
The feet seem busy, and don't do much for me. I like the arm styling better, perhaps apply that to the feet? The spiked boots are a lil too KISS - ish. Maybe give her clawed feet in the same style as the arms?
The face looks pretty good, but the inside part of the eye where the top and bottom lids meet is wrong. I'd fix that up.
March 2nd, 2007, 03:42 AM
wow awesome sculpt, i really like the hair and face details and the base is cool too.The only thing i would say is that the hands look a bit wrong to me.I know they are half girl half monster but they look a bit clumpy imo,but ignore this comment if that was the look u were going for.the feet remind me of them clubbers fluffy boots- is that just in the uk?
You did a good job finishing the cracks too.
If ur not already, join the clubhouse http://theclubhouse1.net/forums/index.php?sid=d55dc29500bd6d690d87fe20287a241e
there's lots of help and advice over there for sculptures, the guys there are amazing and theres a whole page of tips, tricks and tutorials.The only thing is u can't join with a free email account such as yahoo, google etc.
Hope this helps :)
March 2nd, 2007, 11:44 AM
marxmyth - Thanks a ton. i'm glad you like the wings. one thing i think i will do next time is model the wings seperate and then attach them after modeling the body. working around them is a pain. and yes, i went and bought some stuff called "active mesh" or something like that in a hoby store, cut the shape i wanted and then expoxied (sp?) two layers together for strength.
cityrose - Thanks for the kind words. That was exactly the feel i was going for. and yeah, i agree that the pose is, well not properly balanced. the result of things developing as i go... The final was slightly different than the initial sketch i did. (also the result of lack of knowledge/experience... hehe)
Crusoe the Painter - the feet are staying! hehe. they are my favorite part. :) but i still appreciate the comments. (i actually didnt like how the arms turned out!)
and thank you very much for pointing out what was wrong with the eyes. i could not figure out what was wrong. (knew something was wrong just couldnt figure out what!!!)
tysiony - yes, the feet do look like the clubber boots... those were here too but only in the rave scene. (yahoo for raves!) and if anything, thats what they were modeled after. i did want big nasty hands. but i do appreciate the comment. will lead to more appealing stuff later on. I HOPE!!
again, thanks for the input! its all appreciated.
March 12th, 2007, 07:35 AM
March 12th, 2007, 08:23 AM
very nice sculpture, i like the realistic part, the body, the face and the hair :D
March 12th, 2007, 01:54 PM
working on the paint now. kinda slow going. life always finds ways to keep you way too busy. :)
March 13th, 2007, 10:11 AM
Yeah, awesome! I love it, but find the hands a little too big. But itīs great anyway!