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View Full Version : Concepts from 2d to 3d...



Horus
September 21st, 2002, 06:12 AM
These aren't really 3d concepts, they are finals based on the 2d concepts, but I thought you might enjoy seeing the comparison. Alot of times compromises create diferences between what you will do in 2d VS. 3d. When you start a visualization you should keep in mind what you might be giving up idea-wise for the sake of the medium.

http://www.manxomefoe.com/hold/mummy.jpg
http://www.manxomefoe.com/hold/mummy_(render).jpg
http://www.manxomefoe.com/hold/skel_drake.jpg
http://www.manxomefoe.com/hold/skeletal_drake(render).jpg

A few notes: The mummy is supposed to be a hig warrior priest that is preserved into undeath voluntarily to defend ancestral tombs. The skeletal drake is undead as well, however in the lore which spawned the idea they have bones of iron - hence the rust.

Billy

Horus
September 21st, 2002, 06:37 AM
http://www.manxomefoe.com/hold/Mummy.jpg
http://www.manxomefoe.com/hold/Mummy_render.jpg
http://www.manxomefoe.com/hold/Skel_Drake.jpg
http://www.manxomefoe.com/hold/Skeldrake_render.jpg
That should do it. Sorry about the first post.

Billy

espaki
September 21st, 2002, 04:47 PM
! excellent work! What modeling method/software do you use? Could we see some wireframes?

I bet ol' ironbones would be pretty hard to kill.:bash:

Keep on postin'

-Nate

Horus
September 21st, 2002, 07:53 PM
for wireframe, but they arent that impressive anyway. The models are segmented as a game imposed limitation which further detracts for them. As far as software. I prefer modeling (initially) in Lightwave. I then take them to MAX to tweak and apply UVs. All of the texture is painted in Photoshop.

Billy