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marc
September 5th, 2006, 12:48 AM
A scene for a short movie

http://www.cyborgkatana.com/images/tunnel27.jpg

poop on a stick
September 5th, 2006, 01:03 AM
nice very nice what porgram was this sculpted in?

egerie
September 5th, 2006, 03:37 AM
Wooden crates and exploding barrels. You're kidding, right ?

Besides that, your enviro seem to lack shadows, especially under objects. What is happening with the window ? The streaking seems to be the same on the inside and outside. Or is it a projection on the outside ?
I really like the design of the doors. Reminds me of one of the Ratchet & Clank (but which one??).

marc
September 21st, 2006, 05:20 AM
http://www.cyborgkatana.com/images/tunnel34.jpg

http://www.cyborgkatana.com/images/tunnel35.jpg

http://www.cyborgkatana.com/images/tunnel36.jpg

http://www.cyborgkatana.com/images/tunnel37.jpg

http://www.cyborgkatana.com/images/tunnel38.jpg


Things changed:
1. Floor edge molding.
2. Reflection maps for metal surfaces
3. Water
4. Reduced opacity for dirt on yellow paint
5. Removed double texture on glass
6. Removed wires next to circular doors
7. Dirt layer on floor

Glottis
September 22nd, 2006, 05:09 PM
If this is an underwater tunnel, then the lighting should be more bluish

marc
September 26th, 2006, 07:09 AM
http://www.cyborgkatana.com/images/tunnel39.jpg

http://www.cyborgkatana.com/images/tunnel40.jpg

http://www.cyborgkatana.com/images/tunnel41.jpg

Thing changed:

1. Reduced main lights multiplier
2. Elevator light
3. Wall lights
4. Elevator control panel lights
5. Lower compartment lights
6. Closed gaps between vent housing and gasket
7. Fixed tiling on ceiling light panels
8. Caustics
9. Removed boxes and barrels

marc
September 29th, 2006, 06:19 PM
http://www.cyborgkatana.com/images/tunnel42.jpg

http://www.cyborgkatana.com/images/tunnel43.jpg

http://www.cyborgkatana.com/images/tunnel44.jpg

Things changed
1. Removed paint scratch
2. Removed wires
3. Added lights to door control panels
4. Enlarged caustic detail
5. Increased range of values for caustics
6. New reflection map

PianoForte
October 1st, 2006, 11:35 PM
those reflection spots are way way to specific, look at some ref pics, the refraction of water makes for really random lighting effects that are quite difficult to emulate, it looks better without them,

marc
October 4th, 2006, 02:05 PM
http://www.cyborgkatana.com/images/tunnel45.jpg

http://www.cyborgkatana.com/images/tunnel46.jpg

http://www.cyborgkatana.com/images/tunnel47.jpg

Things changed:
1. Beveled sharp edges
2. New pipe textures

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