View Full Version : Minotaur.....character concept to 3D model
May 25th, 2003, 09:14 PM
This is my ref. I'm going to try and model him using NURBs in Rhinoceros 3D. (no, it's not just for cars)
May 25th, 2003, 09:18 PM
What I have so far...
May 25th, 2003, 09:19 PM
I've already started fixing the back so the spine isn't so sharp and the muscles are a little softer. I've also started adding his loin cloth thingie.
May 25th, 2003, 09:58 PM
hey..nice post here..kinda like the way u do the lighting..
i think,perhaps u should make the body broader..didn't look much like the refference.
haven't tried rhino though.what was it like?
May 25th, 2003, 10:08 PM
Thanks! Rhino's cool for Nurbs but that's about it. I'm not using the most recent version though, and there has been lots of enhancements. I decided to streamline the guy a little bit (not much...maybe 75 pounds less). Here's a brief update. I'm going to tackle the head next I think.
May 25th, 2003, 10:15 PM
alright~~!i'm looking forward to see your next progress:)
May 25th, 2003, 10:21 PM
Thanks! I'll try not to overwrite the wip image next time. Be back in a few....
May 25th, 2003, 11:14 PM
Looking pretty good there Teyon .. Good to see you over here too
May 26th, 2003, 06:54 AM
Thanks. Nice to be here! Actually, I must be following Davi around because he seems to be everywhere I go these days. lol.
I fell asleep before getting heavy into the head. I'm working on it now and will be posting some stuff shortly. I may need help with the mouth area as I've suddenly started having problems with that for some strange reason....never used to bother me before.
May 26th, 2003, 09:27 AM
OBviously, I'm no where near done. I still have much work to do on it. Let me know what you think.
May 26th, 2003, 04:35 PM
Adjusted the face to roughly match the drawing, on to adding some other bits...
May 26th, 2003, 08:46 PM
It looks like it's coming along very well. Great detail and shape to the face in the 3-D. The sketch is pretty cool too. Keep it up and I hope to see more soon.
May 26th, 2003, 11:50 PM
Looking good .. The nose looks like it might be a bit too far away from the mouth or vise versa .. Least accordng to the the sketch and I like that proportion a little better. Still a ton better than I could do .. Wish I could model better.
May 27th, 2003, 12:00 AM
The 2nd 3D piece~
the without the horn~
i felt it resembles a bit of Morpheous from the Matrix
May 27th, 2003, 06:12 AM
Thanks gang! Nothing new to show from yesterday due to an outbreak of the sleepiness bug...darn holidays. I moved the nose up a little to try and add to the beast look, I'm glad you like it. As for the hornless pic...I personally get reminded of He-man when I look at it. All I keep hearing is, "I am Adam, prince of Eternia and defender of the secrets fo castle Greyskull..." lol.
THanks again for checking it out and I'll post some more later today after work.
May 27th, 2003, 06:55 PM
Nice work Teyon,
how r u creating it (spline or just extrusion etc...)?
Also, how do u intend on tackling the hair on your character?
lookin forward to seeing more ;)
May 27th, 2003, 09:29 PM
Thanks! Rhino is a NURBs only modeler, so it's all made from lofts and sweeps resulting in NURBs surfaces which I then point edit. It's actually a fairly quick process when I'm not allowing myself to be distracted. As for the hair, I'm not sure really. Rhino doesn't have a hair plugin so I'd have to model it. I've been researching different methods of doing it in Rhino but I haven't hit anything I'm totally happy with yet. I guess I'll cross that bridge when I come to it. Thanks again!
May 28th, 2003, 10:25 AM
Having some trouble with his legs, once I get that sorted out, I'll post a new update. Thanks again gang!
May 29th, 2003, 10:07 AM
Decided to come back to the legs this weekend but I started the arms and his weapon. Decided not to model him already posed but left him in the standard bone setup position instead.
Thanks again for checking it out.