View Full Version : warhammer 40k concept art
them_apples
July 31st, 2012, 05:28 PM
I was looking through War-hammer onlines concept work by Daarken. He's got some sweet stuff.
I'm basically a basement artist who does it for fun, but I tried my hand at designing my own "ork" from the 40k universe.
about 10 hours work, I'm not so fast.
looking for some critique, I can see a few already myself but some others would help as well.
http://fc07.deviantart.net/fs71/f/2012/213/d/3/mega_armored_40k_nob_by_jbathurst-d59f72d.jpg
Hitsu//San
August 1st, 2012, 04:51 AM
You know what? This concept it's not perfect but it's usable for production (which is really something because most of the stuff we see here is not usable at all). You have someminor mistakes in proportions between front and back view and maybe not a perfect painting skill but it's a good work. Next time try multiple ideas anyway and don't forget to show every detail (the gun i'snt visible). Oh right, don't forget the shadow, it helps so much to add a believable weight to your character and always add your name (readable), the subject and the date.
InfernoKing
August 1st, 2012, 04:59 PM
needs more dakka.
Pretty good so far. WH40k does have wide hips in a lot of the characters and models, but your ork's legs are a bit too spaced. Also the klaw is on the wrong arm in the back view than the front. Maybe raise the shoota-arm up so we can see the detail on the inside of its arm.
Things to consider, variations in wargear, maybe some stand alone orthogonal views of the wargear, like what does the palm of claw look like open, different angles of the shoota-arm (inside, outside, ammo?) What does he look like when walking?
them_apples
August 1st, 2012, 06:35 PM
All good points.
the gun I could perhaps do a separate drawing of it all together. Took some ideas from the ww1 vickers machine gun and strapped them together. Made it look a bit like a tommy gun.
When concept art is made, do the other ideas and poses have to be all rendered in maximum detail? like for example could I do 6 lower res drawing showing the set up and then one high res showing the one I like best or something?
I had a few ideas using armatures and assists that made the suit look beefier that I liked, but doing all that just means tons of time getting it right so it fits on the model nice. I just have them done in pen on my sketch pad.
All in all I'm just happy I did a front and back, it's my first time doing that, really good points on the side its facing, would have made way more sense having the gun side on the back view but theres always next time.
Hitsu//San
August 2nd, 2012, 03:30 AM
You could do one tight rendering and multiple loose variations (or maybe you could render tight only the variated elements) but the important thing is to them to be good enough to be shown.
them_apples
August 2nd, 2012, 01:23 PM
OK! thanks for the ideas!
Bering
August 28th, 2012, 03:29 AM
Wouldn't this be considered Fan-art and not Concept Art?
I'm not saying it doesn't deserve it's space here - I just expected to see some Warhammer concept art.
It could might as well be me, who doesn't know what things are called anymore, within this field.
Nevertheless it's a cool piece - I like the high saturated colors!