May 26th, 2012, 01:41 PM
A little something I have been doing:
More goodies here..
June 14th, 2012, 03:14 AM
August 18th, 2012, 07:01 PM
These look really cool. I love seeing what people are capable of with Sketchup.
November 19th, 2012, 07:09 PM
I have finally found you Biomass. It has been a long and difficult journey but I have at last found you. I am a fan of your work as well as the storyline behind the ships you create. Yes I know about Gerling and his 70 year old battleship that was pressed into service against the enemy. I know this story very well and read it constantly.
Here is your chance along with the millions of Sketch Up modelers to bring your concepts to life by making them into a game.
If you are looking for the chance to mod for Homeworld or are a current Game Development student and are looking for a project to be part of for a school project look no further than Homeworld:Complex. HW:CX is a mod that has continued the tradition of RTS style games from one of the first games that started it all back in 1999.
There is no fee involved with working with the Complex Team or too play HW:CX. All you need is the Homeworld 2 CD.
What to expect?
You can expect to use alot of free modding tools developed by both the modders ourselves and the actual tools used by Relic to develop the three games of the Homeworld series.
There are many tutorials as well to walk you through the steps of creating a mod.
Currently the Complex Team is looking to expand into using the Unity Gaming engine that will allow alot more flexibilityin what a Homeworld Mod will offer.
The good thing about using Unity is that it allows the use of both wavefront.obj and .blend file formats. Why is this of any concern? The best thing about using Unity is that is will allow alot of Sketch Up modelers to create their gaming models and then use them in the Unity Engine.
How it works for Sketch Up Users is that they create their model in Sketch Up and then export it out in Collada (.dae) format into Blender or they can export it directly into a wavefront.obj format with the zbylsxexporter plug in. Both formats will open with Blender where the model can then be textured and script added to it and then exported back out into either a Collad (.dae) or wavefront.obj format. I have found that exporting the Sketch Up model out in Collada format and then opened up in Blender is the best choice.
Also when importing the Sketch Up Model into Blender the Sketch Up model retains all of its original faces and vertices with the ability to edit the model as if it were a normal Blender model.
The Graphic Editing programs that are best to usee for the startup modder are Gimp 2.8 which now allows you to use Photoshop Brushes and other effects by simply dropping the file into the appropriate folder.
The best thing of all of the programs mentioned are free to use to develop your immersive gaming environment with.
The Complex Team is non-for profit orginization that is currently engaged in trying to convince THQ to develop and release Homeworld 3.
So if your interested in taking up a project for school, want to learn how to mod or be part of a modding team head on over to Homeworld Complex where the team awaits.
One last mention. Using Unity and the tools mentioned above will give you what you need to create your own gaming environment once you learn how to create models for Homeworld Complex. Your mod doesn't have to be centered around the Homeworld theme it can be any type of mod related to space combat.
Once the Complex Team builds a larger staff of developers and modders who build mods for Homeworld we can branch off and create other mods with Unity to the whim of the Creator.
Here is your chance....."Mothership."
Like I mentioned Biomass you could create a mod based upon the ships in the story SpaceBase 2000. All you kneed to do is learn how to mod for Homeworld Complex. Once you have learned how to mod for Homeworld Complex you can simply take your concept art and make models of the many ships from the Terran Trade Authority, Proxima Centauri and the aliens that inflicted a near defeat of Terra into a playable mod.
This is yours and many other Sketch Up users chance to bring Sketch Up modelling into the realm of video game development.
Take care....awe inspiring artwork.