geoffd
March 25th, 2004, 08:36 PM
"The Nintendo DS specs
Nintendo's New System specs was leaked to the net and we got em:
http://image.lik-sang.com/content/nintendo-ds/wide-DS.jpg
Official Nintendo Description:
CPU Core Main Processor - ARM946E-S (Running at 67 MHz) Cache: 8 KB Instruction Cache, 4KB Data Cache TCM: 8KB Instruction, 4KB Data Sub Processor - ARM7TDMI (Running at 33 MHz)
Memory Main Memory - 4 MB (Debug version has 8 MB) ARM9/ARM7 Shared - 32KB (16KB x 2) ARM7 Internal RAM - 64 KB VRAM - 656 KB
LCD Display Size - 256 x 192 RGB Screens x 2 Display Colors - 262,144 colors 2D Graphics Engine Background - Maximum 4 layers Objects - Maximum of 128 3D Graphics Engine Geometric Transformation - Max 4 million vertex/sec Polygon Rate - Max 120,000 polys/sec Pixel Fillrate - Max 30 million pixels/sec
Sound 16 channel ADPCM/PCM (Max 8 channels can be set to PSG) Microphone input
Wireless Communication 802.11 Protocol
Input Device Touch Panel Direction Pad, A, B, L, R buttons, Start, Select (X, Y buttons being considered)
Power Save Sleep mode (WakeUp possible at set times or by wireless communication) Power save for 2D engine, rendering engine, geometry engine, LCD screen possible"
sounds pretty cool to me. interesting to see how the dual screen works out for gaming
Nintendo's New System specs was leaked to the net and we got em:
http://image.lik-sang.com/content/nintendo-ds/wide-DS.jpg
Official Nintendo Description:
CPU Core Main Processor - ARM946E-S (Running at 67 MHz) Cache: 8 KB Instruction Cache, 4KB Data Cache TCM: 8KB Instruction, 4KB Data Sub Processor - ARM7TDMI (Running at 33 MHz)
Memory Main Memory - 4 MB (Debug version has 8 MB) ARM9/ARM7 Shared - 32KB (16KB x 2) ARM7 Internal RAM - 64 KB VRAM - 656 KB
LCD Display Size - 256 x 192 RGB Screens x 2 Display Colors - 262,144 colors 2D Graphics Engine Background - Maximum 4 layers Objects - Maximum of 128 3D Graphics Engine Geometric Transformation - Max 4 million vertex/sec Polygon Rate - Max 120,000 polys/sec Pixel Fillrate - Max 30 million pixels/sec
Sound 16 channel ADPCM/PCM (Max 8 channels can be set to PSG) Microphone input
Wireless Communication 802.11 Protocol
Input Device Touch Panel Direction Pad, A, B, L, R buttons, Start, Select (X, Y buttons being considered)
Power Save Sleep mode (WakeUp possible at set times or by wireless communication) Power save for 2D engine, rendering engine, geometry engine, LCD screen possible"
sounds pretty cool to me. interesting to see how the dual screen works out for gaming