PDA

View Full Version : Just starting



MAKS-23
September 22nd, 2010, 01:38 PM
Hi everyone I have been always amazed by the concepts of others and bout 2 years ago was thinking how would I ever manage to pull something out like that after those two years im slowly coming out so just would like to know what others think about the stuff if going the rite path thanks


http://3.bp.blogspot.com/_VUf7Hcsnz9s/TJoMC_oXpiI/AAAAAAAAAD8/cwmUGUKs-j0/s1600/FinalSewersxl.jpg

http://4.bp.blogspot.com/_VUf7Hcsnz9s/TG-uQNjCtJI/AAAAAAAAADE/MGUCR8CYGsA/s1600/Transportshipconcept+copy.jpg

http://1.bp.blogspot.com/_VUf7Hcsnz9s/TJJTYdNDOjI/AAAAAAAAADU/0BIpoNPj1qg/s1600/Untitled-3.jpg

http://4.bp.blogspot.com/_VUf7Hcsnz9s/TJvwkTcFX5I/AAAAAAAAAEM/sOi2NJRlY84/s1600/Shiptransportbig1.jpg

http://3.bp.blogspot.com/_VUf7Hcsnz9s/TJvwZan096I/AAAAAAAAAEE/JszqaLemPDQ/s1600/SmallconcepttransportshipCGTOOLKIT.jpg

http://4.bp.blogspot.com/_VUf7Hcsnz9s/TG7YKn75dMI/AAAAAAAAAC8/kEV5T97Rsss/s1600/Process.jpg

http://4.bp.blogspot.com/_VUf7Hcsnz9s/TG7YKCKD5UI/AAAAAAAAAC0/fAg9EIoTfRA/s1600/Final_matte_painting.jpg

http://2.bp.blogspot.com/_VUf7Hcsnz9s/TG7WN-0u1fI/AAAAAAAAACM/UAu73MlOATg/s1600/Rifle+Concepts+copy.jpg

http://2.bp.blogspot.com/_VUf7Hcsnz9s/TG7WNerYACI/AAAAAAAAACE/Js8yMQcxKPQ/s1600/RL+concepts+copy.jpg

http://4.bp.blogspot.com/_VUf7Hcsnz9s/TG7WMsHduWI/AAAAAAAAAB0/nPpi9nyqVRE/s1600/Other+weapons+concepts+copy.jpg

http://1.bp.blogspot.com/_VUf7Hcsnz9s/TG7W3rCi5XI/AAAAAAAAACc/_OOUfGNWYEQ/s1600/Concept+Explorer+1xx+Perspec+copy.jpg

This are some of the stuff which I have done there is a whole more any comments and crits are very much welcome cheers :)
(Not sure if I put this in the rite thread sorry if i didnt)

thescala
September 23rd, 2010, 06:52 PM
Hey dude, off to a good start. I like the first post alot, maybe if you added in a foreground element/ or maybe some figures communicating with each other you'd have a really strong piece. The ship concepts are nice as well, good variety.

The mech imo is weak, the anatomy of it looks a bit off/ to wide. The last peice could be cool, if worke don a bit. The tree to the left just looks odd to be there. It looks like you just put it there, to be filler. Also the perspective on the road looks sorta off too. And the staircase in the FG shouldn't be there, or atleast unblur it?

The vehicles themselves look good though.

MAKS-23
September 23rd, 2010, 08:04 PM
Thx yea im thinking of adding couple more elements like figures communicating with each other and adding like barrels just around the place to give the scene more life

The robot was something I just was doing while waiting for one of uni projects to render dont quite like doing stuff randomly normally normally like to concept them first so yea i know what cha mean bout the proportions being off the last piece was actually a photograph so the only bits that i added was the mountain in the back ground the vehicles , barrels , crates in the corner probably course i used a wide angle lense for it

But very thankful for the insight man means alot

MAKS-23
September 27th, 2010, 10:55 AM
Re do of the sewer image added alot more elements to make it have a backstory that something has gone terribly wrong with the valves and everything has been abandoned for the safety of the workers

http://2.bp.blogspot.com/_VUf7Hcsnz9s/TKCssiTdUjI/AAAAAAAAAEU/uZzaLjzgecg/s1600/FinalSewer.jpg